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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
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Reviews
In 25 minutes of "playtime" I beat this twice over, including spending 25% of that time starting the game back up from crashing to desktop, because clicking play with the game windowed crashed, tabbing out while fullscreen crashed, and trying to open the settings menu crashed. This is almost a cute and simple puzzle game. Move your ball with a face to the exit by rotating the level and physics happening. Except the levels are designed without puzzles, the visual elements are inconsistent, the crashing, the physics elements behave inconsistently, and in several cases the circle collisions think they're squares. Since the levels are made in a way that their mechanics are often ignorable, there's very little typical puzzle progression. Two of the of the levels are potentially challenging. The first potentially challenging level is due to a moving wall which, instead of actually moving out of the way, rotates partly toward the wall you're most likely to be against and stops, permanently pinning you to it. If you're unaware that clicking the cancel icon in the sidebar twice restarts the level (like I was until after I'd already completely the game), you'll likely try hitting several usual "Restart Levels" hotkeys, find none of them work, and then try to open the settings to see what "Restart Level" is in the controls.. Doing that made my game crash to desktop and corrupted the save for good measure, causing a full gameplay restart. The second potentially challenging level involves floating spike balls moving back and forth on a fixed path across the middle of the level with an obvious exit path of falling past their left side. This probably wouldn't have been challenging if I hadn't gotten through every previous level by mindlessly spinning the board, but since the spike balls move along their floating line faster than you freefall past their collision space, and since that collision space is usually that of two squares at their diagonals instead of circles (making them collide from ~41% further away than they visually are), and since the board spinning has a bit of unresponsiveness preventing late adjustments, they actually take a little attention to move slower to get past. On the one hand, this is definitely shovelware. On the other hand, in their time since release, they've released bugfixes and new levels and.. the level select implies several hundred more planned levels out of the current 22. But back on the first hand this experience was [i]after[/i] said updates, so I wouldn't hold out hope.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
Certainly the easiest game of the series. 20 levels can be rushed through fast. Only sometimes spikes. Be careful there. But alltogether doors and levers open as quick as possible and then run to the goal.
Broken for me, keeps crashing when I finish level 10.
Spinning_Kid_2 is yet another asset flip from serial Russian shovelware asset flippers, Dnovel/FreeAnimals_Software. These guys do nothing but copy asset store assets and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Today's "effort" from these guys is Spinning_Kid_2, and it's a garbage rotating puzzle game slapped together with the godawful Cocos Creator game development engine. As a game, it's terrible, of course, just a lame copy+paste from a rotating puzzle game template like the Freeze-X Unity Asset. For that reason, this is below acceptable standards, and has no real merit or value as a genuine, sincerely made PC game. Using game construction kits doesn't need any talent or professional game development effort, and results in shallow, low quality shovelware like Spinning_Kid_2. The status of this thing as nothing but an asset/template flip/cash grab is cemented by the "developers" prior history of asset flip/construction kit copy+paste jobs, the fake/compromised Steam accounts they used to write fake reviews (all with the same broken English), the laughable $9 USD price tag for this garbage, and they way they dumped it into DailyIndieGame bundles immediately at launch. There's no serious value, substance or merit here worthy of consideration from PC gamers. I can't recommend it to anyone. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear almost immediately after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant review manipulation.
i have been trying to play it but it keeps crashing before i can even click play i have uninstalled and reinstalled it twice now but from what i played very good game
This was one of the best games I have ever played. The mechanics were absolutely incredible and I had an amazing 15 minutes. I can't wait for more content or even Spinning Kid 3 x
good game but EA (
First: I want to point out this is quite a fun game. There are some cons too though, which made me give the game a negative review. I am at level 16 right now, and judging on the achievements, there are 20 levels. I also want to say that I've got this from someone who apparently found some steam keys he had somewhere and wasn't interested in anymore and therefore posted them in a discord server I'm in, so I thought I'd give it a try. Pros: - Original concept - Quite fun - Nice graphics - Smooth gameplay - Unless you're gaming on an orange, this shouldn't be too heavy. Cons: - The description states it's difficult, but I think I went through every level in less than a minute, without much difficulties. - The game crashed twice in the like 15 minutes I played. - It's way overpriced. 9.50 euros for like 20 minutes of fun is way too much. Conclusion: Definitely recommended if it'd be free, but with this price I'd only recommend it if you have too much money.
Good for free achievemnts I guess, otherwise it's definitely not worth the price.
its ok.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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