
It is time for true heroes to stop an evil invasion that is spreading across our land. Face enemies from the deepest caves and dungeons in an engaging brick-breaker style of fight. Bring peace and justice to your homeland yet again.
Modeled estimate, not a reported figure. How we estimate →
About

Break the barricades on the battlefield.


Beat your enemies!
Go and get them Hero!Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Polish, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
万万没想到,打砖块游戏也能再次在庞大的游戏浪潮中找到自己新的春天,游戏的玩法在常规的打砖块玩法之上增加了部分设定,游戏中玩家可以在诸多有着不同的技能的英雄中选择一个进行游戏,随着游戏的进程的推进玩家能在游戏中对英雄的技术属性进行提升,同时通过获得的资源可以选择性的释放强大的技能来改变游戏的局势。游戏整体可玩性还是蛮高的,但是目前没有中文。 [h1]打砖块超级plus版本[/h1] 游戏的核心就是打砖块,但是在打砖块的玩法上加入了一些RPG的要素,玩家能通过获得的资源来提升人物的属性,同时也能通过选择积攒金币购买强力的法术,同时本作也继承了源自打砖块游戏中的掉落机制,本作除了可以自己捡拾之外也可以通过升级让下面的小人帮忙捡拾。 游戏目前体验下来有一个较大的问题,就是游戏鼠标的操作有些许的不跟手,每次移动感觉鼠标都会有种卡卡的手感,但是左右按键就非常的顺手,但是问题又来了,键盘没有确认按键,而且只能方向键移动然后鼠标点击,手柄的操作还是最为舒适的,建议使用手柄 [h1]太长不看版购买指南[/h1] [olist] [*]当打砖块遇上RPG的独特体验,优秀的像素画风 [*]建议手柄游玩,鼠标操作有点不舒服 [/olist] [h1]结语[/h1] 喜欢打砖块的玩家可以一试。 评分8/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
7/10,弹弹弹很有意思,但是游玩内容并没有深度和广度,弹球一直是那个弹球;特殊攻击只有几次使用次数;每次获得技能大多是只有几秒持续时间的临时效果,生成一个短暂的额外弹球的技能甚至容易伤到自己;护盾的恢复较慢,面对接连而来的多发箭矢,大多数情况下只能咬牙硬吃伤害,缺乏处理手段,对游戏乐趣打击很大
7/10 ale bardzo bym chciał dać wyżej bo grało się przyjemnie i brakowało mi dobrego arkanoida. W 11 godzin wykorzystałem wszystkie zasoby gry maksując ją i nie miałem co robić. Podsumowując może jakieś rankingi graczy i wbijanie chociaż punktów w dodatkowym trybie który da możliwość grania praktycznie w nieskończoność bądź prosty multiplayer.
Neat idea, extrapolated to the limits of its design space. Fun for a while, but you can get into some truly drawn-out matches once they introduced mobs that heal and protect the enemy line. For the price it's sold at though, it's hard to be mad.
cool, great on steam deck.
It has a decent foundation, but for now I find two things excessively frustrating : 1) The paddle needs to move faster. I know it's for balance purposes, but you can adjust balance without making the player's experience irritating. 2) The fact that the duplicate balls cause damage to you and yours is really dumb.
As long as you don't go in over-expecting, you should get at least a few hours of entertainment from this. It's a brick breaker - nothing that will revolutionize the genre outside of a nice RPG theme. Gameplay can get hectic when you have multiple spells going, and multiballs can backfire as a result. Other than that, challenge was low. A good way to get into the Breakout/Arkanoid genre if you don't want to stick to the basics.
概念很好ㄉ遊戲 整體遊玩不錯 擊中連續combo確實很爽快! 但希望能夠在更加爽快增加視覺上的享受 像是磚塊能夠輕易擊破同時重生更快 但會掉落更多正負面效果 或是像素範圍較大的正負面效果 這時候就要看玩家的取捨來達成平衡 不然每次為了擊破太硬的磚塊或彈到正確位置真的很心癢癢 視覺上也沒辦法享受 還有防止掉落磚塊的能力真的很尷尬讓人難以享受 甚至會害死自己 我覺得可以再增加更多防止磚塊沒關係 但同時打破上方的磚塊也會掉落消除磚塊的負面效果來達成平衡 我覺得在享受那種更多效果自滿上會更加爽快!!!!
Kolejny raz fajnie poskładane piksele. Bardzo podoba mi się też miks arkanoida trochę z RPG i rogalikiem. Zdecydowanie polecam!
A great game to play when you just want to relax and do something simple for a little while.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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