
Behind every brilliant invention, hides a magical story. Guide a troop of tin soldiers through a magical toy-filled world, in this immersive narrative puzzle adventure game from members of the team that brought you Fable.
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About
Embark on a series of lemmings-like puzzles to relive the captivating and emotional story of a genius inventor, Albert J. Butterworth, whilst guiding a troop of tin soldiers to reach their goal. Critically acclaimed for its moving narrative, refined puzzle design, and immersive atmosphere, Tin Hearts is a narrative puzzle adventure where the ghosts of the past emerge to tell a resonating tale of family, love, and compromise.
Spanning across four distinctive acts with 50+ puzzles masterfully woven throughout a grand Victorian home, steadily uncover a variety of whimsical inventions with unique abilities to provide a safe route of passage for the tin soldiers to travel. From the meticulous garden, where the soldiers can bounce, glide and soar to their goal, or the inventor’s basement filled with the heights of innovation and technology, each location has an abundance of treasured memories, whilst there are some that would rather be forgotten.
In a tragic fable which will see Albert overwhelmed by sorrow and heartache, discover what brilliant minds do when the love for life, and the love for invention, are threatened by life itself.

Set out on an immersive adventure through 50+ lemmings-like puzzles which constantly evolve as you progress. Uncover new routes to your destination each time you play, with multiple ways to solve the intricate puzzles.

In a multi-layered and heartfelt narrative, told through treasured memories, photographs and hand-written letters, there is much to be uncovered in Tin Hearts. Witness the delicate balance of family with the persistence of work and the exploitative nature of the Guild of Toy Makers as you wander through Alberts life.

Explore the world through the perspective of the independent and fully controllable Mr Soldier, a Tin Soldier who is able to break rank and scout out the best way to progress, whilst bringing with him an additional layer of discovery throughout the adventure.

Unlock the power to control a variety of ground-breaking inventions steadily introduced throughout the game. Manoeuvre toy cannons, trampoline drums, and balloon inflating machines before taking on the electrifying vigour of the power glove, a visionary invention which is truly ahead of its time.

Pause, fast-forward and rewind time to observe and change the outcome of your actions. With the offer of hints readily available, Tin Hearts provides an accessible and relaxing puzzle-solving experience to complement your journey.

Take your time working through the relaxing puzzles whilst indulging in the poignant soundtrack from award-winning composer Matthew Chastney, whose credits include trailers for ‘JOKER’, 'Chernobyl', and 'Bridgerton'.

Tin Hearts is brought to life by former members of the exceptionally talented Lionhead Studios development team, responsible for the critically acclaimed Fable series.

Experience the VR version of the game, designed exclusively from the ground up for virtual reality platforms, where players can fully immerse themselves in the beautiful world of Tin Hearts. Directly control, touch and feel the game’s mechanics, or physically move closer to take a look at the stunning environments and charming toys.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buen juego de puzzles al que le pueden sobrar algunos niveles, pero en general está bastante bien medido. Con una historia que avanza según terminas cada nivel con mucho peso sentimental.
游戏创意很不错,机关设计也让人耳目一新,但是因为我是用vr玩的,所以不推荐。 vr操作十分反人类,双遥感都是移动,按A键转向。全程语音没有字幕就算了,中后期开始bug频发,常表现为可交互道具无反应,走远了再交互才有反应。解密设计纯粹是为了“复用性”为主旨的,安全没考虑解密引导。导致后期长长花大量时间来对电波,你知道vr罚站有多痛苦吗。 创意满分,解密设计5分,vr1分
just really slow and boring
Amazing! Such a beautiful game with so much heart and soul in it.
👍
Simply brilliant. And havent even tried it in VR yet
[h1][b] Reseña de Tin Hearts[/b][/h1] [h2]Resumen del Juego[/h2] Tin Hearts es un indie de aventura con rompecabezas en 3D que básicamente dice: “¿Extrañas Lemmings? Perfecto, ahora hazlo más dramático, más bonito y con una vibra steampunk que grita ‘soy profundo’ mientras mueves piezas como si fueras un dios con TOC. Tu misión: guiar a una fila de soldaditos de juguete por escenarios tipo casa de muñecas, manipulando el entorno (y el tiempo) para que no terminen haciendo speedrun hacia su propia desgracia. La primera impresión es clara: esto no quiere ser solo un puzzle; quiere ser “experiencia”. Hay exploración, narrativa y ese enfoque inmersivo de “mira qué cinemático se ve todo”, mientras tú piensas: “sí, sí, muy emotivo… ahora déjame acomodar esta rampa porque tus muñequitos tienen la inteligencia emocional de una tostadora”. [h2]Lo que el Relojero hizo bien… y lo que se le zafó del resorte[/h2] Lo Bueno: Rompecabezas tipo Lemmings en 3D con manipulación del tiempo: satisfactorio cuando todo encaja Enfoque narrativo/emocional: intenta contar algo más que “llega al final” Ambientación steampunk inmersiva y cuidada: dioramas que dan ganas de pausar y mirar Soporte completo de mando y detección de movimiento: cómodo para jugar tirado como rey Compatible con RV: para que sufras los puzzles “desde adentro” Lo No Tan Bueno: Un jugador sí o sí: si te atoras, tu amigo no te salva, solo te juzga desde Discord Muy “para toda la familia” en el ritmo: a veces se siente más contemplativo que dinámico Logros (30) que pueden volverse checklist: más tarea que aventura para completistas Narrativa “emocional” que puede sentirse insistente: cuando el juego quiere que llores y tú solo querías resolver el puzzle [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Puzzle-plataformas sólido, pero a veces más lento de lo necesario.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Retos decentes; los soldaditos no perdonan errores… ni ayudan.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Variedad de situaciones y enfoque narrativo que sostiene el viaje.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Dioramas 3D con encanto y buen acabado visual.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Emotiva y presente, aunque a ratos se siente “empujada”.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Steampunk inmersivo y muy bien logrado.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos correctos, acompañan sin robarse el show.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Banda sonora que sabe cuándo acariciar y cuándo apretar el drama.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen, pero no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un foco del juego; se siente neutro en ese aspecto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un indie 3D con ambición.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Más de “una buena pasada” que de volver por siempre.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Bonito, emotivo y competente, pero no infalible.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Tin Hearts es el tipo de juego que te agarra por la nostalgia de Lemmings y luego te intenta convencer de que estás viviendo una novela steampunk interactiva. Y, mira, muchas veces lo logra: sus rompecabezas funcionan, su presentación es preciosa y la manipulación del tiempo le da ese toque de “ok, esto sí está bien pensado”. Pero también es un título que se toma muy en serio a sí mismo: cuando tú quieres ritmo, te da contemplación; cuando tú quieres solo puzzles, te suelta emoción con cucharón. Y con comunidad de 1 jugador activo (al momento de esta reseña) y recomendaciones totales en N/A, se siente como una joyita medio escondida: encantadora, sí, pero no precisamente el tema del año. [h3]Recomendación de Compra (Recomendado con peros)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -78% Veredicto: [i]Recomendado con peros[/i] Si te gustan los rompecabezas narrativos, la estética steampunk y los juegos que quieren hacerte sentir cosas mientras mueves engranes como arquitecto del caos, Tin Hearts vale la pena. Solo entra con la expectativa correcta: es más “cuento interactivo con puzzles” que “maratón de retos sin pausa”, y si eso te late, aquí hay corazón… aunque sea de hojalata.
—— 记录:26/02/8入。 —— 优秀的画质,常见的益智小游戏玩法,独特且恼人的视角。 等等,这游戏支持VR!?好了,那恼人的视角合理了。
Tin Hearts, developed by Rogue Sun and published by Wired Productions, is a narrative-driven puzzle adventure that blends inventive mechanics with an emotionally resonant story set in a whimsical, alternate-Victorian world. At its core, the game revolves around guiding a group of wind-up tin soldiers through increasingly elaborate environments, but beneath this charming premise lies a heartfelt tale about invention, family, ambition, and regret. Rather than presenting puzzles as isolated challenges, Tin Hearts weaves them directly into the fabric of its storytelling, transforming each room and contraption into a fragment of a larger, deeply personal narrative. The gameplay draws inspiration from classic indirect-control puzzle games, evoking comparisons to Lemmings in structure while carving out its own identity through first-person exploration and environmental interaction. The tin soldiers march forward automatically once activated, and players must manipulate the environment to ensure their safe passage to the exit. This involves placing directional objects such as toy drums to change their path, using cannons to launch them across gaps, deploying fans to alter trajectories, or inflating balloons to lift them to new heights. The puzzle design steadily evolves, introducing new mechanics that build on previous concepts and encourage experimentation. Later levels demand precise timing, spatial awareness, and thoughtful planning, rewarding patience and creativity. What distinguishes Tin Hearts from more mechanically focused puzzle titles is how tightly its narrative is integrated into the experience. As players explore the inventor Albert J. Butterworth’s home, workshop, and garden, they uncover fragments of his life through environmental storytelling, voiceovers, and interactive memory sequences. The tin soldiers themselves serve as symbolic extensions of Butterworth’s hopes and creations, marching through spaces filled with echoes of joy, hardship, and lost opportunity. The unfolding story touches on themes of ambition, devotion to craft, the strain of societal expectations, and the delicate balance between personal dreams and family responsibilities. These emotional layers give weight to the act of guiding the soldiers, turning what could have been a simple puzzle framework into something more meaningful. The game’s visual design reinforces this sense of nostalgia and sentimentality. The environments are richly detailed with antique furnishings, intricate toy machinery, and warm lighting that evokes the comfort and melancholy of memory. The Victorian-inspired aesthetic feels cohesive and thoughtfully constructed, making exploration feel intimate and purposeful. The camera perspective allows players to physically navigate around rooms, inspect objects, and gain different vantage points, which not only aids puzzle-solving but also deepens immersion in Butterworth’s world. Complementing the visuals is a carefully composed orchestral soundtrack that enhances emotional beats without overwhelming the quieter, reflective moments. While the overall design is ambitious and often impressive, the experience is not entirely without friction. Some players may find certain camera angles or object placements slightly awkward, particularly in more complex puzzles where precision is crucial. At times, the pace can feel slow, especially during story-heavy segments that momentarily interrupt the mechanical flow. However, these issues rarely overshadow the core strengths of the game. The deliberate pacing often aligns with the reflective tone of the narrative, encouraging players to absorb the atmosphere rather than rush from one solution to the next. Tin Hearts ultimately succeeds by committing fully to its vision. It is not merely a puzzle game adorned with a story; it is a narrative journey told through interactive design. The gradual layering of mechanics mirrors the emotional layering of Butterworth’s life, creating a sense of cohesion between gameplay and theme. For players who appreciate thoughtful puzzles combined with emotionally grounded storytelling, Tin Hearts offers an experience that is both intellectually engaging and emotionally affecting. Its blend of ingenuity, atmosphere, and heartfelt narrative makes it a memorable entry in the modern puzzle-adventure genre, leaving a lasting impression long after the final tin soldier reaches its destination. Rating: 8/10
EL juego tiene 52 niveles lo recomiendo entretenido ,y te hace mucho mover el coco
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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