
TimeShifters is an old school first person shooter inspired by games like TimeSplitters and GoldenEye.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
These are some of the worst FPS levels I have ever played in my life. The enemies are basic with 0 variety. They spawn hordes of hit scanners in front of you with 0 cover. The weapons are boring. The shotgun is horrible at killing zombies??????? and it's the only gun the game gives you to fight them?????
*TimeShifters* is a game that wears its influences proudly, presenting itself as a fast, chaotic, and delightfully unpretentious throwback to early-2000s first-person shooters. From the moment you step into its opening missions, it becomes clear that this title is not concerned with realism, cinematics, or narrative depth. Instead, it embraces a breezy arcade style focused on rapid transitions, varied scenarios, and over-the-top gunplay. Each level feels like a self-contained vignette — one moment you’re sneaking through a secret laboratory built into a dam, the next you’re slinging revolvers in a Wild West town, and then you’re suddenly blasting futuristic weapons in a sci-fi facility. This unpredictable variety is the game’s core identity: it thrives on its willingness to throw you into wildly different time periods and settings just for the fun of it. The moment-to-moment gameplay succeeds largely because of this constant novelty. Levels are short and tightly paced, ensuring that the action never stagnates and that players are always encountering new layouts, enemy types, and weapon configurations. Weapons themselves — from classic pistols and shotguns to laser rifles, Tommy guns, missile launchers, and more — are intentionally exaggerated, providing punchy sound effects and satisfying impact without trying to mimic real-world physics. Combat encounters are fast and messy, often involving groups of enemies in simple but entertaining firefights that reward quick reflexes and aggressive play. The tone leans heavily toward fun rather than tactical precision, and in the context of its retro inspirations, that approach feels refreshing rather than simplistic. Outside the main missions, *TimeShifters* expands its value with a surprisingly robust set of additional modes. Multiplayer options — including deathmatch and other arena-style variants — allow for fast-paced competitive sessions, either with real players or AI bots. While the bots can be inconsistent, alternating between laughably weak and unexpectedly lethal, they still help flesh out the multiplayer component for those who want to experience its arena-style skirmishes without needing a populated lobby. Perhaps even more impressive is the inclusion of a full map editor and Steam Workshop integration. Players can design and share custom levels, experiment with layouts inspired by classic shooters, or download other users’ creations, effectively extending the game well beyond its initial offering. For an indie FPS, this level of community-driven support adds substantial staying power. Where the game begins to show its limitations is in its lack of narrative cohesion and its uneven sense of difficulty. The story is minimal to the point of being nearly nonexistent, told only through short text blurbs between missions. Characters, motivations, and overarching themes barely register, serving more as loose justification for jumping between bizarre settings than as meaningful storytelling. The difficulty curve also fluctuates depending on the level structure, enemy placement, and weapon availability. Some stages feel almost too easy, encouraging a run-and-gun frenzy, while others spike abruptly with tougher enemies or cramped areas that punish mistakes. This unevenness is not game-breaking, but it does reinforce the sense that *TimeShifters* prioritizes variety over refinement. Visually, the game adopts a stylized, low-poly aesthetic that complements its retro mentality. It doesn’t strive for realism, instead leaning into bright colors, chunky shapes, and fast, readable environments that support fluid gameplay. Animations and textures are functional but intentionally simple, giving the game a charmingly rough edge that aligns with its arcade roots. The sound design follows a similar philosophy: weapon effects and musical cues are energetic and exaggerated, more about selling impact and momentum than about accuracy. Players who grew up with the likes of *TimeSplitters*, *Perfect Dark*, or other console shooters of that era will feel a familiar warmth in the way the game presents itself — not polished, but unapologetically spirited. Ultimately, *TimeShifters* succeeds by understanding exactly what kind of experience it wants to deliver. It’s not trying to compete with modern tactical shooters or cinematic blockbusters. Instead, it offers a quick, varied, and playfully chaotic FPS package that delivers pure fun without demanding long-term investment. Its short missions, creative settings, and extensive weapon roster ensure that players are constantly stimulated, while its community tools and multiplayer modes extend its lifespan far beyond the campaign. The rough edges — uneven AI, minimal story, and modest production values — are noticeable, but they don’t overshadow the game’s energetic heart. For players hungry for an indie shooter that captures the spirit of an era defined by experimentation, humor, and fast-paced action, *TimeShifters* is a surprisingly capable love letter to the past. It’s a compact, whimsical, and thoroughly enjoyable experience that thrives on variety, embraces chaos, and celebrates the pure fun of firing off absurd weapons in wildly different settings. It may not be polished in every area, but it holds onto something many modern shooters forget — the simple thrill of picking up a gun, diving into a mission, and having a blast. Rating: 8/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Timesplitters if it was made out of popsicle sticks and glue; it's kinda awesome, honestly. Has some issues, but for $5 it's a perfectly good throwback to Timesplitters (mostly TS1, with bits and pieces from the other two games).
This game is for TimeSplitters/Goldeneye/Perfect Dark fans. Still rough around the edges, and I did not love the first story level yet... :( (a bit empty level, sometimes unclear where to go, the bots/ai just stand still) On the plus side: map maker is awesome! Plus this game has many challenges. I just can't give this a thumbs down. I love the idea and there's so much content. (for example free DLC) This is maybe a bad review :D
👍
Miss TimeSplitters? This is the game for you.
the modern revival of classic PS2 Timesplitters, also support custom maps through steam workshop.
A fun fps with a die and retry gameplay with each level and challenge. Worth picking up especially at it's asking price!
💋
When you're a TimeSplitters enjoyer, beggars cant be choosers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
Related
| Hyper Echelon | $16.3K | 68 | 90% | $12.99 |
| Roam Across | $16.3K | 63 | 95% | $6.39 |
| Sign Motion | $16.3K | 86 | 64% | $9.99 |
| The Phantom Fellows | $16.3K | 67 | 85% | $14.99 |
| Rummy 3D Premium | $16.3K | 75 | 69% | $7.49 |
| Desktop Girlfriend NEO | $16.3K | 124 | 82% | $4.99 |