
Choose your pilot and build your own custom mecha with 17+ weapons and 55+ attachments, then jump to the battlefield against hundreds of enemies to save spacetime itself in this thrilling sci-fi bullet heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After a strange race of alien bugs conquered Earth in what was known as the Great Catastrophe, what was left of Humanity had to escape and find shelter in remote parts of the galaxy. The scattered rests of human civilization are now betting everything on their last hope: sending you, the best of their elite forces back in time to infiltrate Earth right before its collapse with the most advanced mecha technology, in a desperate attempt to save at least one timeline from destruction. If you fail, another timeline will be left behind. You will keep fighting, over and over, until you can find one where we can end this war and save Earth for humanity…

Choose between three mecha pilots, each with different stats and unique powerful skills. Some are faster or have better aim, others might be stronger or better at survival… Pick the one that best fits your playstyle or experiment with each pilot’s strengths to find new ways to crush your enemies.

Pick between three different archetypes (sword dancer, rocket sniper and thunder master) and custom them with 10+ weapons and +40 add-ons and items to create the ultimate killing machine. Level up its skills as you advance through the game to make it even more deadly!
10+ weapons, 15+ attachments and various items. There are so many choices to help you survive. Of course, we will send reinforcements, too.

Execute a series of missions about exploration, annihilation and defense. Accumulate experiences during battles. Unlock achievements and strengthen yourselves on your base. Be ready for more unknown challenges.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 485reviews | 70% | — | $61.8K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inscrutable UI, slow, bland gameplay, mediocre graphics. There are so many of these, and this one is bad.
一局时间太长了
Excellent game if you want a top down third person shooter that also servers as a horde survival game with bullet hell mechanics in later levels. Very fun and entertaining. It starts out slow-paced in early levels and as the player progresses it gets much more fast-paced and intense. Combat is mostly automated firing at the directions the player points, with certain specific weapons, items, and specials needing to be used and deployed by the player manually. Tons of upgrades exist in this game, though there is also a lot of RNG involved, which can result in some playthroughs giving really good gear and other playthroughs a lot less so.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, Italian, German, Russian, Polish, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре присутствует хороший визуальный стиль, саундтрек, интересные дизайны персонажей. И именно они завлекли меня в эту ужасную игру. Теперь по пунктам 1. Уровень сложный непомерный. Из-за особенностей жанра, цифры урона и защиты влияют куда больше на результат чем сам геймплей. В первые попытки вы не сможете дойти даже до второй локации, не говоря уже о завершении забега. А всё потому что игра завязана на метапрогрессии, что выливается в 2. Вся игра это тупой гринд ради гринда. Гринди кристаллы чтобы прокачать персонажа, гринди локации, гринди валюту для метапрогрессии. И всё бы ничего, но 3. Time Treker нечего показывать после двух часов часов игры. "17 видов оружия" звучит прилично, не считая того что вы увидите его всё за первый забег или за второй. Персонажи обладают околонулевыми механическими различиями между собой. А после первой локации, разница в билде как будто просто пропадает. 4. Сюжет здесь как в DOOM'е. Можно вырезать все диалоги, записать их в отдельный текстовый файл, закинуть в папку игры, и никто не заметит разницы. Сюжет не главное, скажите вы, и будете правы. Но зачем тогда писался сеттинг? Зачем тогда у нас разные дизайны персонажей? Зачем у них в два абзаца биографии? В чём различия между режимом временной петли и бесконечным? Игра хочет чтобы в неё много и долго играли, но при этом никак не вознаграждает игрока не новыми геймплейными особенностями, ни сюжетом/развитием персонажей, и лишь немного отсыпая валюты метапрогрессии за рутинные достижения по типу "активируй 200 капсул" или "убей миллион врагов". По итогу, Time Treker — это плохая idle-игра которая пытается казаться плохим клоном Vampire Survivors. Обе эти задачи она выполняет из рук вон плохо.
解锁小小后,全闪电枪,攻击增幅+暴击+裂变+异化秒变站撸爽游
一个字:累。 除了皮肤外,角色之间没有根本上的区别,插件武器随意换。 某些武器太弱了,敌人移动的增速比主角快,基本纯靠回血或者皮厚这些数值的美来硬扛。武器和技能基本成型后,随机出货的概率有变化吗? 一次时间线的总时长太长了,每局提供了提前撤离选项,看似缩短了时间,但是如果经验值不足,接下来也很难打。 整备界面音乐和音效突然没有的bug看起来一直没修好。 把送给EA阶段支持者的角色做成额外DLC收费没问题,为什么要捆绑本体成就? 真的,累。
As an avid fan of the genre, I really really like this game. The weapon system, passives and relics add a really unique twist on the genre, and the characters with their individual skills and skill trees add a lot of complexity. I completely disagree with other reviewers that all runs end up feeling the same. My builds were highly dependent on what relics and passives I got, fine tuning my weapons to suit my relics/passives. My first successful run, I got a relic that continually increased my defense the more damage I took, which led me to keep charging into enemies and balancing my health so that I could keep upgrading my defense. By the end of the run, I was virtually invincible, it was great. My second run, I got a relic that increased explosive damage by 4x. I happened to be playing the girl that starts with a rocket launcher, so I just went full explosive build. She had 5 rocket launchers and a grenade, and spammable rockets on demand. Was just pure carnage. My third run, I went with the Robot lady with the turrets. I got a relic that had a 40% chance to reduce energy consumption by 60% (resource used for turrets). After filling out her skill tree as I went, I was just spamming turrets all over the map, that had a damaging energy link between them. Everything melted. Loved it. My only complaint is that it's not really fun to wait the map timer out after you finish the objectives, but you're incentivized to stay as leaving early would make you miss out on valuable items/EXP. Other than that, it's an extremely solid game for the price, and I genuinely feel like a lot of the negative reviews are from people who didn't really explore how complex and varied the builds can get via relics and passives. Lots of room for just crazy busted builds here. Super fun.
差评
まだ序盤ですが、軽快さもないし武器の強化要素もしょっぱいし、全然面白くない。 毎回あほみたいな長期戦を強いられるし買って損した。金を返してほしいレベル。
good concept but for 1 run is take too much time really burn out me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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