
Time to Strike is busted build bullet hell roguelike. Create overpowered builds and break the game by collecting powerful weapons, modifying them with whacky mods and discovering crazy synergies!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plays very much like Brotato: Crazy weapon combinations and getting lots of broken gun-combinations. So lots of fun, but ... there is just too much visual clutter on the screen. With almost all combinations you end up dying not because of the enemies, but because your own projectiles clutter the screen and you can't see the enemy projectiles anymore. Also: While the weapon combinations are fun ... there's just not a lot of content compared to Brotato or Risk of Rain, where you have hundreds (!) of unlocks, whereas here you have about 20% of that, which feels kinda thin. This is a game that's fun, but would have been better in early access to get the visual clutter under control and add more variety / content. And somewhat annoyingly, there are no resolution options, which I consider a basic setting that should be available in every game.
I will admit that, as a fan of Brotato, this game is the closest to it so far to my knowledge and I wish more games were like this. It has its own unique style of dashing, triggering slow motion on bat, and using ammo. The game also uses the typical meta progression of unlocking things with currency. I see a lot of potential here. However, as many others have said, there are some visibility issues with the game, even with the recent weapon opacity setting. This is not an uncommon issue, as many other bullet heaven/hell games have this. In my opinion, giving players [b]as many visibility options as possible[/b] would serve this game well - things like outlines, color contrast settings, and background brightness settings are just a few things that come to mind. The more settings, the better, and I think that would significantly reduce a lot of the frustrations. Ultimately, it's up to the developer as to what direction they want to take this at. Currently as it stands, I also think the game should have been Early Access, but I understand that this could very well be a completed game that's worth the $5 and nothing more. Aside from the visibility the game overall has a great consistent art style, game feel, run variety, and I could see myself mentioning this to friends.
pretty fun, but i wish there was more visual clarity between damaging projectiles and benign ones
Really fun game. Although... As many other. The visual problems. It's really difficult to see. But it's still really nice. The game feels a little bit fresh. But, you just published it. So I don't have to worry that this problems will never get fixed. Keep up with the goood work!
I've already put a fair amount of time into the demo. Excited to see it launched. Time to Strike is cheap, compact, absurd, chaotic, and FUN! I think it does a good job of distancing itself from similar games. Borrowing a few concepts, but doing something new with it. I hope this game finds it's audience. Ravernt deserves it!
It's wave 3-5. Your build is online. Each level looks like pea soup on a CRT monitor because of the sheer amount of firepower (or critters, explosions, lightning, poison) you're outputting. Enemies melt immediately. You don't even need to use your baseball bat (turns out Time to Strike is also a pun.)
比较有趣的肉鸽游戏,打通房间获得三种奖励,除初始远程和球棒外,最多获得3个额外武器(基本都是远程);第二种升级项是给武器镶插件,一个武器最多带三个插件(不清楚加射程的插件对球棒是否有效);最后是遗物,有普通遗物和boss遗物,遗物不一定全是正面效果,角色和以撒一样,会根据遗物发生外观的变化。 游戏玩法,玩家角色远程发射子弹,近战成功击中时敌人给武器上弹(reload)同时触发子弹时间,近战有耐力值需要恢复,另外人物可以冲刺;敌人有两种弹幕,红色弹幕可以靠近战消除,黄色弹幕无法近战消除,只能靠冲刺消除(按住开火键是无法冲刺的);结合以上玩法,游戏难点在于遭遇两种颜色弹幕的混合进攻,后期还会出现跟踪型黄色弹幕,对闪避方向还有要求。 游戏没有中文,也没有全部插件的图鉴,我只能给初始角色、初始遗物和其余可解锁项写篇简易指南翻译下: https://steamcommunity.com/sharedfiles/filedetails/?id=3165403427 游戏建议,一是没有窗口选项,只能ALT+Enter;二是给玩家的子弹/召唤物透明度选项,可以有效地降低战场混乱程度。I have two advice for the developer if you see this. First, add a window&resolution option. Second, add a function that adjust player's bullets' transparency, it can reduce the level of chaos in the scene effectively.
good
4399级别
Broke the game 4 hours in. I rest my case.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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