
Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Time Clickers is a really fun clicker game that keeps you engaged more than typical clickers. The basic idea is simple: you shoot blocks to earn gold, upgrade your weapons, and progress through levels, but what makes it stand out is the shooting mechanic. I really liked the gun mechanic, where you actively aim and fire instead of just clicking on a single target. It adds a bit of skill and timing to the game, making it feel more interactive than most clicker games. Watching the damage numbers go up as you upgrade your weapons is satisfying and motivating. The upgrades and different guns give you a sense of progression, and the more powerful weapons make the later levels feel exciting. The visuals are simple but clear, so you can always see the impact of your shots. To be serious this clicker game really gave me satisfaction....the mecanics are cool. I don't know how i discovered this just now =_=. But i really like the game sooooo... i'll give an 8 out of 10
The game is... as someone else said, bland. But it's ok, as most idler-clicker game become bland after a while. But my biggest gripe is with the way the idle mode of the gun has been programmed. It is mind blowingly DUMB. It goes from cubes to cubes on the closest layer, then on second layer and so forth. This looses a humongous amount of time during the grinding phases. The gun does not jump from a cube to the nearest one, NO, it has been programmed against this. Was that purpously done ??? But there is no pay to win mechanic, so why ?
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]게임 적합성 평가 보고서[/b] 제 436 호 (2024년 4월 22일 최종 플레이) ▶가격 [10/10] (이 게임은 얼마나 값어치는 하는가?) 무료 ▶장단점 [22/30] (내가 게임을 통해 얻을 수 있는 건 무엇인가?) ▷장점 - 클릭커 인데 에임 맞춰야 하는 차별점이 있다. - 큐브를 쏘는데 타격감이 괜찮은 편이다. - 증분 게임이 잘 구현되어 있다. 승천 이후에 성장 속도가 빨라져서 나쁘지 않음. - 후반 콘텐츠가 생각 보다 많아서 볼륨이 상당한 편이다. - 남의 세이브 파일 돚거질 하면 도전과제 쌀먹 가능. ▷단점 - 단순 클리커보다 피로감이 심하다. - 특정 구간에서 성장이 질질 끌리는 데 하다가 때려치기 좋음 (성장 곡선이 매끄럽지 못함). - 자동 사격이 멍청함. ▶신선도 [10/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 총으로 큐브 쏘는 예비군 훈련소 같은 증분 게임. ▶개발사의 품위 [20/20] ▷유저와의 소통 - 문제 없다. ▷개발사의 잡음 - 없다. ▶평가자의 취향 [7/20] 무료 치곤 나쁘지 않은 증분 게임. 근데 계속 에임 맞추기 귀찮아서 자동 사격 구매했는데 차라리 내가 쏘는 게 낫겠다 싶음. 암튼 귀찮음. 종합점수 [h3]69.0[/h3] 남의 세이브 파일 돚거질 ㄱㄱ
Honestly one of the most satisfying clickers on Steam. Destroying the blocks with the auto-turrets feels incredible, and the voxel graphics look great. Perfect low-effort time killer.
GOOD FOR WASTIN TIME IF U HAD ONE
kinda daunting
crazy game
[h1][b][color=blue]优点和缺点都很明显的游戏[/color][/b][/h1] 不好玩(doge,假的我觉得挺好玩的而且很上头) 本质就是一个挂机小游戏,无聊的时候可以用来打发打发时间。作为一款免费放置挂机类小游戏,它无疑是合格的,但缺点也很明显:[spoiler]玩法极度重复,内容同质化严重,全程都围绕 “攒资源升级→挂机积攒更多资源→转生重来” 这套循环,游玩过程十分枯燥无味。尤其是上手初期,也就是第一次转生前,方块血量越来越厚,武器伤害提升逐渐跟不上怪物血量,导致 BOSS 关卡经常会卡很久,通关给到的金币收益也偏少,大多只能依靠彩球获得巨额货币升级,因此第一次转生前的游玩体验比较单调,基本只能靠挂机硬熬。当然也可以使用社区的 500 倍加速快速度过前期,可开启加速后,游戏本身玩法乏味的问题直接暴露。如果没有 500 倍速,游戏整体流程会不会过于漫长。游戏第一次转生前的终极目标是打到 1000 关,我刚看到这个目标时只觉得十分绝望,有种进度遥遥无期的无力感,也格外佩服那些游玩了几百乃至上千小时的大佬[/spoiler] 但优点也很明显:它是免费游戏(足以胜过如何缺点,都免费了你还挑啥)。首先就是不吃配置,就算是核显也能流畅玩。当你在干其他事情时又不想让电脑闲下来就可以挂在后台,而且因为是小游戏所以后台挂机不会大量占用 CPU、内存,长时间挂着也不会造成电脑卡顿发热之类的[spoiler](这多亏了我最近新换的电脑,这台电脑是我在XX上买的doge)[/spoiler]。成长体系也挺充足的,每次转生都能享受到数值的暴涨(所以这应该算半个养成系?),循序渐进的爽感稳定(但流程似乎有点太长了),玩起来非常上头,一玩就是一好几个小时,非常very good [spoiler][b][color=red]本篇评测仅代表我的个人主观观点,文中提到的优点、缺点全部基于我自身 18 小时的游玩体验。游戏感受因人而异,不同玩家喜好不同,评价不具备绝对参考性,建议大家结合自身喜好判断[/color][/b][/spoiler]
The game feels bland
Dont start.
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