
A 3D incremental FPS game where you don’t move, only your bullets do. You’re stuck in space with nothing to do but shoot bullets...at bullets. Watch bullets bounce out of control, numbers explode, and a quiet room turn into pure chaos.
Modeled estimate, not a reported figure. How we estimate →
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About
Shoot bullets at other bullets in a fully physics-based 3D world.
Your bullets never disappear and are not affected by gravity. They stay in the room, collide with each other, bounce, and create endless interactions. Every session turns into a chaotic sandbox of motion, collisions, and score explosions.
Instead of a traditional skill tree, the game gives you full control over your session settings.
Most stats can be increased and decreased at any time.
Want fewer bullets? Less bounce? Slower chaos? You can do that.
Upgrades unlock new levels and options, but you are never forced into a single path.
You can’t lose. The goal is not to be the strongest, but to find the most fun balance of settings.
Enhance your runs with simple but powerful abilities:
Anti-Gravity – Bullets are pushed upward instead of falling.
Bullet Scale – Make bullets bigger for more collisions.
Multi Shot – Fire several bullets at once.
Slow Motion – Slow everything down and enjoy the chaos.
Abilities are here to spice things up, not to overwhelm.
Choose between multiple color themes and customize the look of your game.
Bullets and UI adapt to your selected color, letting you play in a style that feels right to you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Reviews
Can't really recommend this game, more of a maybe than defnite no. it's quite shallow and not a lot of content. Some upgrades are redundant, why level up max ammo if i can max reload speed and get infinite ammo. It might be almost free, but is it worth your time and money. And as side note hotkeys for abilities would've been great, using q and e for choosing abilities is very cluncky.
Listen I'm giving a positive review because I genuinely think the concept is very original and with proper gameplay and features could be very good and I've paid less than a buck, but the game is currently closer to a game jam prototype than anything else - Game is way too short, I've 100% in less than 40 minutes and without the last 2 achievements it would have taken me 15 minutes probably - "Endgame" if you can call it this is extremely laggy, I had the put the lowest resolution and settings to be able to play, but before decreasing them I would often go below 5fps with a 5080 - shortcut are tedious, instead of having 1 to 4 keys to use 4 items you have to go through them with the Q and E keys before using space to confirm - items are overall pretty bad, first and last seem literally useless and I don't like unlocking them through sessions of play instead of currency - many upgrades feel like downgrades, some are obsolete once others are maxxed like the amount of ammunition is useless if you get the reload speed to 0 seconds - overall everything is way too simple and the upgrades don't seem meaningful, being able to move, having objects to shoot for bonus score, getting turrets shooting automatically, unlocking new guns would make the experience a thousand time better already, but no you can only have upgrade on your bullets and gun stats Great idea, poor execution, hopefully the dev can learn from it and use the feedback to make one day a good game out of this
no real hook. progression doesn't feel good and there just insn't content
took me 15 minutes to reach 5fps 10/10
Прикольная концепция столкновений пулек о пульки, но жаль коротенькая игра. Я серьёзно, вы пройдёте её за 30 минут. Жду контента
Cheap not bad
chill
弾同士がぶつかるとお金が貰えて、お金で銃強化して更にお金稼ぐよ! だけのゲーム。 値段が値段なので全く期待していなかったが、本当にそれだけで何の面白みも無かった。
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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