
Guns and Robots is free to play online third person shooter. The game brings robot action with massive customization. Players get cartoony bright 3D graphics in attractive environments and challenge each other in open arenas.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
Languages: English, Bulgarian, German, Russian
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game - Good concept - Greedy Developers The game in itself is fun and enjoyable. However the developers are too greedy and as a result ruined the experience. When I say 'sparks', it means bought currency. Two major gripe I have with this game: [b]Inventory Slots[/b] The one biggest problem I have is inventory slots. You start off with a tiny inventory which requires 'Sparks' to unlock FIVE slots. Then each additional unlock, the amount of spark needed to unlock an additional five slots becomes higher. Currently I have 40 slots in my inventory and to unlock the next 5 slots, it will cost me $4+. Even parts you have equipped on robots count towards inventory so this gets filled up very quickly. [b]Robot Slots [/b] So you unlock a robot slot with sparks. But wait, they limit your inventory so you can't build anything with your new robot slot! Thus making you spend on inventory in addition to buying new robot slots. [b]Crates[/b] You would think the game had enough money sink? No. When you win matches you have a chance to get crates. To stand a chance to open these crates you will have to use sparks otherwise the picklocking tool has 0.1% ~ 5% chance depending on crate level. I have no problem with this in games but when you add in the other two money sinks then this makes the game have a bad f2p model. [b]Conclusion[/b] Stay away from this game unless the developer gets their head out of the gutter. Too many money sink. With the inventory limit it literally forces you to use sparks to progress. Yes you do get sparks in-game but no where near enough to make the game enjoyable on being free. I have no problem spending cash on a f2p game but there are too many money sink that are not really optional.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: . gameplay is nice and fun Cons: . One of the worst microtransaction games i've ever come across. Seriously 8000 sparks for a bloody paint? That's almost $100 for a paint...A PAINT.
A concise review...of course, mileage may vary (different people have different experiences, values, and expectations which will result in different opinions): [b]PROS[/b]: [list] [*]Great art style [*]Good combat mechanic [*]Good bot custom creation system (except for upgrading parts, which is one of the worst in any game I've played, see below). [*]Devs are active in the community [/list] [b]CONS:[/b] [list] [*]Most importantly right now: In-game purchases of boosts (credits for example) DO NOT WORK. The devs are aware of this complaint but insisted it is working fine. I have evidence to the contrary (several screenshots during and after the 24hr boost, there is [b]no difference[/b] in credit gain whatsoever. It was a wasted purchase. [*]Tutorial is severely lacking (lobby chat has a never ending supply of new players asking what to do, how to build a robot, etc.) [*]Limited to small skirmishes of 5 v 5 (some may not necessarily mind this, but for others, it just feels to small, too "quick." [*]It's very common for players to go AFK because they get rewarded either way (even if it is a loss). This creates a serious imbalance in the small 5 v 5 match. [*]VERY limited inventory space (devs want you to buy more), which means there isn't much room for customizing or building bots. Creativity is discouraged. [*]The price increases (it isn't static) if you want to increase your inventory. Again, another discouragment of creativity. [*]Player is nickel-and-dimed for almost everything imaginable in game (customization, extra space, being able to form a squad/group with more than 2 players), etc. [*]Chat Lobby has no filter, there is no way to mute/ignore/ban players (people spam porn sites and obscenities quite a bit, again, screenshots taken). [*]Upgrading your parts is expensive, yet adds very little value. Almost all parts gain minimal durability and durability only. Each part already has numerous properties, but none (w/ exception of damage for just a few weapons) ever get upgraded. It's absurd IMO as a higher tier part ought to have a relevant increase in quality...in Guns and Robots however, it does not. [*]You get random bonus chests at time, but have to pay [b]a lot[/b] of sparks (purchased with real cash) to unlock them. [/list] [b]Summary[/b] The game is worth playing as long as the player understands that this is a game in which the player is expected to spend quite a bit of money to enjoy the full experience. However, spending money in-game (vs DLC Starter Pack) just doesn't work (for me) and the devs don't seem to be concerned with it. It's a game I'd play casually, for kicks, but would not recommend to friends and definitely would not recommend spending money on, a lesson learned the hard way after purchasing the Starter Pack and spending sparks in-game. It's a cash grab through and through.
First, It was fun and enjoyable for the first thirty minutes or so, but it got just overused, everyone with a bs abuseive loadout that just destroys anyone who can't deal with it. There isn't any balance, heavy parts arn't more expensive or actually help, recently just one gun has destroyed my experiance, it's a rocket launcher that spams TNT sticks that just rape everything, It wasn't a bad game, just terrible balance and no progression.
There are many things wrong with this game. 1. This game has tiers, like in Robocraft, so you aren't supposed to be put with people who will annihilate you in one shot. However, I was put in a match with one of the top 10 players on the enemy team. They one-shotted me, and later, two others, on my team. To put this into context, destroying an enemy robot in this game can take over 10 seconds of non-stop fire. 2. As I mentioned before, this game has tiers. But you can only 'tier-up' when you upgrade your robot's parts. However, the only thing upgrading parts does is give them more health, except weapons, which get more damage as well as more health. This means, in higher tiers, your robot will have more health and do more damage. This also means every other robot will have more health and do more damage. What's the point? Am I missing something? 3. There is no progression in this game. Yes, you can upgrade your robot, but as I said, the whole 'upgrading' system is linear and useless. 4. There are very few people playing it. Getting into a match doesn't usually take any more than about 30 seconds, but being put into matches with, quite often, the same people, who are quite often, using the same robot each time, can get repetitive, especially when they use over-powered weapons. 5. You will occasionally get a box as a reward after completing a match. You can open these boxes with credits, the in-game currency, with a success rate as low as 0.25%, upto 5%. Failed attempts will not destroy the box, only the tools. You can alternatively pay real money in exchange for 'sparks', which you can use to open the box first time. This wouldn't be a problem if it weren't for the fact that these crates can give unique robot parts. That's right, people who pay real money get an advantage over those who don't. Personally, I have enjoyed this game so far, but I simply cannot recommend it to anyone.
Guns and Robots can best be described as World of Tanks meets Loadout. Let me explain why: It uses the World of Tanks method of resolving objectives. If you blow up, that's it, you're out. If everyone on one side dies, the game is over. The objective rarely is considered in most matches because of this. It also uses the idea of disarming an opponent based on where you shoot. Shoot the feet, you slow the opponent. Shot the arms, you disarm it. Shoot the head, you impair it's vision. It's like Loadout in that, in order to succeed, you have to experiment with your build. There are a sea of different parts, whcih are used to make modules, the components of your robot. Each robot is made up of one chassis, one engine, one body type, one battery (or two), one head unit, and 2 to 4 weopons and weapon frames. This means you can tailer the bot to match your strategy as much as you wish. To make this more absurd, you can equipt up to two devices, which allow you to pull the game to your advantage. Also like loadout, you ave to buy every part. Unlike Loadout, however, there is a limited inventory for each part, and each part can only be used on one robot at a time, so you are encouraged to just have one, with a few spare pieces to mmix it up a few times. In short, it's intense, it's annoying, but once you deal with it, it can be a really good game. Or a really bad one.
Sluggish, not rewarding, it's shooting is horrible, feeling of cringe. Oh yeah, the devs abandoned the game as well, not fixing any bugs, mechanics etc. Still alot of things needs fixing and they abandoned a high potential game.
The gameplay is rather fun. When you can actually play. Several issues make this difficult, some part of the game and others the players. There are three game types, though two are rather similar. Capture the Batteries and Plant the Bomb are games designed on moving something from your base to theirs or the other way around. Capture the Batteries has you go to their base to claim one of two batteries to return it to your base. Only one battery spawns at a time and capturing has no regard for where your own are. Plant the Bomb has you take a bomb to their base and put it on their totem. You defend the bomb until it explodes or you go back to your own base to disarm a bomb if they have planted. I would have no issues with these two types of games if nearly every one I've played didn't end up being about the third game type. For those types of games there should be respawns and it shouldn't end until those objectives are finished. Instead it comes down to who can blow away the other team first. Destroy the other Team is the third type of game and it's how all games seem to play out. Why would we bother doing complicated battery and bomb objectives if destroying them works just as well? Beyond that issue is the reward system for playing games. You get the same random rewards for winning or losing. I've often gotten better rewards from losing a match then winning. There is a repair and ammo replacement system that costs in-game currency. This would actually be a concern if each match didn't make enough coin to pay for both every time. I don't see a point to these systems if even a lost game gives enough money to deal with it. All this does is govern your profit from a game, which is rather random anyway. The queue system is another problem. I can no longer count how often I have been put in a group with or matched against someone far below my robot level. A one or two level difference isn't really enough to notice but when I'm 5 and they are 1 it becomes the difference of me shooting once or ten times for a kill. It seems to be a practice for level 4 and 5 robots to group with level 1 robots, forcing them into matches one or the other shouldn't be in. In match group balancing seems to be firstly priortized by robot level (which is good) and secondly by personal level (which is bad). This comes up often. If four level 5 robots are queued then it makes a match of 2v2. It will then use the levels of the people to balance the teams. Personal levels determine, without spending the real money sparks on, what parts you can upgrade to which point. So in that instance it makes sense. But then we get a match with four level 5 robots and two level 3 robots. It will make a full group of the level 5 robots and put the others together because the personal levels of the level 3 robots is higher then some of the level 5 robots. With some variation of individual part levels, this puts a heavy toll on the lower level group. Upgrading parts changes your robot level. A level 1 robot will generally have all level 1 parts. You can have higher level parts and still be a lower level if you don't upgrade some parts or even take off some. So I can go into a level 1 match with my mostly all level 6 parts simply by dropping most of my guns and special ability parts. Even at one gun of two or of four, that level difference is enough to blow them away. This seems to be a common problem with leveled games and I don't really have a fix for it. The speed at which I upgraded didn't feel that slow or fast. I played matches to get upgrade parts and money and then the parts would upgrade while I was sleeping. Building new parts and the robot as a whole seemed easy enough. You have a build platform that you simply start slapping parts on. There is a blue transparent version of the part to help guide you. You can even upgrade a part as you are using it, leaving less need to stop playing just to wait on one part. You start with a basic robot and a slot for a second robot. Additional slots can be purchased with Sparks (real money). Now while you have room for two robots you do not start with enough inventory space for all those parts. You can build one robot, the one you start with, and that's it. Buying more inventory room starts at a simple 10 sparks, somthing that you start with. This gives you enough space to either upgrade your robot or get a few off parts. The next space buy is 85. After that it's 160(unsure of the exact number only that it was way up there). For a game that talks so much on customizability this is horrible. In it's entirety I would not conclude that this game is pay to win. However, some elements are in the game that certainly make it headed in that direction. The better crates you can get either with Sparks or by chance after matches contain arm peices that allow two or three weapons to be attached to them. It is horribly expensive to get these as it is only a chance to get them per crate, but it is still there. They can certainly claim it is possible to open these crates with the coin bought crate openers but at a 0.01% chance to open there is little point. From what I could find the only thing that is ONLY purchasable by Sparks are the paint colors used to customize your robot. You start with a few blah colors and can buy more at outragous prices PER color. I wouldn't say this game is unplayable by any means. But there is a lot that needs to be done to make it a fun and stable environment. Everything from the basic robot construction to Spark purchases needs to be reworked to allow for a smoother time in the game. I'm all for them making their money but it is currently too spikey in prices. In closing I will add this one tip: To detach a single part from your robot be in build mode and click the part so it is highlighted then click the detach button below the robot. To do this to the ability parts you will need to rotate the camera to see them and then do as the other parts.
I simply can't recommend this game anymore. This game WAS an amazing game but.... it changed. It became so bad, it became a P2W. I had first uninstalled it after playing about 106 hrs of it, I forgot why, but then I installed it again and....it became quite bad, and my fps was absolute ♥♥♥♥ ( which wasnt before ).
was a GREAT Game, servers have been shut down for years and they are still selling this, i cant believe steam even has it posted AVOID At all costs people its DEAD was a great game i spent money on ALOT fun style great combat BUT DEAD NOW BRING IT BACK ! or send me the damn code and ill buy servers to host !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.