
Tilemancer dungeon is a minimalist dungeon crawler - card game where you create & explore your own dungeon. Create your own path, fight your way through the dungeon, gear up and claim the dungeon to become the next Tilemancer !
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About
Tilemancer dungeon is a minimalist dungeon crawler - card game where you create & explore your own dungeon by placing down room tiles.
Create your own path
Place tiles in the dungeon, in a card-like manner, to create your own path.
Each tile is a room that must be placed in a sequence so it connects to a previously placed tile.
Each room contains either :
An enemy
A lootable chest
A weapon
A consumable
A trap
A piece of equipment
Fight your way through the dungeon
Use your weapons & abilities to make your way through the dungeon.
Set a target for your hero and he will move and fight on his own.
Alternate cleverly between enemies, potions & equipmentto survive.
Gather new playable allies
Beat other heroes to free them from the influence of the dungeon.
They will join your team as a new playable hero.
Each hero has his own abilities & his own way to navigate through the dungeon.
The Knights

Brave and strong.
Armed with their mighty sword and their sturdy shield, they will face their enemies head on.
The Berserkers

A big axe and a bad temper.
They build up rage that makes them hit harder the more they fight.
The Wizard & The Witch

Old and wise.
They can draw in their mana to cast powerful fireballs.
The Rogues

Sneaky and light-footed.
They can avoid traps, sneak on enemies and lure them into traps.
The Cultists

Versed in the dark and the occult.
They draw their power from their enemies.
Gear up
Gather equipment in the dungeon or spend your hard earned coins to upgrade your damages & health.
Claim the dungeon and become the next Tilemancer !
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, German, Spanish - Latin America
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Just finished a run as the Female Knight, excellent little game. Excited to investigate some of the secrets
Эдакая лампово (как на тетрадных листах) исполненная, бродилка по подземельям, кои мы сами создаем из выпадающих нам карт, распределяем на поле в нужном порядке, чтобы пробраться к боссу; тут и усиления, и лечилки. Прям хорошо вышло.
J'attendais beaucoup ce jeu depuis le test de la démo ! Concept original qui mêle rogue lite et puzzle. Je verrais bien un mode défi full puzzle où il faut faire le niveau sous certaines conditions (par exemple ne rencontrer aucun ennemi). Mais le jeu est déjà très sympa en l'état ! Bon courage et bravo à l'équipe de dev !
Super minimaliste, surprend par son efficacité ! « Tilemancer Dungeon » est un dungeon crawler roguelike très épuré, façon jeu de cartes. Chaque couloir est un tuile que vous posez, chaque choix compte. La prise en main est quasi immédiate : on sélectionne son héros (chevalier, rogue, sorcier…), on construit son chemin, et on observe le héros combattre automatiquement les monstres, ramasser l’équipement, déjouer les pièges et avancer jusqu’au boss Les premières runs sont très satisfaisants : la boucle “poser, combattre, améliorer” est fluide, les visuels pixel art sont charmants, et l’interface est claire ; on voit tout venir, y compris les dégâts à venir ! Le jeu offre plusieurs classes de héros, chacune avec ses forces et faiblesses, et débloquer de nouveaux visages donne envie de recommencer. Le format “partie courte d'envieon 30/45 minutes” est idéal pour jouer par petites sessions.
玩家不再扮演勇者主动探索地牢,而是扮演“在后台的关卡生成程序”为勇者生成地牢房间。放置随机生成的“房间瓷砖”手动搭建勇者将要探索的地牢,每块瓷砖代表不同类型的房间(包含敌人、陷阱、装备等)。放置房间并点选择,勇者将自动移动到此处并战斗。玩家需管理武器、技能、消耗品的获取和使用时机。除此之外,游戏夹揉了一些RPG和肉鸽元素。无中文,但阅读难度较低。 简单来说,初上手非常好玩,玩了几个小时后乐趣直线下降,但确实值得体验。可能你也会和我一样觉得《Tilemancer Dungeon》有点像“反塔防”一类游戏,不过本质上来说你还是在遵循勇者探索地牢的逻辑,决策目标(击败魔王取得游戏胜利)也是与勇者一致的,所以实际上不构成“反”的条件。 游玩时,我们需同时考虑路径规划(房间拼图)、资源分配(经营)和战斗决策(策略)。通过简单的数值对抗(每次执行战斗轮后,敌我血量/护甲均会减少对方的攻击力)降低机制理解门槛,强化“关卡设计”这一玩法的比重。 说回游戏机制。可以简单理解为: 1.从卡池中抽取卡牌,卡牌上限固定; 2.瓷砖必须将其四边的随机通道相接,且无法丢弃瓷砖; 3.部分道具可与场景、敌人、玩家发生交互(比如炸蛋开辟瓷砖侧边的路径); 4.到达宝箱处可补充手牌(也就是瓷砖)。 基本上,玩家的体验流为:为了抽中回血和提高护甲、攻击力的卡牌,就需要不断保持新卡上手;但由于无法丢弃卡牌,同时要保持重要卡牌的上手率,就需要确保每轮(每次走到宝箱瓷砖时)已经从手牌中放置了敌人瓷砖(减少了手牌中的卡),尽可能地腾出空位,让新卡上手从而提高重要卡牌的上手率。玩家与敌人的作战几乎可以说是负收益,所以主要的策略就是围绕如何让自己的数值提升到合适点即可。这里的数值逻辑和《Necrocat》很像,有空也可以展开讲讲。 前半段的体验真的很不错,但体验滑坡的速度也很快。当玩法变量仅局限于基础功能时,即便用路径规划、资源分配或者肉鸽元素强制找补,游戏的策略性还是会大打折扣的,何况瓷砖种类(敌人/宝箱/场景交互)有限,短时间内就可体验一二,而同时敌人设计单一,在多数情况下仅有数值差异,缺少机制性挑战。 总的来说还是不错的,作为小品游戏浅试一二吧。 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://indienova.com/author/mGvZ4JrvB86518/][b] 相关文章[/b][/url] [/th] [/tr]
Ein großartiges Puzzlespiel. Lege die Räume so in einer vorgegebenen Fläche, dass Du das Ziel für jeden Level am Ende erreichst. In jeder Runde steht eine Teilekiste zur Verfügung, die neue Teile bringt. Oftmals legt man Teile so an, dass sie einfach weg sind, aber nicht mehr auf dem eigentlichen Weg liegen. Kommt man dann zu einer Teilekiste, erhält man wieder so viele neue Teile, wie Plätze auf der Teilebank frei sind. So erzielt man Teile mit Bomben, Heilungstränken, Rüstung und neue Waffen, die man in seinen Weg durch den Dungeon legt, um sich zu verbessern. Die Möglichkeiten des Weges sind vorgegeben, aber die die Teile sind immer zufällig - sodass es immer neue Herausforderungen gibt. Das einzige, was mir bei diesem Spiel noch fehlt, wäre eine Highscoreliste - z.B. mit wie vielen Schritten der Dungeon geschafft wurde. Das Spiel macht sehr viel Spaß, ist minimalistisch aber schön in der Grafik und spielt sich einwandfrei. Mir gefällt es sehr gut.
yep, good. the tile placing mechanics are a nice puzzle. not hard enough to be frustrating, but still hard enough that you have to think a bit. The art and music are both nice
The game has a solid foundation, however it only feels like the beginning of an idea to start the game is way too easy. I unlocked all 5 characters on my first play-through and feel like i have completed all the game has too offer in about 3 hours. The nature of the game means their is very little difference between runs. I would also hesitate to call it a rogue-like as there is nothing to really distinguish individual runs. The demo is pretty much all the game has to offer. I purchased it hoping their would be more area's and tiles aside from: Enemies, heal/ character specific heal, trap (which is the exact same tile every time), the bomb, and the chest. Which means this game plays more like solitaire then an engaging puzzle rogue-like. All the game would need to go from okay to great would be: -More unique tiles -Something that makes runs unique aside from the Characters. -Unique enemies Their are plenty of solutions for these issues too! So currently you are given what seem to be entirely random tiles from what I assume is a predetermined pool, Which makes the game play pretty much the same way every time. If the creator added some more unique tiles. Then maybe each character the could unlock them and add them to the random pool at various points in the run say 10-15 tiles per character. It would do a lot to improve the game and it would solve both of my first points. The enemies currently are just numbers you subtract from your numbers. They are essentially rooms that lower you HP and that's really it. all you need too do to win is have a higher number then they remove. Which means their is no challenge. I recommend this game if your looking for a mindless puzzle game to kill some time for a few hours it is really a solid concept and pretty fun until the gimmick becomes tedious.
충분히 재미있습니다. 한국어가 없지만 불편함은 없어요. 그냥 데미지 계산이랑 맵블럭 방향만 신경쓰면 무리 없이 클리어 가능합니다. 계속 업데이트가 될지는 모르겠지만 그게 다에요. 가격 만큼은 하는거 같아요.
Simple fun. Well worth the price of entry.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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