
"Loot Dungeon" is a dark fantasy incremental roguelite ARPG where death is progression. Crawl deadly dungeons, collect loot, pick perks, and die... to get stronger. Go deeper, unlock new characters, upgrades and features. Will you make a deal with Death?
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About
Every run makes you stronger. Every death unlocks new power.
This roguelite ARPG auto-battler distills dungeon crawling into intense short runs with endless depth. Fight monsters, collect loot, choose permanent perks, and race against time to complete your build before the dungeon overwhelms you. Die. Unlock new upgrades, characters and even new features. Dive back in with new strategies.
You literally need to die to progress. Spend meta currency earned from each run to unlock permanent stat boosts, new characters, abilities, and deeper dungeon floors. The question isn't "will I survive?" but "how much stronger will this death make me?"
Get loot and perks. Choose wisely—these choices are permanent for the run. Find synergies between your perks and equipment. Early runs end in under a minute. Late-game builds can push 15+ minutes of invincible power fantasy. No respec. No regrets. Commit to your build.
Manual combat keeps clicks meaningful throughout the entire run, but auto-attack builds are viable through perk investment. Some enemies demand your attention no matter your build. Choose your approach: precision timing or strategic optimization.
Crawl through cursed dungeons in a grim dark fantasy world. Each floor introduces deadlier enemies, new hazards, and tougher challenges. Unlock new dungeon tiers with more horrors and challenges. The deeper you go, the more Death rewards you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
many fundamental mechanics dont work at all or at least i think so.... i enjoy the game however there are many issues witht he game right now some common green armour of low lvl gives more armour or better stats then an epic with higher lvl????????how is that even possible if you take for example the increased dmg per 10% or something of your gold it doesnt even change the dmg you do???? stacking some stats is totally useless cause it doesnt work at all i wish there was a bug report or something in game that i could screenshoot or screen capture so i could help the devs fix the game.... i really like this game and i was excited to play it however in its current state its kind of frustrating to play still i wont refund it hopefully the devs fix it <3
Edit: I can't recommend this game in the day 1 state that it's currently in. As of right now: I couldn't even make it through the tutorial, as when the dragon attacked the knight, causing his HP to hit 0, they both kept attacking each other until the dragon hit 0HP, and then they both just... stopped. That's it. There's no option to return to the main menu - you either have to skip the tutorial, hard exit through windows, or go into options and reset your save. It did this twice in a row, and after skipping the tutorial, I ran into the same predicament not even 10 minutes later fighting the duelist. I just can't.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly this game's a mess right now. So many issues I don't even know where to start. Bugged descriptions; ex: Leather Armor says it increases armor, it actually increases health; +10 health perk is actually +100 plus many more. The skill tree as it expands, it actually starts to expand out of bounds? Like they forgot to add textures to that part of the skill tree. If you restart a run too fast the music doesn't play anymore. I have unlocked 0 achievements but they seem to be bugged just for me? I've seen other players unlock some. With the 3rd character, the witch. You can't see how many charges you have left for all the other buff potions unless you move them to the first slot. And you can't recharge them at the vendor. AND the timer for the pots duration doesn't stop after a fight and it goes down faster on higher speeds. So while I'm selecting an item, I'm actually wasting the duration on my pots. Which I can't recharge. And you get 2-3 charges per run. And besides the bugs, the game just seems unfinished? There's a wizard in the screenshots on the steam page but there's no such class unless I'm missing something? Instead we have a witch that seems incredibly weak and I just can't finish the last chapter with her. The advertised "multiple ways to play" is just the duelist having the gimmick that you have to time your clicks for more damage and that's it. The knight and the witch, the other 2 characters are auto characters that just fight themselves, essentially the same just the witch is a hell of a lot weaker and she has 2 buff pots that are almost useless due to the bugs I've described. The going deeper in the dungeon as you progress is actually just 4 dungeon levels and that's the end of the game. It allows you to continuously farm the same stages....but I don't know man. If this was early access I would have been more forgiving but for 7 euros? The idea is nice but it needs like a ton of polishing first of all, then it needs like 10 times more content minimum. 4 dungeon levels and 3 classes out of which 1 is so broken it's not worth playing, it's like they ran out of electricity and were like oh well, time's up let's ship what we have.
if the developer really tried his hardest to make something he believed in without heavy ai usage i do apologize but this game is not good. the premise is great but i feel like so much of it doesnt work that it feels almost impossible that the dev even played this game whilst making it. perks you buy dont always work. the furious affix on an item doesnt always work but then sometimes it does. the balance is poor. and with the second character you gotta attack actively although the visual to show when to attack doesnt change with your attack speed so you gotta guess when you can actually attack as it glitches out regularly also. to the dev if you really made this by hand, without ai. i believe you can do better the art is good tho
The game is missing some basic functionality. First, there is no shortcut for changing the game speed. Second, the way the characters talk feels very strange, as if the first dialogue popup is automatically skipped. You also can't display all the text at once—you have to wait for the characters to finish speaking. Otherwise, if you click, it skips the entire message
I just get the feeling the dev hasn't sat down with their game and played it. A heavy grinding session for 6 hours would calm down the "difficulty" curve, which is really just throwing your character against a wall until their stats are good enough to progress.
За всё время игры я успел потестить только одного персонажа, второй показался слишком сложным из-за таймингов атак. В игре есть некоторая проблема с балансом некоторых мобов. Какие-то из них слишком сильные другие же на оборот слабые, но в сама идея прохождения уровней, система прокачки, комбинации доспехов, колец, оружия сделана интересно. Так же хочу отметить визуальный стиль игры, она выглядит приятно. Начинать новые вылазки интересно из-за элемента рандома получаемого снаряжения. В итоге, если отбаансить противников и некоторое снаряжение игра будет ощущаться намного лучше.
I cant even play the game. The Game doesnt supports a Screen Ratio of 5120x1440. Even if u can click on it in the settings, the changes dont apply. The Translation to German is awful and can not be changed. I didnt even get to play game, even if i wouldve loved too.... I was excited for this game :(
Witch Doctor my beloved
I like game <3
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.5K | 83 | 96% | $7.49 | |
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