
Adapted from the bestselling children’s book series Pierre The Maze Detective, play as Pierre in this adventure/puzzle game and recover the stolen Maze Stone. Journey through breathtakingly hand-drawn illustrations, meet eccentric characters, and solve puzzles to save Opera City!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
哎哟玩的太爽了!如果你也喜欢走主路前舔干净所有岔路,看到互动点就去戳一下,这个游戏也一定会让你爽到 本来以为是寻物,没想到是真的走迷宫,虽说是迷宫但岔路也没有设置的过深,整体基本还算一本道,地图设计的非常精妙,绕了半天绕回来发现“哦——原来这里就是一开始这个地方的另一边”的感觉狠狠爽到!岔路走到尽头一个收集物,或者戳一下互动点出现的幽默演出都是满满的正反馈,收集物的视觉引导也做的非常好,早早的就给你看到一个收集物但是门不能从这一侧打开,这样玩家就会记住这个地方之后有机会就往这边绕(记不住也没关系,全扫干净就完事 喜欢舔图的玩家全成就没太大问题,原则就是扫完所有图,点完所有互动点,虽说走过一遍后再重开补收集就和回家一样熟悉,不过为了减少重复劳动还是说几个注意的点: 1.紫色箭头是正路(主线),确保在此之前扫完所有岔路 2.拿到收集物的时候会显示是第几个,例如已经拿了1号星星,再拿一个显示3号,那么赶紧回头找2号(但是后期图会有一些有去无回的单向通行,那就只能重开了 3.除了收集物每个地图还要和这些角色对话:忍者,coco(找金鸡的人),白熊,魔法师(森林图后每张图都出现),漏了的话补起来很麻烦因为根本不知道是少了哪张图的 4.成就弹的略有延迟,最后一个“完成所有成就”的成就没弹的话重启下游戏就能弹了 [strike] 最后感叹一下反派对主角是真爱吧,明明可以早早溜之大吉,非要每次在终点等着主角一路慢慢舔图舔过去再开始演 [/strike]
그림체 좋고 숨겨진 기믹들 찾아내는 맛 쏠쏠하고 bgm도 좋고 [h3]전체적으론 잘 만들었는데....[/h3] 캐릭터를 이동할 때에 수직, 수평, 대각선 여러 각도의 경우가 있다. 정작 게임 특성상 길목이 좁다보니 키보드 방향키로 이동을 하다 보면 방향은 대각선이지만 ↑나 →를 누르면 미끄러지듯이 이동이 되는데, 문제는 분기점에서 나는 대각선 아래로 이동하고 싶었지만 위로 이동하는 상황이 생김. [h3]조작감이 좀 더럽다....[/h3](키보드가 아니라 패드를 이용하면 더 자연스러울지도..?) 가끔 특정 공간에 캐릭터 끼임현상이 나타나기도 하는데, 단순히 방향키를 놨다가 다시 누르는 것만으로 해결이 됐었다. 엔딩을 본 이후에 클리어 안된 도전과제 때문에 챕터별 따로 들어가서 풀었던 미로를 다시 푸는 게 좀 피곤하기도 했다. [h3]그런 도전과제 해결할 방법을 제공해주지 않는 다른 게임들을 보면 단점보다는 장점이라고 봐야 될지도[/h3]
[h1] 优秀的书籍改编 [/h1] 说到前面:这款游戏推荐给喜欢舔图、探索收集的玩家 小时候看《迷宫大侦探皮埃尔》的时候就很热衷于寻物了,所以看到这本书被游戏化了是非常惊喜的。而开发者也没有让人失望:书籍改编游戏化,并没有原封不动地放一张图,而是将地图化为可探索的道路,减轻了玩家在同一屏幕时需处理的感官压力。除了游戏后期存在少量单行道,一次游玩都可来回收集完成。在古堡地图及后面的关卡时,地图内还会进行可行道路变化,让玩家更具有探索欲。 [h1] 丰富的收集要素 [/h1] 寻物类游戏玩家最关注的事情往往是游戏除了通关必需的收集要素和附加的收集要素所占的比例。本作在这一点上做得很好,通关必需的收集要素紧随玩家通行的道路,且沿路通过各种互动,也能更好的找到通往下一个任务目标的指示;而丰富的附加要素,包括非常显眼容易找到的星星,较为显眼在宝箱里的各种各样符合当前地图的收藏品,不那么显眼的需要互动才能找到类开发笔记的X先生纸条......这些收集要素也各有梯度,隐藏在地图的每个角落,让已经通关但是并未完全探索的玩家也充满乐趣。 [h1] 可爱的老朋友们 [/h1] 在不同关卡中,似乎总能找到相同的老朋友,和他们在每关里打打招呼,玩玩游戏,也能达成成就!作为一名动物爱好者,我个人也推荐喜欢小动物、中动物、大动物的朋友们玩玩这款游戏,游戏内幽默地在对话中塑造了因为人类听不懂动物的语言,只能让动物作为多语言能力者再解释给人类听这一小小彩蛋。[strike] 而且游戏里的北极熊真的很可爱 [/strike]
喜欢(✧∇✧)很精致很有趣 适合喜欢细致探图和绘本画风的人 刚开始玩的时候微笑就没有停下来过(后面发现有些路不能返回会错过收集物后开始有些紧张了) 不敢想象如果小时候有这种玩会有多幸福🥰适合懒洋洋的时候悠闲地闲逛(๑˃̵ᴗ˂̵)👍🏻
有种回到童年的感觉,那时还没有手机,坐在书桌上捧着一本书仔仔细细的在一张图上看到各种各样形形色色的人干着自己的事情。 可惜没有云存档
예전 윌리를 찾아라 갬성을 아시는 분들이라면 좋아할 게임 그래픽임. 나도 그걸 기대하고 한건데 내가 착각한게 있음. 이것은 윌리를 찾아라가 아니라 미로를 탈출하는거임. 근데 솔직히 미로 난이도가 엄청 어려운건 아니고 그냥 상호작용하는 맛에 하는데 그것 뿐이라 아쉬움... 난 히든포크가 추리하는 맛이랑 보는맛이 더 많아서 히든포크가 컬러로 나오면 이거보다 좋았을듯 싶음. 근데 미로라는걸 알고 하는 사람들은 그래픽도 아기자기하고 색감도 있어서 눈이 피로하지 않아 해볼만 할듯.
ui互动设计上过于追求艺术完美而过于耗时/麻烦,让人感到非常焦灼。 为跑全成就只能重走数遍,但还能忍受。 除此外,非常优秀的插画迷宫游戏,能看出制作者们的用心和爱意,最崇高的敬意!
很可惜没有云存档,以后没有云存档的游戏再也不会买了
满成就之路 走得不轻易
TLDR; This game is fun and special and unique. I suggest it completely. What works: +incredible attention to detail +humor is excellent +difficult without being grueling/still fun though frustrating +consistent mechanics that grow with you over time +gorgeous art style +achievements are not too hard to acquire if you are ready to talk to everyone and take every path. I'm super dilligent about this, so it seemed easy to me. It was fun to be talking to yet another person and OOP! got an achievement. Also, there are a few people you want to talk to each level, but I didn't realize that for a while and I gave characters I saw consistently my own names. These characters were like Westworld robots, you'd talk to them at this point and they're in this part of their story and later they're talking about new stuff, continuing the plot. Fabulous. There were so many fun interactions and dialogues. I really got lost in it. I loved it. +consistent story that is satisfying enough and also skippable for those who don't like cut scenes +fun blend of hidden object, logic, pathing, and timed challenges I got my blue ribbon and I played the absolute fawk out of this game. Just loved it to death. Improvements-- -sometimes the navigation was super annoying Q.Q but that's also part of the challenge, sending you down dead ends if you aren't careful. May be more fun with a controller. I'm a mouse and keyboard type of person. Enjoy! also, pro tips: pay attention to the position of the prize (chest, paper, star) when it fills in because that position is where it is in the map's progression People you should definitely look for and talk to every map: Hoshi the Ninja, by stars Coco the Adventurer, Lady in the green hat and cape looking for golden hen Gmlf the Wizard, green robes, has a party with him Polar Bear, he has the trophy challenges These characters are not on every map, so if you don't see them don't panic The firefly achievement is a little tricky. Sort of bugged, I guess. Not popping it stops you from getting Unmazed as well. ATTN blue ribbon chasers: For the firefly achievement it has to be in the same session, so after you unlock DOWNTOWN and FOREST VILLAGE just go downtown, up on the city building, fire the firework, back out to menu and level select, go to the Sylvans and fire the fireworks by the singing lady, Patricia (my name for her LOL she's a flapper in purple). After that I closed out and opened the game again, got Unmazed. Hope this helps~! <3 thanks for a super fun game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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