
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1/10 didnt had any fun. 1st this game have specific rule set, so when u hit tutorial for 1st time, u get thit with wall of text and i mean massive wall. controls are clunky, but duable. There is no story, only game and battle field. Quickly learn that curtain strategy is always way to go, so that changes any aspect of challenge, map randomness or army u facing. Speaking about armies, AI always have way more stuff then u do, so any historical accuracy is none existant, speaking from balance perspective, difference in units wild, especially when comes to knights, who boy, they are like driving tanks. Highest difficulty in this game called King, doesnt make AI any smarter, it makes rule set harder, its not a difficulty in hard part, but more like, how much patience u have to put up with it. This game has heavy idea on strategy and positioning, but intruduces wide rng element, so with bad roll ur best plan can go absolutely south, in other hand, a bad plan, can be wining way, its bit confusing, making game strongly on strategic aspect, but then adding such high rng variable. Multiplayer and how it works, will take u back at least 20 years to what u used to in current games. Its probably the worst multiplayer experiance i had in my life, its slow, tedious and extremely unfriendly with ur time investment, Regards graphics, u get a lot of cubics rubbing against each other, but i have to admit, it grown on me, cus they look funny. I am sorry, i am sure this game has dedicated players who have fun, but for me, it was disappointment.
The game itself is 10/10 in every aspect, except that the music can be omitted and replaced with optional medieval heavy metal. You can do a lot of damage to experienced players just by planning ahead and positioning your troops correctly during deployment. Here's my first ever multiplayer experience: [h2]~[/h2] [b]From the memoirs of Alvaro Lovesendes, Lord of Expanding Portugal:[/b] [i]The battlefield was extremely flat. almost no trees. not a single hill. The Berber troops on horseback charged simultaneously from all directions, they also had terrifying camel riders who sowed real terror and disgust. The commanding general Alvaro Lovesendes, Lord of Expanding Portugal never got to join the hard battle because of his heavy armor, but was spared unharmed for the same reason. The battle ended with the Portuguese retreating back due to excessive losses.[/i] [b](Portuguese 1320 AD) vs. (Berber Marinid 1320 AD)[/b]
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Clunky and slow RTS where 95% of your playtime will be trapped in repetative animation sequences.
its a tps , giving u feeling a chess didnt liked it , still thumbs up as a support
legalzinho...
I like how this game represents battles The UI is a bit less informative than that in Pike and Shot: Campaigns though
Thanks to the developers for choosing the High Middle Ages, because I'm already sick of Vikings and knights!)) Oh, and my post is written in Russian, the language that this game LACKS VERY much.
So, two expensive units of horse archers and one unit of heavy cavalry with spears cannot in an open field (in the open) rout one unit of infantry (spearmen), the question is why then do we even need this damned expensive cavalry?
The turn based in this is sooooo booorrrring
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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