
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The game is brimming over with riffs and variants on that core mechanic with 20 game modes, dozens of special blocks and items, and 115 levels in the adventure mode alone.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Puzzle game about activating blocks with arrows. The arrows point to the direction of blocks they will activate. You can make some neat chain reactions The graphics are a bit dated and the game isn't really my thing.
Such a silly simple little puzzle game, but more depth than in it that it looks... try it out! Beyond all that Arcen Games is one of the best developers there is! constant updates! very responsive! and so creative! I own all of their library and I fully recommend all their games!
6/10
Achei bem fraquinho. Há pouco puzzle e estrategia envolvida
It has forced resolution of the 90s which will not maximums and the game is weird
There is some fun to be had here. The gameplay is worth mastering even if the interface is a little dated. However if these sort of games don't match your preferences then I would skip this one. 6/10
この手のパズルにはテトリスとぷよぷよという打ち勝てぬ壁が存在するのですが、このゲームでまたしてもその壁の高さを再認識させられることとなりました。 基本的にテトリスの完成度が高すぎるんですよね。 このゲームを気持ちよく遊んで連鎖させるプレイングができる人はかなり限られていると思います。開発者のやりたいことは分かるけど、これをスムーズに連鎖させて気持ちよく遊べるプレイヤーはかなり限られているぞというのが正直な感想。 自分を含めて、多分大多数は最初の30分で「なんか気持ちよく連鎖させてブロック消せないな…」と思ってそっとアンインストールすると思われます。 明らかに開発者のアイデア先行のゲームです。 遊ぶ側に対する寄り添いが一切ない、開発者側の自己満足だけで作られたゲームと言わざるを得ません。 ゲーム開発に携わる人、客に娯楽を提供する仕事をする人にとってこのゲームは他山の石ではありません。 こういうゲームを作ったらいけないんだよという事例としては最適のゲームです。
Te digo una cosa; con unas mecánicas algo confusas, el tiempo de entretenimiento es bastante limitado. Fácilmente olvidable y abandonable. Además, sólo está en perfecto shakespeariano
The main mechanic of this game is poorly implemented, and quite difficult to use. The storyline is baffling, bizarre, and completely unnecessary. The challenge levels are often poorly described, and arbitrary in operation. The main problem this game has is that it seems to be completely arbitrary - puzzle games live or die on having a consistent set of rules that the game works by. This game does not have that - the level I'm currently playing can kill you within 10 seconds or 2 minutes when it arbitrarily decides to dump a large amount of blocks on you, with no way to predict or prepare for it.
wow, its really good, def love the blocks. wow1
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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