
Ticket to Earth fuses battlefield tactics, tile-matching puzzle, and epic sci-fi RPG in one unique package. Four unlikely heroes are thrown together to save everything they love from murderous criminals, hideous mutants, and a corrupt government.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really really like this game. Might post more later idk
The base gameplay is pretty enjoyable, the first hours were easy to get into. Once the mutants show up the difficulty ramps up a lot and the imbalances and missing gameplay polish show up much more clearly. The progression tree is huge, but pretty one-dimensional. And most of the extra skills you're using don't feel like offering that much actual use. Granades for example have an area effect, but their effect feels really low and usually enemies crowd around you, so you're guaranteed friendly fire. And your performance is constantly dependent on luck, as often you're not given the necessary panels to get enough effect, especially when enemies are swarming you. Finally i don't get why there is a seperate dialogue menu. I guess making story optional is nice, but the way it's presented is boring and doesn't feel like there was a lot of passion involved. Get it in a sale.
This game was not fun. The movement and powers you can use are random due to the tile grid. The combat is unbalanced and the characters have a tiny amount of actions that makes the game more an exercise in frustration than anything else. The story is okay, but miserable. (EVERYBODY'S DEAD... except your characters... in a town of hundreds.) I didn't have fun with this game and I regret buying it.
Great relax action game with replayability.
Ticket to Earth is an engaging tile-connect puzzle game with turn based tactics combat, and a solid narrative story line. The main game play loop is connecting same coloured tiles to make the longest line, but this also increases the that you do to your enemies, and also give you different abilities or buffs. The story line features four Peace Keepers on an off-world colony fighting a bunch of insane mercenaries trying to destroy your life. The game is now complete, as each chapter was released episodically. I defs reccomend picking it up
IS GOOD
Cool, casual and colourful. Well, it's meant to be casual (a port from pocket phones, short missions perfect for short sessions, small maps, light on resources...,) however I found myself regularly engrossed for hours on end, always going for just one last mission after another. It's addictive. It's also much longer than anticipated, lots of missions, plus the optional ones, plus the optional challenges. The latter are occasionally quite hard at the time they become available. I had to come back much later for a couple of them. Challenges provide most of the skill points, and I found the story missions easy in comparison. My guess is that if you skip the optional content, then the difficulty shifts and the story missions are not easy at all. In any case, it's well balanced. Besides, any mission can be replayed at will, even after story completion. An opportunity to try them with different power sets, and different character combinations. Other things that exceeded my expectations include the art, the attention to detail (the way characters duck their companions' shots never ceased to amuse me,) the variety of mobs, of mechanics, of powers (some of which quite spectacular,) of tactical options... The music is excellent, the combat one so energising that you forget it's turn-based. The only possible improvements I can think of concern little details in the GUI. Great entertainment.
Part VN, part match 3, part tactics game. The price is right. The beginning and the end are strong, the middle two episodes drag on a bit and I struggled to force myself to get through it. The battles start to get really repetitive but I do admire the creativity of the combat system.
Is it a bad game? No, but I don't recommend it because the gameplay is too repetitive and the game lasts too long. Throughout the game you have to move the characters you control on a grid divided into cells of 4 different colors, trying to obtain the largest sequence of consecutive cells of the same color. This increases the damage you can deal, limited by the type of weapon you have and the character's abilities, plus other effects. The problem is that the whole game is based on this concept, and you have to always do the same thing for more than 20 hours. Honestly after 15 hours I gave up, I didn't care anymore to continue. If, on the other hand, you like to repeat the actions indefinitely, then buy it, otherwise you can avoid it or buy it at a fair price.
Currently through chapter 2 : Good story, great cast, clever gameplay and... Surprisingly challenging ! I'm having a great time :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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