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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Japanese, Simplified Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kolejny HOG od Artifexu (a przynajmniej przez niego wydany) - to dalej "to samo". Jak podobały się poprzednie gry, to ta też podejdzie. Z różnic: chętnie dałbym ocenę neutralną, to jedna z gorszych takich gier. Twarze wyjątkowo brzydkie, nawet jak na standardy gatunku. Błędy w tłumaczeniu, np. lina (rope) to skakanka, a w innej zagadce szukasz skakanki a napisano lina; albo "słuchawki", a chodzi o... słuchawkę telefonu. Do tego niektóre te same przedmioty się grupują a inne nie, dziwne. Jeden to mi się nawet zdublował w ostatniej sekwencji bez wyraźnego powodu. Mamy też cuda jak kwestia "nie chcę sobie przywłaszczyć cudzej własności" - kamienia nie weźmie, a cały czas zbiera przedmioty zewsząd bez rozterek - i ogólnie mało logiczna jest ta gra, sporo rozwiązań można kwestionować. Nie powiem że bawiłem się źle, jest krótko i błędy nie bolą aż tak - no ale jakby ktoś chciał zagrać w HOGa i niekoniecznie ogrywać wszystkie, to jest wiele lepszych opcji.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty much OK Artifex Mundi hidden objects game.
point click bulmaca oyunu yapısı düzgün oynanabilir vaziyette sıkmadan da bitiyor
Artes bonitas, mas o jogo é muito simples, um dos mais simples que a Artifex Mundi já fez. Muito esquecível. Única parte interessante que achei foram os símbolos escondidos em cada ato, gosto quando tem esses extras. Mas não recomendo não.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Cuộc Hành Trình Trên Núi Cao Châu Á Đầy Hấp Dẫn
[h1]★★★✰✰[/h1]
Finde immer noch, diese Spiele passen gut in die kalte Jahreszeit. Märchenhaft, magisch, geheime Gänge und Bibliotheken und Rätsel. In diesem Spiel sind sie nicht besonders schwer. Man reist hier nach Tibet, dass würde ich im echten Leben ja auch gerne mal tun, aber muss erstmal mit der Phantasie vorlieb nehmen. Diese ist hier sehr schön umgesetzt, wenn die Grafik auch etwas altbacken ist. Bis auf, dass der Tipp nach einer gewissen Spieldauer nicht mehr funktioniert, ist mir hier nichts weiter negatives aufgefallen. Die Karte zeigt auch an, an welchen Orten noch etwas zu tun ist und man wird die richtigen Stellen schon finden.
I think this game is fine, but I can see why the reviews of it are mixed at the time of this writing. The game is mostly your standard hidden object puzzle game; there are the hidden object scenes alongside more traditional puzzles like completing a picture of sliding pins to match their colors to the positions. Some of the hidden object puzzles have multi-part items to them, which can also be interesting to figure out. The game does have collectibles, it's the type where you have a specific object to collect a set of throughout each section and it changes as each time you reach a new section. The story is pretty standard, you have to progress to rescue someone from an evil antagonist, and there are only a few other NPCs to find along the way. Music, art style, is all on part, but nothing amazing. I did find the animated cutscenes to be very nice looking though. I didn't have any technical issues with the game, although I did encounter one weird benign bug where at the end of the game I kept receiving copies of the final story item over and over again. You can do the achievements all in one playthrough, there aren't any you need to replay for unless you miss some collectibles, but I found them easy enough to find without the guide. There also aren't any achievements related to difficulty, so you can play on easy if you want a less stressful experience. There is a bonus adventure as well that's mostly more of the same and also perfectly fine. It does have a new type of hidden object game where you find items based on their silhouettes instead of names, and I liked that they changed it up. The big thing I think with this though that some people find off is that the game is very, very samey. The locations all mostly look very similar to each other with a snowy background or temple. The similarity of all of the scenes kind of make the game feel smaller than it is and like it's kind of dragging. The music and similar scenes all kind of blend together, and even though I didn't have any major gripes with the game, I did have a kind of boredom with it almost because of how similar things seemed not matter how far I progressed. There also are not many characters and not much story development past the intro that sets up the plot. So you kind of move from similar scene to similar scene, not getting any story development or different scenery. So if you don't mind the sameness of the game, I think it's a perfectly fine game, but it certainly is missing some of the charm and interesting scene variety that folks may enjoy in other similar games. If you're mostly in it to do the puzzles and complete the achievements / challenges, than I think you'll have a fine time.
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