
Thunderflash is a "love letter" to the arcade games of the 80s. It is a Run 'n Gun game inspired by gems like Ikari Warriors, Commando and Heavy Barrel.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is nice. Very old school, for one guy who produced it, it is good work. Controls are relatively tight. It´s an oldschool game, could be a late C64 release, definetaly a NES release for sure. It´s not as good as M.e.r.c.s. or total carnage, bur for 1,99 it´s nice and good enough to kill a couple of hours.
SEGA MARKⅢの「阿修羅」をオマージュしたかのような作品です 設定項目からパッドに変えれます。言語設定で「日本語」が可能 ノーマル2面のボスがSEGAのシューティングゲーム(ド忘れ)に似てて面白い 縦スクロール、横スクロール、ボス(ちょっと強い)など豊富なシューティングをこの安さの値段で味わえます めっちゃ難しくもなく、カジュアルでもない微妙なちょうどいい難易度と感じました(ノーマル)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems strange to give a negative rating to a game that doesn't have any big flaws, yet I didn't enjoy [b]Thunderflash[/b]. The movement and shooting are slow, the line of fire at times stupidly narrow (so you may turn to shoot an enemy coming behind you and still miss him), the levels unexciting, some sections overstaying their welcome (the jetpack, the ladder before the final boss). Bosses too are nothing special, with the final two being oddly easier than the earlier ones; some also look way too different and better than the rest of the graphics, to the point of making me suspicious of where they could have been lifted from. Even the extra survival mode is nothing to write home about. I get it's a deliberate choice to imitate the earliest of the games they took inspiration from, but no ability to shoot in a direction while moving in another feels awkward nowadays, and could have been achieved without some twin-stick control (many old games did that by simply holding the fire button). It's not like they didn't try: besides those bosses, the graphics look like something that could be from an arcade game made in 1987 or so to cash in on [b]Ikari Warriors[/b], 4:3 aspect ratio included, and there are appreciable attempts at mixing things up with shmup sections. The extra part of the ending reveals more of an already clear connection with [b]Dragon Climax[/b]. Not enough to redeem the game in my eyes; maybe I had too high expectations after the previous SEEP release, the hidden gem that was [b]Katana Soul[/b].
Altro gioco di SEEP ispirato a storici titoli arcade, stavolta un run-n-gun visto dall'alto che rimanda a Commando e Ikari Warriors, con un pizzico di Shock Troopers e Metal Slug. Nulla da ridire, lo stile è quello, la lunghezza e il grado di sfida sono tipici del genere e del periodo omaggiato (ma l'ho giocato a normale, non hardcore). Mi piace molto la colonna sonora e lo stile "tamarro" tipico da film d'azione anni '80 tutto botti è sempre divertente. L'unica perplessità sta nel fatto che, per un gioco di stampo arcade, il punteggio sembra irrilevante e sarebbe stato meglio guadagnare vite con i punti, piuttosto che vedercele consegnate arbitrariamente dal gioco se non riusciamo a finirlo nel numero di crediti assegnati. Non c'è neanche l'incentivo nel recuperare i vari tesori e bonus, se alla fine fanno solo perdere tempo e ci espongono ad altri attacchi nemici. Oppure si sarebbe potuto far sbloccare qualcosa tramite il mini-gioco con la distruzione dei droni, che così com'è è solo un passatempo scollegato da tutto il resto. Comunque, oltre a questo problema e qualche sporadico rallentamento, non ho trovato grossi difetti. Probabile che acquisterò anche il nuovo gioco con protagonisti questi due bistecconi!
ONE OF THE BEST SEEP GAME FINISHED THE GAME IN LESS THAN ONE HOUR IT WAS VERY FUN TO PLAY
自機の当たり判定は大きく、歩く速度も遅い。 連射も強制的に一定間隔でしか撃てないので、硬い敵はすぐに倒せず、 ある方向に複数溜まっている敵にパパッと連射して弾を撃ってから、 別方向の敵を撃ちに行くという事も出来ない。 SNKの怒シリーズの様にダイヤル操作で移動しつつ全方位に撃てるでもなく、 セガの阿修羅の様に下を押して後退撃ちが出来るでもない。 敵は四方八方から攻めてきて、正確かつ高速な射撃をしてくる。 以上より、敵の処理は非常にやり辛く、敵弾も殆ど避けられない。 常に被弾しながら残機任せでごり押すゲーム性になっている。 それに楽しみを見出せるならありなのかも。
Thunder Flash'ın yapımcısı Seep Games'in geliştirdiği oyunları çok severim. Genelde 80 ve 90'lı yıllarda ki klasik oyunların benzerlerini geliştiren bir firmadır. Bu oyunu da Capcom'un Mercs ve Commando oyununa benziyor. Bu oyuna ve diğer Seep Games oyunlarına bir göz atın derim. https://www.youtube.com/watch?v=AsNMXLpVCQM
Seep is a wonderful little group of peeps dedicated to making great little retro romps , you can never go wrong with, and this is another great one!
Igual jogos de fliperama anos 80. Gosta? Então compra, não vai se arrepender.
Run + Gun = Fun
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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