
Evertown is a RTS (real-time strategy) game with some survival elements. The goal is to raise your town to make it safe (the longest you can).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll start this by admitting that the 30 minutes that it took for me to get my town up and running was great fun. I've lost many a hunter and peasant to those pesky skeleton archers before I was able to build up my defenses so that they would never harm another hair on my slaves*ahem*...peasants ever again. But with that said, you'll have a MAX of 30 minutes of enjoyment from this unless you restart your map over and over again to try out the different characters(not even sure if they change the gameplay from one to another), different starting skills, and different weapons(which are largely inconsequential to the gameplay later on. The one that heals your allies would most likely help you the most in early game). The entire map is bland as the enemies only spawn at night. During day time, you'll hear bird calls and see some trees but that's all. There's nothing else to do once you've gotten your town up and running with defenses. I've been surfing the web looking at random things for the last half hour of playtime and I've accumulated over 2000 excess wood and food because there's nothing to do. Of course, I could make more peasants or more hunters but for what? To increase my food and wood inflow? The survival aspects is extremely simple as it just revolves around having food and having defenses to defend against invading enemies. With automatically respawning heroes, it takes away a lot of the stress involved with sending him or her out to die. Another problem is that the RTS aspects involves one or two enemies slowly walking into your base. If you have your base laid out like mine, they'll never reach any of your peasants as a barrage of arrows from guard towers will kill them before they can reach your men. In the end, unless I literally handicap my own town to make the game interesting by removing my defenses, there's nothing to do. And then there's the fact that the dev has not commented or posted any updates in months. An update or two inbetween about the progress made would be much appreciated, even if it's something that we wouldn't be able to see in the near future. Just something that tells us you haven't given up on the game. At this point, I can't really recommend the game as is. Until the next big update comes, this game doesn't have many features that makes it exciting to play. I'll come back and revise my recommendation when that time comes though, and hopefully it's for the better. Oh look, now I have 4000 of each resources. Neat...I guess.
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Hours played at review time, across 46 reviews with recorded playtime.
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Evertown (formerly known as TownCraft II) is a fantastic real time strategy game made by indie developer indiemaatheus and in my short time of experiencing this game - I'm in love with it. From the get-go, you're presented with an awesome feature that really sets this game apart from other RTS games - hero customisation. This is a great feature which definitely boosts the replayability and freedom within this game. You'll also notice the game is created in the art style of pixel art - overused, maybe - but it looks beautiful and effective within the world of Evertown. I personally love pixel art and I think that it is an art style that the dev is very talented at. I also can't really complain about the game's interface either - it's simplistic and effective, just like the gameplay in Evertown. Right now, it's as simple as surviving in the harsh world this game has to offer, but the game's mechanics make this game a fun, interesting and effective experience - despite the current lack of content (which is 100% understandable since the game was only recently released). A quick list of some of the things I'd love to see eventually implemented within the game: [list][*]Multiplayer (I'm aware that this is a highly requested feature at the moment) [*]The selection of multiple races [*]More interesting, interactable landscapes [*]The ability to zoom in and zoom out [*]More music![/list] There are a few minor bugs and glitches within the game, but what can you expect from a game in early access? Don't be deterred by the little things, but immerse yourself in the world Evertown has to offer, filled with masses of potential. I would highly recommend you purchase this game, even if you're not familiar with RTS - it may lack in a few things, but it's a wonderful start to the genre and I'm sure that this game's stage in early access will be an exciting adventure thanks to a great start to a game and committed Dev.
This game is dead. The Dev of the game never updates it nor reaches out to the community about what he is doing for the game. This game is a waste of money as there are so few features currently implemented. I'm not one to write negative reviews often or at all really. But this game is not worth your time.
This game is very fun however, I would not recomend you buy this until the bugs are fixed. PROS: The art is well done; the gameplay is simple to understand; the music is hella immersive; simple user interface; only $3 CONS: The game crashes about every fifteen minutes; there is no auto-save feature as far as I am aware; there are no tutorials FINAL VERDICT: I would not recomend this game unless until there has been updates to fix the crashing.
game is dead and abandoned. was never finished, unplayable do not buy.
Really loved what i've played so far! Only had one random crash, but its not unplayable. Looking forward to seeing future developments :D Gameplay video below! Part #1 https://www.youtube.com/watch?v=96UgdtW_QVY Part #2 https://www.youtube.com/watch?v=IHDu7dxe1aE
Don't buy! The dev has finally deleted their twitter account. This game is the deadest thing on Steam.
DO NOT BUY. The developer took the money and ran.
[h1]Early Access Review[/h1] Finally, a game that is priced appropriately for the content that it offers. The game is very early in development, and there is not much content at all. I will list the current content, and my pros/cons, during the review I will try to be objective as possible. [b][u]Current Content[/u][/b] =Farm: Used to grow crops, needed for unit construction. =House: Used to increase population limit. =Fence: Decorative item (not sure if it prevents hordes from attacking). =Road: Increases unit speed, although units do not "auto-follow" the roads (yet). =Tower: Used to deal ranged damage to enemies. =Woodcutter Shack: Used as a secondary resource drop for wood choppers. =Barracks: Currently in-game, although the materials needed to create it are absent (in my experience). [b][u]Pros[/u][/b] +Nostalgic 8-bit graphics, scanlines and all. +Good difficulty curve. +Ability to choose your hero class/perks. +Heroes respawn after falling in battle. +Promising game/mechanics. +Procedural world generation. +Ability to distribute XP "your way", i.e. either for Tech, or for Level Upgrades [b][u]Cons[/u][/b] -Limited content (currently). -A.I. don't follow build orders/can't queue up build orders. -A.I. pathfinding needs improvement, guards appear to retreat to random areas after a conflict, rather than to their post. -Can only queue up to 5 units for creation at a time in the Town Center construction. -Menu options are very limited, don't seem to save preferences. -The procedural world generator can leave you with no resources, or room to build. [b][u]Subjective/Personal Thoughts[/u][/b] The game has a solid idea, using this low resolution graphical style the options seem to be limitless. Currently the game is very in development however. I have had maps start where I simply had no room what-so-ever to build due to terrain issues. This is because you cannot build on/cross over mountains, and water tiles. There are some trees (not sure if all) that seem to never deplete their resources (the fat oaks), I am not sure if this is intentional or not. The issue with this is that it goes against the idea of the game, that you have to outlast the waves of enemies with limited resources. Of course I would love to see more content in the way of resources, methods of transportation (boats/horses/etc), unit types, defensive structure types, a market, other A.I. towns, etc. [b][u]Gameplay[/u][/b] The idea of the game is simple, you have a settlement, a hero, and a few citizens to help start over. You must build up quickly because each night waves of enemies start attacking you. Right now, I haven't "lost" the game so-to-speak, which is a good thing for me, because I hate games that put you in a position to ultimately lose eventually. I like to have a little more control over my fate, and know that through good strategy I can win/survive. You start the game by picking your hero, his perk, and his class. You then have a handful of skill points that you can distribute before the game starts. Once you are in the game world, you task your workers to start on supplies, and your hunters to scout the area for resources, choke points, etc. Once nightfall hits, the hordes start moving in. I don't know how random the chances are, because I went through three nights straight without anybody bothering me, and that the same time I have been hit hard multiple nights in a row. Through surviving the nights (by killing enemies), and building various structures, you gain experience. This experience is then either "saved" to level up your town center, or spent to instantly learn new techs. As of right now, the options are very limited, but I like having the RPG element of picking and choosing how to distribute my own XP. Sometimes it may make more sense to spend that XP on a Fortify upgrade, rather than leveling up your Town Center. This pretty much sums up the gameplay in the games current state. There is not a lot to see or do at the moment, but for the price, it's more than appropriate. The only concern I have right now, is because of the price, how much content will the dev add in updates. [i]NOTE:[/i] Some people are complaining of crashes. I have not experienced a single crash yet. The only bug I have found is, if I change from windowed to fullscreen via ALT+ENTER, the mouse cursor becomes out of sync with the game. I have been ALT+TABBING without any issues, and loading/exiting without any issues. The lower resolution may be an issue for some people depending on their pc setup, some graphics cards simply don't run windowed games at such low resolutions. You can see my build information in my profile. tl;dr It's a solid purchase at $2.99 to support further development. The only concern is the low price, was this meant to be what it is in it's current state, minus the bugs? Or, will the dev build on this and keep adding content/mechanics. That's a risk that's personally up to each person to take individually. I supported the dev in hopes that he continues to build on this game, I recommend others to do so as well, but I respect everyones personal decisions.
I bought this game and there are absolutly 0 updates in like 3 years, dont buy this its a waste and what we do have isnt worth 3 dollars...
Momentum
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