
Journey deep into the heart of an ancient realm of myth and legend in this epic interactive virtual reality adventure series.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Gave the game a chance despite the reviews. Unfortunately the game doesn't deliver as expected. Very buggy and frustrating at times. Placing and moving objects doesn't work at times. Extremely short. This should be a free prologue honestly. The game has the potential of being an awesome game like The Gallery if it ever becomes a complete experience. The visuals are nice, but had some framerate issues.
I can not even start the game, the elevator that is supposed to load at the beginning only loads half so that i can not progress with the puzzle.
This is replacement to my first review which was based on the game's day-one release. On that day, it was basically unplayable due to a plethora of bugs. Those bugs have been fixed and pushed to Steam. I will reiterate from my first comment that I had played part of a demo at GDC 2015 and eagerly waited for the final release. With the bugs fixed, I was able to get through this VERY short experience (about 10 minutes.) For some reason Steam continues to log time for every game I play, even after I quite, so don't look at my time played as anything of consequence. What Thunderbird has going for it are nice graphics, and what I hope will be a good series once it is completed. Is it worth the $6. That's a tough call. Unfortunately, this particular release is not much more than a glorious way to demonstrate VR for friends and family who want to dip into something for a very brief time. If the series grows (as the developers promise) then I can imagine that it will be a fulfilling puzzle game. Currently the puzzles are two easy, but that is okay if they progressively become more difficult. It is hard to tell from this if there will be a story, or just a series of puzzles to solve. I am also not clear on the business/release model. Are we going to pay $6 for each installment? I don't know how many installments there will be, and I'd have to say that if it's going to be 4 releases totaling $24, then I question the value, unless there is something about it that blows my mind. There are still a few bugs in the game, but not "game breakers" like on initial release. Some collision volumes are still active, when they shouldn't be, triggering a sound that should not be played. The developer should check all locations where objects are retrieved. In general, the mechanics are pretty good, but some of them required too much precision, especially when placing objects. If you don't have it just right, it can fail. Sometimes needing the object respawned. Room Scale or Standing? Apparently the problem with the original release was some sort of mixup between the two locomotion versions. The issue I have with room scale is that if your boundaries are close to the edge of the game's minimum Room Scale requirements, then you are often looking at Chaperone Lines. This breaks the immersion. I would allow teleporting in Room Scale. I think there is better value for your money elsewhere, however, I think with a few adjustments, this can be a nice thing to have around for a quick, easy to use demonstration, and that is worth $6 to me.
We need more games like this. Can't wait for the next chapter!
This game chapter is a beautiful beginning to what could be the next Myst. The puzzles are intuitive and fun, the graphics are highly polished and the hands-on interaction is natural. I really enjoyed this chapter and look forward to the next!
This game is very short, but offers some interesting visuals and mechanics. The grabbing and teleport code seems to have some glitches, but the developers are working to correct these. Having a lot of bright lights in dark spaces, does lead to some pretty distracting lense glare in the HMD. I would recommend that the light level be brought down a bit, and some more ambient light added to the interior to even out the lighting a little. Overall, while it's a bit pricey for what feels like a demo, I still think it's a worth while purchase as long as you understand that you're only getting 10-15 minutes of playtime.
操作不順暢,畫質也沒有想像中高,已退款
***UPDATE*** So the developers are very responsive and are working quickly to squash bugs in the game. They have already fixed and addressed the bugs I mentioned in my below review. I will continue to test the game. I can say they are working to correct issues. ***ORIGINAL POST*** I really wanted to like this game. The intro was ok and graphics looked great. However that is where the dream ended. I was presented with the first bug after the first light puzzle and blinked forward to enter the door. The door closed but I was presented with a turn around graphic and then white cube room of no escape. The second bug appeared after entering a getting set on the down elevator when working the lever the thing flipped around to the other side! I got the mirror disk in it but I had to reach around the back to work it!. After at least 20 minutes of positioning the light in different spots with the concave and convex sides of the mirror, I am convinced the game is too buggy and seems like it was rushed to publish without proper QA and bug-sqaushing. Very disappointing. My advice for the time being would be to stay away until they either fix it, which I hope they do or to bypass it.
Miese Steuerung, nicht für Oculus geeignet. Menü? Gibt keins.
Nice demo but to short. I hoop you make a full game out of it with lot more content,.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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