
Defense: Abominations is a first person tower defense game where you try to survive the abominations stored in the laboratory, as long as you can.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played "Firestarter", I played "Bet on Soldier", I even tried to play "Kreed" and "Albedo" but nothing prepared me for this. No controls documented, no mouse speed adjustment, basically nothing configurable. Interface/game logic/resources/weapons: not explained, not documented. No 3D sound, no enemy steps. No map. I dont even see a volumetric light shown in the screenshots. No wonder an all time peak was 6 players at the same time. This IS NOT even early access, it is presented as a full game. Only the idea was good....
[h1]This review contains information for both my countrymen and game developers. Maybe the creators of this product will hear me![/h1] Еще в магазине становится очевидно, что [b]игра заимствует идею у Sanctum[/b], но здесь разработчик решил, что игре не хватает составляющей хоррора и запилил [b]свое видение жанра[/b] с лабораторией, мутантами и прочим добром. Честно скажу, хоррора, как такового, не вышло, а виной всему дерганная анимация врагов и [b]наличие динозавров[/b] (как будто без них было бы не то). Возможно, именно поэтому создатель сдобрил это все веселой музыкой, под которую я бы скорее занимался в спортзале, чем крошил нечисть в узких заляпанных кровью коридорах. Но, как бы все это не звучало, [b]игра довольно сносная[/b] для индюшки, как в плане дизайна локаций, так и в плане самой графики. Единственное, что хромает – баланс, уж больно долго качаться даже до второго уровня, а уже имеющийся арсенал быстро приедается. Враги слишком быстрые, башни слишком хрупкие, герой умирает с полпинка – тоже надобно править. В остальном – отличное начало, даже вышеупомянутая музыка мне пришлась по вкусу. Рекомендую. [b][i]Теперь постараюсь изложить свою мысль, как когда-то учили на курсах по английскому :) [/i][/b] [quote]Developer, friend, the game is not bad, it is even different from Sanctum, but please fix the balance. True, it is not very pleasant to get to the second level for so long. The hero is too vulnerable, like the towers, and the animation of the enemies is ridiculously sharp. Perhaps it would be great to make the game smoother, it would remove several minuses at once. And, as for me, it is better to open the towers and weapons every time you try, than to die a hundred attempts in a row in 5 minutes to open a shotgun. Otherwise, people will just throw the game. Thank you for your attention and for the fact that the game is still alive.[/quote]
This was actually an interesting game to play. It makes you realise some of the things you take for granted in a modern shooter. The enemies don't make any sound, either when moving or attacking, and you don't take any damage when you are injured. Also there is no indication for when you take damage other than your health bar going down, unlike the screen effects for damage we are now used to, like red arrows at the edges of the screen to show you where damage is coming from. All this makes you feel unconnected to what is happening in the game, and you often drop dead seemingly for no reason, simply because the game doesn't give you any of the above feedback to know where enemies are coming from and when you are being attacked. Most enlightening. I will now apply for a refund.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Defense: Abominations is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. An example of the many assets in the game taken from real developers and used without credit (with the intention of misleading gamers) is the [url=https://www.artstation.com/artwork/PKBeB]Fuzz Zombie[/url] created by Lance, on ArtStation. It's unclear if the developer even obtained permission to use this asset. Assets on ArtStation are covered by copyright and cannot be used without permission. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The gameplay is very clunky and unpolished, it's evident the developer just dumped out a basic FPS map with Unity, filled it full of badly mismatched 3D asset monsters with basic wave survival attack mechanics, and then dumped a basic turret mechanism on it to make it seem like some kind of lame ripoff of Sanctum. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Defense: Abominations is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
things i like to see implimented: -turret cost for 2, 3, 4, and 5 are 100 less -viewable health bar for turrets -item drops should give you as much as the item spawn points. -unless player health isn't 100%, item spawn points shouldn't spawn health -shotgun fire rate sligjtly faster(i would perfer this if anything) -bullet penitration, damaging monsters behind the first your shooting (maybe this is already in the game but its hard to tell) -NEEDS TURRETS TO BE RESELLABLE these are just mostly minor inconveniences, especially in the early game, i still enjoy playing this game. and looking forward to seeing the future of this game 7.9 out of 10
WARNING: at date of this review, this game is just a beta version in development, not a finished product. It has a nice concept, but mechanics and gameplay need a lot of work to be interesting. Graphics of monsters are decent, but they are too fast and quiet, and mix dinosaurs with zombies and mutants is shabby. Player can be killed by 2 or 3 hits of any common foe, has not armour or skills, and changing weapons system is clumsy because not implement mouse wheel. Turrets are weak too, not shows their taked damage, cannot be repaired, and there isn't an ingame pause to select and place them but space requirements are uncertain, so planning effective defenses is impossible, and many times the player get killed while trying emplace a turret. Items aren't upgradable, all power ups desapair quickly... and so on. Has only 3 maps, that feels flat and dull, and when player gets all unblocked items he has not reason to continue: actually to get 100% achievements takes about 3 hours. This game should be really published and sell as "Early Access" and by this reason is cannot recommedable to buy it in its current state. Sorry devs.
Yes. Suggestion: Add Window Borderless. Be able to scrap Turrets placed for 25-35% of the price (or half if you want) that you spent to build it. Example; Tier 1 = 100, refund =30/40/50 Materials maybe they go up once you level up or something. - Possible to make a skill system out of this. Add the option to change the options whilst in-game, once in game you can't adjust the audio unless you die or quit (One in the same in terms of needing to change the options in game). cant think of anything else RN, will edit once i get more hours. - Overall (AT TIME OF REVIEW.) It's a good game, has a chance to shine, honestly i bought it on sale and its worth the 70 something pence i paid for it. Interesting way of doing a first person tower defence where youre part of the defence instead of just building it. Co-op would be insanely amazing to be added if possible, because i could totally play this game with 4-5 people groups, obviously the difficulty would need to be increased per person joining or possibly make the map bigger and the turrets more mats (you could make it so you can drop a set amount of materials for a friend if theyre closer to building a turret, or if theyre higher level etc. Probably would need a level cap i guess?) Enjoyed the time ispent playing, would play longer at the time of review but it's 2:54am and i'm tired. 8/10 has a chance to shine. Doesn't look much but it's worth alot more than its currently listed for IMHO, however you would need to see someone play it or have if the dev's add a really good trailer. Hope this helps :)
el primer dia jugue un par de horas y no lo toque mas, hoy, medio año despues lo abro, inicio, mato mato muero bug restart game, entro en la partida bug restart game entero otra vez, y asi cada 2 partidas.... lo bueno es que carga rapido, es un fps con tower defense que podria estar muy currado, sobretodo en cuanto a coop, pero que no vale ni 1 euro xD si esta de oferta por centimos no lo dudeis si os gustan los shooter /tower defense, me atrevo a decir que eso merezca mas... pero si lo arreglaran bien e implementaran coop, 3-10 los pagaba
Pretty fun game. You get XP for killing enemies, but the maximum level is only 10 at the moment. When you reach the MAX level you see the text "levels 10-20 coming soon".
Ich schreibe einmal die erste deutsche Rezension. Erfrischend gut und das Geld wert. Ein bisschen actionreicheres Tower Defense Game. Super knusprig.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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