
Thunder Ray is Arcade-Boxing, Retro-like gameplay with blood and violence. Defeat all the best fighters in the galaxy to become the GOAT of the universe.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thunder Ray is a pretty fun game but also very frustrating. Although i enjoyed what i played, i am very bad at the game. Overall 8/10
MUY BUEN JUEGO ENTRETENIDO Y DESAFIANTE 10/10
This is a “Simon Says” type game. You need to “read” your opponent’s moves to react properly. The challenge is that recognizing those moves is a trial-and-error learning process, since each enemy telegraphs their attacks differently. I’ve never really played a “Punch-Out” style of game before, and I can say it’s not my cup of tea. It’s not specifically a problem with this game, I just don’t enjoy this genre. I can’t seem to find the fun in it.
To be Honest this was for me that kind of game, that you see un inst, yout or twtr. And say "Ohhh what a cool game, i will buy it and play it!!! :D" and leave it in the library and forget about his existence... WHAT A MISTAKE. Beacause the game is Awesome and BLOODLY BEATIFUL, i enjoy all the challenges and creativity of every bossfight, the color and the smooth flow of the animations are pure GOLD and is preatty difficult btw, but that is part of the journy, I recomend it a lot, give it a try :D!. The only thing that I can complain is that some boos fight, like the seventh one is preaty bugged and some times you hear the move that the oponnent do, but you get hit and don't understand anything, bc the animation was bugged, that is preatty anoying when you are in the Survival Rumble -_-
Uma "releitura" da série Punch-Out para algo mais modernizado, o que foi, supreendentemente, ruim. O jogo pouco capta a essência do que era a gameplay de Punch-Out mas também não consegue fazer algo próprio. Fica em um limbo de um jogo que poderia ser desafiador E TAMBÉM divertido mas é pouco dos dois. A dificuldade vem de momentos em que o jogo não quer te desafiar e sim te tirar do sério (Punch-Out fazia os dois), tirando a luta final que é mais divertida (mesmo que muito pouco).
this game is just better punchout
Özgün tasarımlı Punch Out Wii
As vezes acho que estou jogando Dark Souls
[h2]Reflejos, patrones y puro estilo[/h2] Este juego me gustó mucho. Es exigente: te pide reflejos finos y aprender patrones muy puntuales para cada pelea. He visto comentarios mixtos sobre si es “más fácil” o “más difícil” que otros del estilo, pero yo me considero un jugador promedio (ni intenso ni principiante) y la curva me pareció justa. Tiene su curva de aprendizaje, y en lo personal me ayudó haber jugado algunos Souls antes: reconocer patrones se vuelve casi natural y eso acelera el proceso. Mi único “pero” es que el número de jefes es corto; sin embargo, los que están son muy distintos entre sí, con animaciones riquísimas y una presentación que es una chulada. Cada combate se siente especial. [b]Lo que hace a Thunder Ray especial:[/b] [u]Combates de patrón puro:[/u] Leer ataques, reaccionar a tiempo y castigar con precisión. [u]Jefes memorables:[/u] Pocos, pero bien diseñados y muy diferenciados. [u]Presentación impecable:[/u] Animaciones fluidas y estilo visual que luce en cada golpe. [b]Aspectos destacados:[/b] [u]Dificultad bien medida:[/u] Retadora para un jugador promedio sin sentirse injusta. [u]Aprendizaje gratificante:[/u] Dominar patrones y timings se siente delicioso. [u]Ritmo concentrado:[/u] Poca paja, mucha pelea; cada intento importa. [b]¿Lo recomiendo?[/b] ✔️ Sí Un boss-rush de reflejos y lectura de patrones que brilla por su estilo y jefes memorables. Ojalá tuviera más contenido, pero lo que ofrece está muy bien hecho y vale la pena.
Thunder Ray is a throwback in the loudest and most unapologetic way possible — a modern revival of arcade boxing sensibilities wrapped in a hyper-stylized sci-fi aesthetic. The game begins with a premise as exaggerated as its presentation: Thunder, Earth’s undefeated champion, has grown bored of human opponents and is whisked away into an intergalactic tournament where alien monsters, cosmic tyrants, and grotesque fighters fill the roster. From its opening animation to its final brutal knockout, the game embraces the spirit of 1980s and 1990s arcade brawlers, where the storytelling is secondary and the spectacle is everything. The result is a compact but intensely energetic experience built around reaction timing, pattern recognition, and the kind of audiovisual flair that demands attention. The visual style is immediately striking, combining comic-book lines, vivid colors, and fluid animation to create fighters who each look and move like the villains of an animated space opera. Every opponent is a unique spectacle, ranging from mutated beasts to monstrous cyborgs, each with their own attack animations and personality. Thunder himself is portrayed with over-the-top heroic bravado, while the aliens he faces are rendered with grotesque exaggeration — bulging eyes, serrated limbs, massive jaws, and other designs that lean heavily into pulpy sci-fi. The violence is stylized but extreme: punches send sprays of blood across the ring, faces distort from impact, and finishing blows explode with dramatic flair. It’s a game that knows its audience and commits wholeheartedly to its cartoon brutality. Combat is the core of Thunder Ray, and it follows the classic mold of reading telegraphed attacks, dodging with precise timing, blocking opportunistically, and punishing openings with a mix of jabs, hooks, and heavy strikes. Each fighter introduces new patterns and gimmicks — some swing wildly, others use ranged attacks or magical abilities, and a few incorporate status effects like reversed controls or poison-like damage. These variations help keep the early battles fresh, and the satisfaction of mastering an enemy’s patterns remains one of the game’s strongest points. When the flow clicks, the rhythm of dodging and countering feels almost musical, echoing the appeal of its classic inspirations. However, it’s impossible to ignore the game’s narrow scope. Even taken as an arcade-style title, Thunder Ray is extremely short; most players will see the credits within an hour or two. With only a handful of fights in the main campaign, the experience ends just as it begins to build momentum. While an additional DLC adds a few more encounters, the total content remains limited compared to what many modern players expect, especially in a genre built around repetition and mastery. Without alternative modes, deeper progression systems, or meaningful unlocks, there is little incentive to replay beyond personal challenge or achievement hunting. There are also mechanical rough edges that occasionally undermine the experience. Some fights feel inconsistent in their telegraphs, creating moments where hits land despite seemingly correct dodges. A few opponents introduce difficulty spikes that feel more punishing than fair, especially given the game’s tight reaction windows. The controls, while generally responsive, can sometimes feel slightly rigid, making it difficult to land precise moves during frenetic exchanges. Audio design, too, is uneven: while punches land with visceral force, voice work and certain sound cues can feel flat or lacking in dramatic weight, which contrasts with the otherwise vibrant presentation. Despite these limitations, Thunder Ray succeeds on its own terms: it is a short, intense, stylish bash of arcade violence designed for players who enjoy quick reflex challenges and nostalgic combat loops. It doesn’t aspire to be a deep simulation or a sprawling campaign; instead, it aims to deliver a concentrated burst of adrenaline and animated swagger. For fans of retro boxing games, sci-fi absurdity, and expertly crafted 2D animation, the game offers a satisfying, if fleeting, experience. But for players seeking longevity, complexity, or robust mechanical depth, Thunder Ray may feel like a flashy appetizer rather than a full meal. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Banebush | $97.9K | 2.2K | 95% | $2.09 |
| Don't Be Afraid 2 | $97.9K | 266 | 73% | $16.99 |
| Maxwell's puzzling demon | $97.9K | 403 | 98% | $14.99 |
| Far Lands | $97.9K | 170 | 65% | $24.99 |
| [ECHOSTASIS] | $97.8K | 227 | 91% | $19.99 |
| Zup! 6 | $97.8K | 2.6K | 94% | $1.99 |