
In this fast-paced arcade game, you take control of a powerful spacecraft, flying through an endless tunnel and avoiding various obstacles. Score as many points as possible and set your own incredible high score!
Modeled estimate, not a reported figure. How we estimate →
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In this fast-paced arcade game, you take control of a powerful spacecraft, flying through an endless tunnel and avoiding various obstacles. Score as many points as possible and set your own incredible high score!
Game Features:
- Excellent graphics
- Pleasant soundtrack
- Various spaceships
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Through Space is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper, Enoops/Louie Inc/etc (the guy uses a few fake accounts to hide his identity) ripped off some Unity Asset Store assets like the [url=https://assetstore.unity.com/packages/3d/vehicles/air/free-aircraft-pack-194025]Free Aircraft Pack[/url], from the real developer, "understone", dropped them on a Unity Asset Store infinite tunnel runner game asset pack, and called the whole thing his own creation. It has no value or merit as a real game. If you try to play it, well, you're just flying down a tunnel, it's like Super Hexagon but somehow more crap. It really is a minimum effort cash grab. Bell Studio have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Bell Studio doing this is [url=https://store.steampowered.com/app/4232770]Driver Night Trip[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/industrial/polygon-construction-pack-art-by-synty-168036]POLYGON - Construction Pack[/url]" asset, written by the actual developers, Synty Studios. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 130,000+ genuinely made games on Steam? Of course not! Through Space has the laughable price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $6 asking price for this game could get you games like "Mirror's Edge", "Europa Universalis IV" or "Hearts of Iron IV". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Peak genuinely play ts sh
没中文 没成就 《穿越太空》 在这款快节奏的街机游戏中,你将驾驶一艘强大的宇宙飞船,飞越无尽隧道并避开各种障碍。尽可能多地获得分数,创下属于你自己的惊人高分! 游戏特色: 精美的画面 悦耳的配乐 多样的宇宙飞船
Through Space is a minimalist arcade-style game developed and published by Bell Studio that focuses entirely on reflex-based gameplay and high-score chasing. Instead of telling a story or presenting a large-scale adventure, the game delivers a straightforward challenge: pilot a spacecraft through a constantly moving tunnel filled with obstacles while attempting to survive for as long as possible. The design philosophy behind the game clearly draws inspiration from classic arcade titles where simplicity and difficulty combine to create a compelling “one more try” experience. Players are not asked to manage complex systems or follow a narrative. Instead, success depends purely on quick reactions, spatial awareness, and the ability to remain focused as the game steadily becomes faster and more demanding. The core gameplay revolves around controlling a spacecraft that continuously moves forward through an endless tunnel in outer space. The player’s task is to guide the ship safely through this environment by steering around hazards that appear along the path. These obstacles come in different forms, including rotating barriers, narrow passageways, and solid walls that require precise maneuvering to avoid. Because the ship never stops moving forward, players must constantly react to whatever appears in front of them. Each run becomes a test of concentration where the player must remain alert at every moment to prevent collisions. At the beginning of a run, the game introduces obstacles at a manageable pace, allowing players to familiarize themselves with the movement mechanics and develop a rhythm. During these early moments, the gameplay feels almost calm as players learn how the ship responds to their input. However, this sense of comfort does not last long. As time passes, the game gradually increases its speed and the frequency of obstacles. Gaps between barriers become narrower, and the patterns of movement become harder to predict. The once manageable environment quickly transforms into a frantic test of reflexes where even the smallest miscalculation can abruptly end the run. This escalating difficulty forms the backbone of the game’s design. The longer players survive, the more intense the experience becomes. The increasing speed forces players to rely on instinct and rapid decision-making rather than careful planning. In many cases, players must react within a fraction of a second to avoid obstacles that suddenly appear in front of them. This constant tension creates a gameplay loop that is both stressful and addictive, encouraging players to attempt another run in hopes of lasting just a little longer than before. Although the mechanics remain simple, the game includes several different spacecraft that players can use during their attempts. These ships primarily serve as visual variations, allowing players to choose a design they prefer while navigating the tunnel. While the ships do not drastically alter the gameplay mechanics, they provide a small degree of personalization that adds variety to repeated play sessions. For players who enjoy unlocking or switching between different visual styles, this feature adds a minor but welcome layer of customization. Visually, Through Space adopts a vibrant and stylized aesthetic that emphasizes motion and clarity. The tunnel environment is filled with glowing shapes and contrasting colors that make obstacles easy to identify even at high speeds. Bright lighting effects highlight the barriers and pathways within the tunnel, helping players quickly recognize where they must move to avoid collisions. The visual design may be relatively simple compared to larger modern games, but it serves its purpose well by ensuring that players can clearly read the environment during fast-paced gameplay. The sensation of speed is further enhanced by the visual effects used within the tunnel. As the spacecraft accelerates, the surrounding environment appears to stretch and blur slightly, reinforcing the feeling of traveling rapidly through space. Combined with the constantly approaching obstacles, these visual elements create a sense of urgency that keeps players engaged throughout each run. Sound design plays a supporting role in shaping the atmosphere of the game. A steady background soundtrack accompanies the action, maintaining a rhythm that matches the forward momentum of the spacecraft. The music helps establish a sense of flow as players weave through obstacles, reinforcing the arcade-like nature of the experience. Meanwhile, sound effects provide immediate feedback when the ship moves successfully through tight spaces or collides with barriers. Although the audio design remains relatively simple, it effectively complements the gameplay and enhances the overall sense of immersion. One of the most accessible aspects of Through Space is its control scheme. The game avoids complicated inputs and instead focuses on straightforward steering mechanics that can be learned almost instantly. This simplicity allows players to jump directly into the action without needing tutorials or extensive instructions. The controls respond quickly, making it possible for players to perform rapid adjustments as the difficulty increases. This responsiveness is essential for a game built around reflex-based challenges. The scoring system serves as the primary motivation for continued play. Because the tunnel is endless, there is no traditional end point to the game. Instead, players aim to survive longer than before and push their high scores higher with each attempt. Every run becomes a personal challenge where the goal is to surpass previous records. This structure mirrors the philosophy of classic arcade games where replayability comes from constantly trying to improve one’s performance. However, the game’s minimalist design also leads to certain limitations. Since the gameplay revolves entirely around the same core mechanic of avoiding obstacles in an endless tunnel, the experience does not change significantly over time. The patterns of obstacles may become more difficult, but the overall activity remains the same from start to finish. Without additional modes, environmental variations, or progression systems, players may eventually feel that they have seen everything the game has to offer. Even with these limitations, Through Space succeeds at delivering a focused arcade experience that emphasizes pure gameplay. Its simple mechanics, escalating difficulty, and quick restart structure make it easy for players to jump in for short sessions whenever they want a quick reflex challenge. The addictive nature of high-score chasing ensures that many players will continue attempting new runs in pursuit of better results. Overall, Through Space is a straightforward arcade game that prioritizes speed, reaction time, and persistence. By stripping away complex systems and focusing on a single gameplay concept, it creates a challenging experience built around surviving as long as possible within a constantly moving obstacle course. While its lack of variety may limit long-term depth, the game still provides a satisfying test of reflexes for players who enjoy classic arcade-style challenges and high-score competition. Rating: 5/10
В детстве когда то была такая игра у меня. Еще на диске с видюхой шла эта игра. Это конечно не ТО, но сын поиграл и сказа что не плохо. НО попросил купить стрелялку. Мы пошли. Доделайте игру пожалуйста. А то она какая то куцая совсем. Авансом ставлю лайк!
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