
It’s the new game of Through Abandoned series, classical point and click game. You try to find your twin-brother who disappeared in a huge and mysterious place called Abandoned.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buggy piece of garbage, don't waste your time.
Habe mir das Spiel rückerstatten lassen. War immer ein Fan der ersten beiden Spiele, doch leider ist der dritte Teil so buggy, dass er unspielbar ist.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Greek*, Japanese*, Korean* +10 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《遗弃之地:避难所》是一款手绘风格的点击解谜冒险游戏。 本作以反乌托邦废弃避难所为背景,讲述了一段关于空间穿越与秘密探索的超现实故事。玩家将扮演一名误入神秘避难所的探索者,一边寻找失踪的双胞胎兄弟,一边揭开避难所隐藏的黑暗秘密。游戏采用碎片化叙事手法,散落的日记、破损的笔记、残存的环境痕迹是剧情推进的主要载体,全程无冗长的线性对白,需要玩家自行梳理剧情脉络。这种叙事方式强化了探索感与神秘感,但晦涩的表达形式对休闲玩家并不友好。同时,非原生语言翻译优化较差,部分语句逻辑混乱、表意不通,导致部分剧情模糊难懂。 游戏沿用点击冒险类游戏的核心逻辑,操作简单易上手。玩家只需点击场景物件,即可完成交互、收集道具、触发剧情线索,门槛极低,适配各类解谜爱好者。地图设计紧凑且逻辑清晰,场景之间相互连通但区域划分明确,玩家不会在建筑中迷失方向。道具的搭配和使用逻辑严谨,绝大多数物品都有专属的使用场景,无多余无用的收集道具。 游戏包含大量的谜题与迷你小游戏,涵盖图案排列、密码破译、机械组装、逻辑推理等多种类型。谜题难度梯度分明:前期谜题简单易懂,帮助玩家快速适应游戏节奏;中后期难度陡然提升,要求玩家细致观察场景线索、记忆数字图案,甚至完成多步逻辑推演。对于硬核解谜玩家而言,高难度谜题通关后能带来强烈的成就感。但谜题设计短板同样突出:部分迷你小游戏玩法单一、重复度高;还有部分谜题线索过于隐晦,缺少合理提示,玩家只能盲目点击推进流程,严重破坏游戏流畅度。 总体来说,本作是一款典型的小众独立解谜冒险游戏。精致的手绘美术、沉浸式的阴郁氛围、丰富且具有挑战性的谜题,为解谜爱好者带来了独特的游戏乐趣;超现实的碎片化剧情与平行世界设定,更是为本作增色不少。但固化的技术设置、糟糕的翻译质量、部分不合理的谜题设计、偏低的重复游玩价值,成为限制游戏品质的硬伤。
It has some good ideas and takes admirable risks. But I found this game to be mostly a chore. You regularly get softlocked after completing a puzzle, just like in the previous game, where the cursor disappears and forces you to quit and restart, sometimes necessitating redoing the puzzle afterwards. Essentially, it has the same problems x 10. There was also a time where upon reloading the game, I just got a black screen and couldn't do anything, making me delete my save and restart. Thankfully, I didn't get a reported problem where the game itself deleted my progress, and the structure of the game at least makes it easy to tell where you are and to get to where you need to go. Take this review as a recommendation only because I would suggest investing in the complete bundle of games, because I genuinely do think the developer did some good work in these games and are worth the low price. But this one in particular feels like they bit off more than they could chew with its overambition, and I don't know what they're doing now, so the games might be abandoned at present. But hey, at least something different has been attempted. In the process though, many puzzles have become far too obtuse, making The Refuge mostly walkthrough fodder, and there are neglected bugs aplenty. And no puzzle game needs a music, melody, or pitch riddle - this sort of thing adds nothing but a pointless obstacle. The one in this game is far too big, whereas the one in, say, The Guest, was relatively small and simple, allowing people like me with no musical talent to just about get by. Something of a misstep then, but not a fatal one hopefully. The trilogy is worth a try, and just maybe will be built upon some day. There's enough positives to reveal a lot of talent put into this.
"Charming point-and-click, but the freezing makes it a chore to finish" Third entry in the Through Abandoned series — classic point-and-click, hand-drawn atmosphere, decent puzzles as you explore a mysterious place stuck between worlds. The art and mystery/sci-fi setup are genuinely appealing. Can't recommend without a serious warning though: nearly every mini-game froze on completion, and each time meant closing and relaunching the entire game to continue — not just restarting that section. This happened consistently enough that it turned a relaxed hour of point-and-click into a frustrating stop-and-restart loop. Finished it 100% (all 7 achievements) in about an hour, but a good chunk of that was closing and reopening the game rather than actually playing. The puzzle design and atmosphere deserve better than this. Bottom line: the game underneath the bugs is fine, but constant freezing requiring a full relaunch is a real problem, not a minor annoyance. Hard to recommend until this gets patched.
Bugs make the game unplayable
Definitivamente al jugar al tercer juego de la trilogia, exijo que se continue la historia, no puedo esperar mas la continuacion de esta historia de telenovela que me tiene enganchado y en vela, y encima con cada juego que pasa el juego se ve mas bonito y cada vez son mas largos y eso hace que quiera jugar aun mas, en serio pruebenlos todos, y veran que la adiccion es real.
Game-play is good and all, but the fact that the game soft-locks every once in a while is annoying.
[h1] [/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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