
A minimalist game about building and defending your little kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 15 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Thronefall is a minimalist strategy game where you build a humble kingdom by day and defend it by night. Balance economy and defense by fortifying walls, recruiting troops, and charging into battle yourself to protect your stronghold from relentless waves of attackers.
Perfect for quick sessions or fortification marathons, step into a streamlined and endlessly replayable twist on tower defense!

10 Maps. From the mountainous Nordfels to the vibrant Wildbach, progress through a range of maps with different terrain, weather, enemies, buildings and challenges.
9 Unlockable Weapons. As a Warrior King, seize a weapon to take with you into combat, from Battleaxe to Blood Wand.
Over 50 Unlockable Perks. Take up to 5 perks that bestow certain advantages, and optional Mutators to ramp up the difficulty.

Protect your Kingdom with Walls, Barricades, Shrines and Towers.
Expand your economy with Houses, Bridges, Gold Mines, Harbors, Mills and Fields. These buildings grant you gold every morning – if they survive.
Research upgrades with the Castle Center, Blacksmith and Royal Forge.
Build your military with Barracks, Archery Ranges and Hero's Quarters. Your forces include Knights, Berserks, Crossbowmen, Fire Archers, and special Heroes such as Golems and Mages.

When night falls, an increasingly strong succession of foes threaten to overwhelm your Kingdom. The sun only rises when they're dead.
From wooden Barrel Knights and Flying Mages to Ogres, Slimes, Wasps and Catapults, the land is teeming with danger.
If your Castle Center is razed, you lose.
As King, lead from the vanguard and defend your little Kingdom til you see the sun rise.
We think you'll love Thronefall if you enjoy...
Total War: MEDIEVAL II, Age of Empires IV, Bad North, Kingdom: Two Crowns, Against the Storm, Banished, Townscaper, 9 Kings, Super Fantasy Kingdom, Ball x Pit, Diplomacy is Not an Option, The King is Watching, and Northgard
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 23.7Kreviews | 96% | — | $8.7M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a simple, beautiful, casual game that may be very challenging, if you wish so. It has consistently been updated with new content and QoL tweaks. Nice relax after a busy day.
GUD
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian, Czech +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy to learn, very hard to master.
my throne will never fall...
prosta, szybka, na pół godzinki wolnego
Uno de los mejores juegos que he probado recientemente de su genero
The balance of the weapons is very poor. The gap between the upper and lower limits of the game modes is too large. The minimalist art style becomes boring after repeated playthroughs, and the initial novelty disappears in the later stages.
4/5 Basically I played this game "horizontally" when it was built "vertically" and got stuck on Wave 14 of the last map, Totend. It feels like they're like "welp we got to end here" and just way upped the difficulty on Totend. By vertically/horizontally I mean that this game would be an easy 5/5 if they "horizontally" had more levels/maps and less of the "beat this one level 6 different vertical ways to unlock all 6 crowns." I spent my six hours getting 1-2 crowns on every level and then moving on to the next one. So for Totend I only had half of the available perks. Coulda been my issue I guess. The art style is amazing and I may play this game more and try to go vertical with 6 different playthroughs of each level up to Totend but it feels like I ended the game in a way. Maybe make the additional different mutated playthroughs for bonus and not essential? I'm not a game designing master but I feel like given the great building blocks they have, and could add to, more maps wouldn't be beyond reach. The game would still be fresh. As far as perks, weapons and mutators I don't have much to add. I haven't tried any mutators yet. I find the bow and sword first weapon you get hard to beat. I tried 9th weapon swirling AOE Battle Axe with the slower perk and extra health and wasn't able to tank hard enough to warrant two perks and no ranged damage. Some of the perks are + this and - that so almost like mutators.
奖励我是好难啊。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.4K | 104 | 92% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $6.99 | |
| — | 0 | — | — | |
| $4.1K | 41 | 93% | $3.74 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 11.6K | 86% | $39.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 18.9K | 78% | $19.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 15.3K | 86% | $24.99 |