
Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 90% | — | $6.9M |
| $19.99 | 4.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a great use of 'Gwent' to tell an interesting story set in the Witcher universe - I particularly enjoyed getting to explore parts of the world map that have not been shown in previous CDPR Witcher games. The art direction, soundtrack and story are on point.
好玩,非常有趣,配音也不错,故事也可以,很有意思。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese* +1 more
| $19.99 |
| 3.4Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was better than what I expected, the campaign is really good.
塑造了人的正是他做出的一个个选择,甘蔗没有两头甜。 时值尼弗迦德第二次北伐战争,米薇——莱里亚和利维亚的联合女王,作为北方诸国的一份子,面对尼弗迦德的侵略,她要为自己的子民拿个主意。游戏内容如《王权的陨落》官方介绍所言:“作为北方领域的两个王国莱里亚和利维亚的女王,面对尼弗迦德人迫在眉睫的入侵,身经百战的米薇不得不再一次发兵出征,踏上一段毁灭与复仇的黑暗之旅。” 在游戏进程的前半段,我一直在考虑征战的理由。如许多屈服求和的北方诸王一般,统治者的更替对于一般民众,是否只意味着收税的人换了一拨?若是如此生活如常,战争与牺牲莫不是无谓的?那么要我战斗,理由何在?https://steamcommunity.com/sharedfiles/filedetails/?id=3609551043 顾此而失彼,所以抉择艰辛。我作为一个现代人——一个生命个体,扮演米薇,希望能就事论事,将对所有生命个体的普遍尊重作为行为的准则。处境是严苛的,这一人道主义准则常常与大义的事业相背离,有时候,我会在思索后选择更有利于战争胜利的一边。体面地讲,我是在行权宜之变,但对于我所奉行的准则而言,是背弃。 https://steamcommunity.com/sharedfiles/filedetails/?id=3609551149 人真的能够逃离抉择吗?我认为这是不可能的。不论如何,人总是要面对真实的困境,做出自己的抉择,人可以逃一时,无法逃一世。这真的只是个游戏吗?游戏或许被认为是假的人为构建的幻觉,抉择与困境却是真实的,我也没有将这一切看作是遥远星球上发生的与我无关的故事。勿谓其言之不豫也! 游戏精美,事件的背景与不同立场当事人的话语与心理描写,在[b]说书般[/b]的音声当中娓娓道来。文字与音像构建的情节逼真,常感身临其境。在我对游戏的评价标准里,这不是作品,是华美的工业品,可以一再赏玩,但是没有耐心的人很难进入。从这个角度上讲,CDproject有一种力求完善的古典情怀,就像他们的用户协议一样,即使是没人注意的地方,也尽可能做好。 《这是我的战争》同样出自波兰,同样强调抉择之得失。波兰人理解:人徒知伪得之中有真失,不知真得之中有真失。人徒知伪是之中有真非,不知真是之中有真非。这样惨痛的教训,或许与他们的历史有关罢。 记录:2025年11月21日 第一次通关(之前在ps5上由于卡退问题,进展到利维亚放弃了),希望以后有机会静静欣赏一下波兰语的游玩感受。
剧情就一股歪屁股的感觉,各种奇怪的理由队友离队,让我感觉在玩冰期时代一样的。就明显感觉和你三观不合,一股白左的味道。2026年再看这游戏,只能说早有预兆了。
aşık oldum devam abicm, bitirdim muazzzzzzzzzzzamdı asıgım bu evrene neyse saveye geri dönüş olmadıgı icin finalden önce kedim masaya cıkıp mouseye bastıgı icin istedigimden farklı oldu ama olsun tekrar bitiricem
An unexpected masterpiece. I thought it was just a solo game published as an "ad" for Gwent Online. But Thronebreaker is way more than that, with a great story, great gameplay (battles and puzzles), and great characters.
Inicialmente não tinha boas expectativas para este jogo devido a gameplay dele ser isométrica, algo que não me desce na maioria dos casos, mas apesar disso Thronebreaker me conquistou. É uma ótima mistura de jogos isométricos de aventura, visual novel e o Gwent. A história é muito envolvente e tem o nível de qualidade que se espera da CD Projekt Red, não envolve os personagens principais da saga já que é um spin-off centrado na história da rainha Meve de Lyria e Rívia. Mas não é por isso que deixa de ter o mesmo tom da trilogia do Geralt. Há várias escolhas difíceis em um mundo em que nada é completamente preto e branco quanto se trata da moral, ou seja, mesmo escolhas motivadas pelo desejo de realizar uma boa ação podem ter péssimas consequências. Achei isso genial, porque faz o jogador questionar se compensa ou não ser piedoso e realmente testa os limites do seu altruísmo. Os companheiros no geral são interessantes, gostaria que tivéssemos tido mais interações com eles fora da história principal mas considerando o escopo do jogo isto não teria sido viável. Não obstante este gostinho de "quero mais", eles são bem utilizados na narrativa e são bem úteis em eventos cruciais dela. A trilha sonora também é ótima assim como a dublagem em Português, gostei bastante da dublagem do narrador da história. Como eu disse no início, geralmente não gosto muito de jogos isométrico mas não foi apenas a história que me conquistou. Demorou um tempo até eu conseguir pegar o ritmo das coisas mas quando isso aconteceu eu não queria mais parar de jogar, há algumas escolhas interessantes de fazer pelo mapa não relacionadas à história principal. Eu recomendo muito aceitarem os companheiros que forem aparecendo, ou tentar convencê-los a se unir ao grupo da protagonista porque em certas ocasiões você pode utilizá-los para ganhar recursos sem nenhum tipo de perda. O combate é baseado no Gwent mas com mecânicas muito mais expansivas do que em Witcher 3, se você gostou daquilo provavelmente também vai curtir as lutas neste jogo. Há diferentes tipos de combate: Alguns em que você só tem uma rodada para vencer, outros em que você deve vencer 2 rodadas no mínimo como no Gwent de Witcher 3 e por fim quebra-cabeças onde objetivos específicos devem ser completados. Seja com um baralho pré-definido ou o normal, este último tipo de luta é a mais divertida para quem gosta de entender a mecânica do combate. Alguns desses combates eu demorei bastante até entender o que deveria fazer, mas quando compreendi a estratégia para vencer dava uma sensação de conquista que poucos jogos conseguiram me dar. Eu realmente recomendo este jogo para quaisquer fãs da saga The Witcher, mesmo aqueles que também não são muito chegados ao estilo isométrico. Vale a pena comprar durante uma promoção.
I [u]110%[/u] this game, yet I find hard to recommend it. It has [b]awesome[/b] illustrations, with [b]great[/b] voice acting & characters, [b]good[/b] story, [b]mediocre[/b] choices, [b]disappointing[/b] mechanics and [b]boring[/b] gameplay. The positives of this game are immediately evident and undeniable, with memorable characters, so I'll get right into the nasty side which will get people upset. The Card-game itself is not as satisfying as Gwent from Witcher 3, nor in-depth as Gwent Online; It's in that rough middle ground which makes it uninteresting, further aggravated by the fact that you'll be doing Puzzles for most of the playthrough, if not just walking, [b]so much walking[/b]. I've no doubt in my mind that the possibility to skip directly from event to event, without the need of [b]slowly[/b] walking around, would make the experience exponentially better. The difficulty selection barely makes a difference, besides restraining resources (which you'll need to build up your deck) making the playthrough [i]annoying[/i] rather than [i]challenging[/i]. At any difficulty you'll still be able to build the deck you're aiming at, but the lack of resources just make it slower, with less room for variety and most importantly less time to enjoy it. As for few final thoughts: the game runs well; few known bugs but that don't deviate much the experience; the story is good, but as a strike of irony, like the deck-building process, it ends just when it's starting to get fun.
Imagine having a nice gamemechanic figured out and then designing a game with said mechanic in mind. Well, can't have the player just play a game. Nah, design it in a way that every encounter is a puzzle, because you are not allowed to just play the game, you have to follow additional arbitrary rules the developers set for every encouter. Also, wouldn't it be funny, if during gameplay your inputs are constantly eaten by dialogue boxes you don't give a ♥♥♥♥ about? I sure love having to press on cards and "turn end" 5 times, only to see the game decided to throw a slowmoving dialogue box at me which I have to skip before continuing to play the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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