
Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 90% | — | $6.9M |
| $19.99 | 4.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Никогда не склоним головы!" Они дали ей прозвище Gvaedyn - Непокорная. Эта игра идеальный подарок всем преданным фанатам трудам пана Сапковского и, разумеется, тем кому нравится Гвинт с его механиками. Настоящая драматичная и наполненная моралью история, огромный кусок сюжета, который не появился в книге "Крещение огнём". Королеве Мэве уделили очень мало внимания, но здесь её характер и амбиции раскрылись по полной. Настоящий и идеальный лидер государства, который будет побеждать, к сожалению, только на страницах книг и по ту сторону экрана
I [u]110%[/u] this game, yet I find hard to recommend it. It has [b]awesome[/b] illustrations, with [b]great[/b] voice acting & characters, [b]good[/b] story, [b]mediocre[/b] choices, [b]disappointing[/b] mechanics and [b]boring[/b] gameplay. The positives of this game are immediately evident and undeniable, with memorable characters, so I'll get right into the nasty side which will get people upset. The Card-game itself is not as satisfying as Gwent from Witcher 3, nor in-depth as Gwent Online; It's in that rough middle ground which makes it uninteresting, further aggravated by the fact that you'll be doing Puzzles for most of the playthrough, if not just walking, [b]so much walking[/b]. I've no doubt in my mind that the possibility to skip directly from event to event, without the need of [b]slowly[/b] walking around, would make the experience exponentially better. The difficulty selection barely makes a difference, besides restraining resources (which you'll need to build up your deck) making the playthrough [i]annoying[/i] rather than [i]challenging[/i]. At any difficulty you'll still be able to build the deck you're aiming at, but the lack of resources just make it slower, with less room for variety and most importantly less time to enjoy it. As for few final thoughts: the game runs well; few known bugs but that don't deviate much the experience; the story is good, but as a strike of irony, like the deck-building process, it ends just when it's starting to get fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese* +1 more
| $19.99 |
| 3.4Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is this game perfect? hell yeah
Щойно пройшов цю гру і вона стала для мене однією з найбільш недооцінених ігор у всесвіті Відьмака. Спочатку я думав, що це просто окрема гра з Ґвінтом, але насправді отримав повноцінну сюжетну гру із дуже сильним сценарієм. Ми граємо за королеву Меву — правительку Лірії та Рівії, яка намагається врятувати своє королівство від вторгнення Нільфгаарду. Історія подається через діалоги, рішення і події на карті, а багато виборів реально мають наслідки — інколи доводиться робити морально дуже неприємні рішення. Спочатку було незвично, але через кілька годин втягнувся: кожна битва — як маленька стратегічна задача. Особливо сподобались “пазлові” бої, де треба виграти нестандартним способом. Графіка, музика і озвучка зроблені дуже якісно, а персонажі написані так, що реально починаєш переживати за свій загін. З мінусів: іноді бої стають занадто простими, а дослідження карти може трохи затягуватись.
Интересное дополнение вселенной ведьмака по мотивам оригинальной истории. Очень ждал того самого появления Геральта и Ко. на мосту около Яруги. Но, как бы ни было забавно, после этого интерес к игре чуток поугас, хехе. Всё же прошёл, впечатление приятное. К слову, для коллекционеров: в игре есть золотые сундуки в которых можно собрать рамки и карты для отдельной игры "ГВИНТ", дерзайте ;)
Thronebreaker is a good game, provided you enjoy story-driven titles. I described it to a friend as having 5/10 gameplay and a 9/10 story. The plot is frankly brilliant. It is consistently well written, with believable dialogue, and it always feels like you are progressing towards something meaningful. Relationships with characters develop naturally throughout the game, and having them gain upgrades based on your relationship status is a nice touch. Reynard is easily the best sidekick. Queen Meve is an excellent protagonist, and she adds real weight to the decisions you make. I really appreciated the decision making mechanic. The game describes it as choosing one evil over another, and that feels accurate. Even decisions that seem moral or just can backfire, while more questionable choices can sometimes lead to better outcomes. The unpredictability of these results is great. It does feel like the game overstays its welcome slightly, but there is still value in the final hours. The gameplay, however, leaves something to be desired. This version of Gwent is significantly different from what is seen in The Witcher 3. While it has more depth, I am not convinced it is anywhere near as enjoyable. There are essentially three types of fights in the game. First are regular battles, where most of the time the enemy is completely incompetent. As long as you have paid even a small amount of attention to your deck, you will win easily. Then there are puzzle battles, which give you a custom deck and predictable enemy behaviour. You have to figure out the correct order and placement of your cards. These vary wildly in quality. Some are so easy they feel like a waste of time, while others are extremely difficult. They are also very common, making up around 30 to 40 percent of battles, which is not really communicated before buying the game. Finally, there are story battles, which are often borderline impossible unless you have a very specific deck built to counter the enemy. Without that, you will lose. The lack of an option to change your deck after a defeat is frustrating. You have to reload a checkpoint, adjust your deck, and then skip through dialogue to retry the fight. It feels unnecessary and clunky. The final battle was especially difficult. Even with an optimised deck, it still took several attempts, which felt more frustrating than rewarding. Overall, I had a good time. Having finished the game a week ago, I do miss experiencing the story. It is just a shame that this version of Gwent did not click with me. If you are considering picking it up, and I do recommend it if story is your priority, do not feel bad about lowering the difficulty for tougher fights. It is not worth the frustration of sticking with a higher difficulty.
Inicialmente não tinha boas expectativas para este jogo devido a gameplay dele ser isométrica, algo que não me desce na maioria dos casos, mas apesar disso Thronebreaker me conquistou. É uma ótima mistura de jogos isométricos de aventura, visual novel e o Gwent. A história é muito envolvente e tem o nível de qualidade que se espera da CD Projekt Red, não envolve os personagens principais da saga já que é um spin-off centrado na história da rainha Meve de Lyria e Rívia. Mas não é por isso que deixa de ter o mesmo tom da trilogia do Geralt. Há várias escolhas difíceis em um mundo em que nada é completamente preto e branco quanto se trata da moral, ou seja, mesmo escolhas motivadas pelo desejo de realizar uma boa ação podem ter péssimas consequências. Achei isso genial, porque faz o jogador questionar se compensa ou não ser piedoso e realmente testa os limites do seu altruísmo. Os companheiros no geral são interessantes, gostaria que tivéssemos tido mais interações com eles fora da história principal mas considerando o escopo do jogo isto não teria sido viável. Não obstante este gostinho de "quero mais", eles são bem utilizados na narrativa e são bem úteis em eventos cruciais dela. A trilha sonora também é ótima assim como a dublagem em Português, gostei bastante da dublagem do narrador da história. Como eu disse no início, geralmente não gosto muito de jogos isométrico mas não foi apenas a história que me conquistou. Demorou um tempo até eu conseguir pegar o ritmo das coisas mas quando isso aconteceu eu não queria mais parar de jogar, há algumas escolhas interessantes de fazer pelo mapa não relacionadas à história principal. Eu recomendo muito aceitarem os companheiros que forem aparecendo, ou tentar convencê-los a se unir ao grupo da protagonista porque em certas ocasiões você pode utilizá-los para ganhar recursos sem nenhum tipo de perda. O combate é baseado no Gwent mas com mecânicas muito mais expansivas do que em Witcher 3, se você gostou daquilo provavelmente também vai curtir as lutas neste jogo. Há diferentes tipos de combate: Alguns em que você só tem uma rodada para vencer, outros em que você deve vencer 2 rodadas no mínimo como no Gwent de Witcher 3 e por fim quebra-cabeças onde objetivos específicos devem ser completados. Seja com um baralho pré-definido ou o normal, este último tipo de luta é a mais divertida para quem gosta de entender a mecânica do combate. Alguns desses combates eu demorei bastante até entender o que deveria fazer, mas quando compreendi a estratégia para vencer dava uma sensação de conquista que poucos jogos conseguiram me dar. Eu realmente recomendo este jogo para quaisquer fãs da saga The Witcher, mesmo aqueles que também não são muito chegados ao estilo isométrico. Vale a pena comprar durante uma promoção.
Imagine having a nice gamemechanic figured out and then designing a game with said mechanic in mind. Well, can't have the player just play a game. Nah, design it in a way that every encounter is a puzzle, because you are not allowed to just play the game, you have to follow additional arbitrary rules the developers set for every encouter. Also, wouldn't it be funny, if during gameplay your inputs are constantly eaten by dialogue boxes you don't give a ♥♥♥♥ about? I sure love having to press on cards and "turn end" 5 times, only to see the game decided to throw a slowmoving dialogue box at me which I have to skip before continuing to play the game.
aşık oldum devam abicm, bitirdim muazzzzzzzzzzzamdı asıgım bu evrene neyse saveye geri dönüş olmadıgı icin finalden önce kedim masaya cıkıp mouseye bastıgı icin istedigimden farklı oldu ama olsun tekrar bitiricem
剧情就一股歪屁股的感觉,各种奇怪的理由队友离队,让我感觉在玩冰期时代一样的。就明显感觉和你三观不合,一股白左的味道。2026年再看这游戏,只能说早有预兆了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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