
Celestial power thrums in your veins, Hell’s throne calls, and demons conspire. Will you ascend as savior, tyrant, or something in between? A text-based horror novel, 295,000 words and hundreds of choices, without graphics or sound effects.
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About
The throne of the demon realm calls for blood, and you’re next in line. As a half-angel heir scorned by your kin, you’re thrust into a brutal succession where only one of the Emperor’s children can survive. Outsmart your rivals, wield an ancient celestial power, and decide the fate of a realm that despises you.
Throne of Blood: Book 1 is a 295,000-word interactive novel by Kezia S., the first volume in the series. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Forge your legacy as male, female, or nonbinary; gay, straight, bi, asexual, or poly.
Tap into your celestial heritage to unleash powerful, dangerous magic.
Shape the demon realm through reform, fear, or ruthless conquest.
Recruit and rule alongside three loyal retainers: a fiery dragonkin knight, a doting childhood friend, and a charming but mysterious knight-mage.
Pursue romance with one, two, or all three of your companions in a polyamorous court.
Navigate political intrigue and ancient prejudice as demons, angels, and monsters close in.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a lovely story. I remember reading the first two chapters a few years ago and being impressed, but I'd forgotten about it and not kept up with its progress. Your character is shaped by their traumatic and difficult life, and each chapter alternates between flashbacks and progression of the "present" day. As with many interactive fiction titles, the most appealing part is role playing and exploring your own expectations of life as another person, and here is an opportunity to play as a powerful immortal. I love fiction about long-lived and immortal beings, and I tend to have a particular love of such immortal characters insofar as they tend towards being extremely patient and stoic. Characters like the many immortals in Trudi Canavan's Age of the Five, or Mercymorn and Augustine (and my beloved terrible, terrible princess Ianthe) from Tamsyn Muir's Locked Tomb, or Frieren and Serie from Beyond Journey's End. So with these examples in mind, I approached this story with an attitude of patience with faith in the power of inevitability. Given that attitude, I enjoyed this story quite a bit. I heartily recommend it. With that said, I have a few critiques. The first is the copyediting. Frankly, I feel that Choice of Games has done a disservice to the author and to their own sales by half-assing the copy editing. There are a lot of simple, small errors in grammar, spelling, and diction. They can be funny sometimes, like when reference is made to the magical glands used by demons for spellcasting, it is spelled "magic glans" which would definitely be an interesting source of magic. Also, the companions were all clearly written as male, and two were imperfectly changed into variable-gender later. I say this not due to their personalities but due solely to mistakes with pronouns. Seriously, this story deserves better than the frankly unacceptable job done in polishing the writing. Another is that while this story is enjoyable and emotionally resonant, I felt that more could have been done to explore the emotional themes without becoming maudlin. I am no stranger to childhood trauma, so there are points in this story where you have the opportunity to do a bit of processing of trauma - yours, and that of your companions - and the story just doesn't fully commit to some of the metaphors and emotional journey. That being said, I thought this was terrific and among the better Hosted Games releases lately. edit: Oh, I totally forgot. This is a very horny game. It's not a porn game by any means but it's certainly thirsty.
if you are straight and male, don't waste a dime on this. the writer is female and does not care one bit about being fair. the game is set up as some harem fantasy for females. there are only 3, and you only have the option to make 2/3 female where fem players can flip all to male. aside from the unfair disparity, the few love interests male players get are described as gross, muscular, butch/masculine. the larger part of the story paints you as a weak willed, and powerless dandy damsel that needs protecting rather than a leader/powerhouse. a POS that gets kicked around like a dog by pretty much everyone. gets beaten/loses all the time takes too long to change that. only female player's or player's with masochistic tendencies might enjoy this. so save your money for an amateur game developer who can take your money and show equal respect in their 'inclusion' for hetero males as they do gay/trans/females. which most assuredly won't be from any 'high politics' from choice of games branded title, and likely not from the low quality/low potency LI's from hosted games.
“Throne of Blood” has strong ideas and a promising premise, but the execution often undermines the core appeal of interactive fiction: inhabiting a character whose identity and choices actually matter. While the game offers a wide range of customization options on paper, the narrative frequently contradicts or ignores them, creating a disconnect between player intent and the protagonist’s behavior. (4/10) One of the earliest issues appears in the introduction. You can choose your gender and sexuality, including playing as a gay woman or a nonbinary character, yet the prose immediately assigns attraction to characters regardless of your settings. Since you cannot choose all-female bodyguards, lines like “your sworn protectors, who honestly have no right to look that good” assume interest in men even when the player may wish to choose otherwise. This could have been avoided entirely by letting the player define their reaction instead of imposing one. This pattern continues throughout the story. The protagonist is repeatedly written as bisexual by default, with mild romantic tension pushed toward a male bodyguard even when the player has shown no interest. Attraction, desire, and even moral stances are assigned without input. At one point, the MC thinks that having “mindless thralls” would be nice, a thought that may fit some personalities but not others. These forced internal monologues break immersion and undermine role-play. Customization also struggles with consistency. Body type options are gender-restricted (e.g., ‘voluptuous’ is disabled for nonbinary characters), reinforcing inaccurate assumptions about nonbinary bodies. Genitalia options are also missing for nonbinary characters, yet intimate scenes still assume specific anatomy. Skin color is customizable, but the species description assumes fixed demon-lore colors that don’t seem to make sense for a protagonist with mixed angelic and demonic heritage. These contradictions make the protagonist feel pre-written rather than player-defined. Writing issues further complicate immersion. Occasional grammatical errors (“they does end up taking the throne”) and awkward flirt lines (“You just make it too easy to bully you”) suggest the game would have benefited from stronger editing. The tone of flirt options can feel off, with “bully” carrying connotations of cruelty and harm when “tease” would fit the intended mood. Early descriptions of rabbitkin anatomy were vague enough that I felt it difficult to visualize what the author intended. Choice design is another weak point. Several decisions are “fake choices” where the game pivots back to a predetermined outcome. For example, choosing to reveal information only results in the narration overriding you: “He deserves to know. He does, but you somehow cannot find it in you to add to his troubles.” This removes agency and makes the player feel like a passenger rather than a participant. Magic selection suffers from similar issues. Choosing Restoration magic makes the protagonist nearly useless for most of the game, with very few opportunities to apply the skill even when allies are injured right in front of you. It feels like a missed opportunity for meaningful branching. The protagonist’s personality is also inconsistently handled. Traits like Stoic and Relaxed often blur together, making it difficult to predict which choices correspond to which stat. Meanwhile, NPCs sometimes react to a fixed personality the player may not be role-playing. A love interest assumes the MC enjoys lavish parties and wealth while others around you are struggling to get by, even if the player has been portraying a grounded or compassionate character. This reinforces the sense that customization was layered on top of a pre-existing protagonist rather than built into the narrative from the start. Despite these issues, the game does have strengths. The flashback sequences are well-written and do an excellent job fleshing out relationships. These scenes were some of the most engaging parts of the story and made me care more about the characters than the main plot did. Unfortunately, the story ends abruptly, with no indication on the store page that this is only the first part of a series. Romance arcs and major plot threads stop before reaching meaningful resolution. The store page also advertises explicit scenes, but none appeared in my playthrough; only mildly mature ones. It’s unclear whether the content is incomplete, locked behind specific gender choices, or simply misrepresented. Overall, “Throne of Blood” has potential, but the disconnect between player choice and narrative execution is too frequent to ignore. The game often feels like a linear story retrofitted with customization options that don’t fully integrate with the writing. As a linear story, my review would have been positive, but as interactive fiction, it falls short despite some enjoyable moments. I especially enjoyed the flashbacks. (4/10)
Here's the thing: this book is well-written and clearly has a lot of passion put into it. As a princess, you spend the first quarter of the book rising to the throne. After that, you spend the remainder traveling across the land to collect allies to bring back home. Then the book suddenly ends with a redirection to the author's Tumblr. This is basically a "first book" setting the stage for a second book down the line. Upon reading the description that, you'd think you'd spend more time either ascending to the throne or actually ruling the place. Besides a coronation speech, you don't rule. At all. Instead, you gather allies. Don't get me wrong, it's a well-written journey. Each expedition (all three of them) centers on spending time with one of your three knights to gather a prominent ally. The knights have subversive elements and aren't as one-dimensional as you might think from playing the demo. I just... Wish it lead to more? I was super invested until the ending. Then the disappointment set in. I'm sure the next book will be superb and fix a lot of issues here, but as it stands now, there's just not enough here for me to enjoy this book on its own. If you like a well-written emotional journey and don't mind a cliffhanger, go for it! Just temper your expectations.
♥♥♥♥♥♥ a dragon. Good game.
IF with otome game vibe, if you like the ROs ,you will enjoy it.Two ROs are gender-selectable ,the dragon one is gender-locked male.Smut is not as spicy as Blood Moon ,and it's short.3/5
I am giving this a 51/100, there is nothing wrong with it, it is just a story, not a game. You do not have skills, or an inventory, your choices are flavor text. This is more of a romantic narrative where you will always succeed and you follow a set path in the story. Your choice of magic does not matter, you are very much in the backseat for your own story. This is more of a "Choice of Hearts" story than a typical Hosted Games or Choice of Games product. If you want an interesting read then pick this up, if you are looking for more depth in player interaction, choice, and impact then this might not be for you.
Good
This is certainly one of the better written 'Choice of Games' out there and worth playing. PROs: * Well written dialog and narration * Pretty cool characters - some downright adorable * Good control over tension through most of the mini-stories * You always keep an idea of 'why' you are doing something * You somewhat feel your character growth (and never feel OP) * Great world-building that you take in at a good pace, never confused but never sitting through endless narration * Well written spicy content that never feels cringe, and reasonable poly (harem-y) dynamics that don't feel force and actually work together (not parallel relationships that just each of their own scenes enabled or now - they actually interact) CONs: * The ending does a good job setting up for the next story... but you face-plant into it if you don't realize this is meant to be 'part 1' not a self-contained game.. and part 2 isn't out (they don't always come out) * There is no clear guide on how to 'save' progress at the end for an eventual part 2 * There is a bit too much un-needed furries in here. Its not overwhelming, can kinda put it out of your mind, but... I'd have been happy with an 'off' button for it entirely * The unique 'flavor' powers you get never feel like they've done much for you aside from a line of dialog here and there * Your main 'big' power you constantly feel like you shouldn't use, and you don't really need to use it unless the narration takes over (never seems to have made a huge difference) so.. meh?
Loved the story on this one. The game seems pretty well split into two parts, [spoiler] Ascending to the throne and finding advisors to help you manage the kingdom [/spoiler]. I felt like all your companions and the potential romances was done well and found their storylines engaging. My only issue is it sort of ended out of nowhere. It was a long read, it felt a good length but it feels like you never really get the chance to actually rule, though I assume the way its ended a sequel would have all of that. Didn't spoil the story though.
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