
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
発売前から気になっていたゲームだったので、今回プレイできてとても楽しめました。三国志系のゲームは今回が初めてでしたが、武将の配置や進行ルートを考えながら戦う戦略性が高く、夢中になって遊べました。戦闘では兵種の相性がじゃんけんのような3すくみになっていて分かりやすく、それを意識して部隊を動かすのが面白かったです。攻城戦の演出も迫力があり、戦略がうまく決まって勝利できたときは大きな達成感を味わえました。初めてでも楽しみながら遊べるゲームだと感じました。
This game is based on the arcade-TCG games from the 2010s, which i spent tons of time on. Not sure where those went and was hoping for a PC port at some point. This game, while different, introducing a roguelite element to it for each run, does scratch a certain itch. Hopefully, the development on this game continues and we will get more cards in the future!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
教程都没跑完呢,什么都不懂上来就强制PVP好玩?
沃趣,这个价格还是日厂么,不假思索直接买了。玩着也还算不错,上手难度不算大,只需要选卡布阵即可,自动战斗不费脑。
三国志大战时代过来的老玩家相信大多会给予好评,虽然去除了关键性的战场操作部分,但自走棋的形式更适合新手入门,看到熟悉的卡面和技能,还是很感谢制作组能让老玩家以如此低廉的价格在PC平台圆梦。但也可能因为受原版三国志大战设定的影响,一些自走形式不必存在的功能还是有些突兀,比如撤退的时停动画,大战需要这个功能,是为了提醒玩家将卡及时回城复活,但自走并不需要,最明显的就是全灭后的攻城,真的有种畅快过程中强行便秘的感觉,还好制作组真实听取玩家建议,将于新版本进行修正。 虽然游戏定价低廉,玩家对游戏内容理应不该保有太大期待,但UI过于简陋,动画略微单薄,老玩家无可避免的会与原作对比后造成一定的落差感。另外游戏缺乏必要的正向反馈,军师的作用仅为武将池,无升级强化元素,游戏为确保肉鸽游戏性必须开放武将池,导致即使收集到新的武将也没有大战中抽卡时的兴奋和惊喜。因为开局4费的自组费用导致收集到的武将被极大限制了初始组合,同时为不造成0.5费的浪费,1.5和2.5费的卡基本不可能与2费以上的卡进行组合,这就极大限制了开场卡组,虽然游戏主打肉鸽,但个人觉得也不应直接摒弃固定组卡体现玩家策略的基本元素,建议将初始费用增加到5费,相信对于初组体验会有较大提升。 虽然游戏仍有不足,但仍推荐给所有喜爱三国志大战系列的玩家。
这个游戏最多一个星期之内有人买。一个星期之后看完评论都不会买的。现在玩游戏就是为了爽。你各种卡玩家。为了那点时长。是的。你的时长是上去了。但是有几个人玩?你做游戏是为了混时长的不是为了赚钱的?你这个游戏只要能爽。时长只有一个小时都有很多人买的。你各种卡关。卡这个卡那个。你是为了什么?你是为了别人天天操你妈?
這遊戲太看人品了,自己連個2星的黃忠如果沒先編入先發隊的都得看運氣能不能在每一戰的地圖裡抽到,對方卻三星武將隨便有,好不容易靠點運氣和戰略贏了對方有三星隨便可以完虐你的第一場,第二場對方突然就又加一個三星武將根本打不動了.尤其是必須對戰玩家AI隊伍的軍師進階戰到新秀後就上不去了,因為隨便刷都是一推有三星的玩家隊伍. 電腦AI也似乎嚴重作弊,不管是計略傷害,隊伍移動佔位(玩家只有開場可以指示自己隊伍的一次方向移動,開戰之後都是靠AI自動了),電腦方每一場的好武將入手率等都比你有優勢. 武將卡即使被玩家刷到了,也因為編隊COST太低不能好好運用編造自己心儀的隊伍(目前最大好像是4星編隊值,也就是說開場最多放一個3星武將和一個1星武將,或兩個2星,或四個1星等等)之後不管是PVP或PVE開戰都有3場戰鬥,每次戰鬥前可以先走走地圖隨機抽取目前軍師所能登用到的武將,如果像我這樣人品太低抽到的都是爛將或無法配合自己目前陣營和技能發動條件的,就會玩得很自虐. 也懷疑遊戲目前有些系統還沒開放,很多道具拿了都不知道有什麼用,加上目前玩家的編隊COST上限實在是太低無法隨便用自己所喜歡的武將陣容,對戰時電腦又很會作弊,目前覺得玩得很自虐(我沒課金買DLC,所以沒有那些PTW的三星武將,也許買了就容易玩一點了吧),打了幾十場後就覺得玩法很重複又每場還得看人品得重新抽武將玩得有點膩了.還在觀望的還是在等等看之後有開放什麼新系統或玩法再決定要不要入坑吧
一个月下来内容没更新几个,宣传想上天啊?
真浪费钱
三国游戏还是得看日本,不过28元的定价倒是很不日厂。游戏的体验还是挺新鲜的,三国肉鸽卡牌和聚焦10分钟战场博弈很新奇,上手难度要比传统TCG游戏低不少,只要能基本了解场上卡牌情况和一定羁绊就能玩得开,卡面立绘很用心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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