
From Legendary SEGA Japan producer Yasuhiro Nishiyama, SANGOKUSHI BOND is a fast-paced deck-building army battler built for strategy experts, not fast fingers. Recruit from 100 legendary Three Kingdoms warlords, create devastating team synergies and watch your tactics unfold in the chaos of battle.
Modeled estimate, not a reported figure. How we estimate →
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About
SANGOKUSHI BOND is the next evolution of
deck-building roguelite × army battle × auto battler,
where you command legendary warlords from the Three Kingdoms era.
There are no action controls, no reflex-based mechanics, and no pay-to-win upgrades.
Every player fights under the exact same conditions in a pure battle of strategy.
Recruit warlords, build your formation, and analyze your opponent’s tactics.
In these short, decisive battles, victory is only achieved with the smartest minds, not the fastest fingers.
Conquer the Three Kingdoms over your lunch break!
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in SANGOKUSHI BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 278 reviews with recorded playtime.
Reviews
Themes across 278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
発売前から気になっていたゲームだったので、今回プレイできてとても楽しめました。三国志系のゲームは今回が初めてでしたが、武将の配置や進行ルートを考えながら戦う戦略性が高く、夢中になって遊べました。戦闘では兵種の相性がじゃんけんのような3すくみになっていて分かりやすく、それを意識して部隊を動かすのが面白かったです。攻城戦の演出も迫力があり、戦略がうまく決まって勝利できたときは大きな達成感を味わえました。初めてでも楽しみながら遊べるゲームだと感じました。
三国志大戦はやってませんが戦国大戦はやっていたので取っつきやすかったです。 値段以上に遊べるというか時間が溶けました。 DLCは買わなくてもプレイしていたらカードは手に入るので時短以外の目的では買わなくても良いです。 疑問に思ったのは、ダブったキャラの代わりのアイテムってどこいったの?
買魏國包玩騎兵 被槍兵打假的 而且伏兵打的也超痛 感覺不用買包玩蜀國就好
Such a nostalgic trip! I used to play the physical Sangokushi Taisen and collect the cards, and it's great to see it back digitally. Although it lacks the real-time physical card movement of the arcade version, the strategy and gameplay are still wonderfully intact. A fantastic digital adaptation!
まだやり始めたばかりで難しいですが、運で負けることがほとんどなく、武将の選択や配置で戦況が大きく変わるのでとても奥深いゲームだなと思いました。 イラストも色んなイラストレーターさんが担当していて、好みという理由で編成に加えても、戦略次第でそこそこ戦えるのでとても楽しかったです。 PvPに挑戦できるようになるのが楽しみです。
先给个好评吧~还算有点意思,三国版自走棋 建议可以把教程跳过,这教程真的太长了~ 还有局内攻城阶段和一些动画,能选择跳过更好,撤退都要跳个动画,实属没必要,一直看的很疲劳,特别攻城阶段一直跳,还要一局还要重复看3次
首先价格很ok 其次可以在pc上玩到不用手操的三国志大战多是一件美事啊 最后布阵之妙关卡会卡一下进度,试了4把才过去【很明显通关率53%真的有点卡人了】 给朋友们推荐一下思路吧:1.初始卡组张春华+曹操对冲 2.利用距离差让对面张春华只触发我方1-2人,大致就是对角线移动
这游戏是给智力有残疾的人玩的吗 战斗十几分钟,只能他标记哪里你点哪里,是幼儿游戏还是怎么回事
大戦の兵種アクションを生かしつつ、計略や部隊の接触タイミングを加味した配置を考えていくのが面白いと感じました 今はまだ色々な編成を試しながらストーリーを進めていますが、PvPに挑戦できるようになるのが楽しみです
1年くらい前にあった魁三国志大戦ってゲームのリブートに当たるゲーム。 現在はアーリアクセスということもあり、機能は縛られているが演出面、ゲーム性ともに良好。 アーリアクセスと書いてあるがゲームモードを縛っている以外はどこがアーリアクセスにした理由なんだろう?って思った。 同期型PVPモードは8月か9月くらいに実装予定ということだったのでそこまで待ってから買っても困らないかも。 チュートリアルが若干長かったのだけ注意したほうがいいかもしれない。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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