
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每局体验完全不同,因为武将池是随机生成的。你选诸葛亮走蜀国路线,但走格子招募时可能全是吴国武将——你必须像自走棋一样随时调整构筑。没有固定攻略模板,每一次都是临场重构,所以还是很看运气的。
很濃厚的三國志大戰的感覺,都是直接在戰場上兩軍對撞,每局開始佈好位置,設定好行走路徑,然後直接開撞,不要小看這行走路徑,能翻盤,因為攻防玩法主要體現在兵種克制和武將計謀上,兵種克制明顯,能預判到敵軍怎麼來的話該繞路就繞路,該截擊就截擊,祇要能正確撞上就是衝殺,而武將計謀的觸發條件很多,有湊人頭的、計數的、戰局首尾的,大部分是時空條件,比如糜竺6次計數後範圍落雷,你太早衝上去死了雷就落不成了,總的來說這是一個簡化操作強化策略的……就是三國志大戰。
蜀国阵营挺好用的,伏兵用庞统就行,哪边有智力属性低就放哪边,能稳定秒一个,缺点就是武力只有一点,有个角色会给武力最低的队友持续回血,基本上庞统稳吃这个buff,这个buff厉害的点就是攻城的时候,源源不断的回血,要是给简雍(也是伏兵,技能是攻城额外属性,第三局攻城好几倍伤害,看技能描述是+600%,大概是七倍的意思)就无敌了,糜芳的枪潮再生是个好技能,我蜀国阵营选的枪兵挺多的,尤其是残血回血另外增加战力的那些,基本上就是选了之后残血自己奶一口,枪潮再生再奶一口,只不过大多数情况都是奶量溢出,黄忠技能能多套一个全生命的盾,要是枪兵的这些回血也能以护盾形式存在基本就无敌了,目前我都是用蜀国阵营平推,幻影战快推完了,还有,用伏兵拦人的时候记得放一条线上,我因为往旁边放了点,结果被直接甩开了,伏兵追一会儿就不追了,城池掉了点血,无奈重打了一遍,别的没什么经验分享了。顺便问一下万能的网友,不知道为什么我左上角的红点就是点不掉,如果有兄弟知道怎么办的麻烦回我一下
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 405 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기대했는데 뭔가 아쉬운 느낌...
少见的纯策略三国游戏,全程自动战斗,胜负全看布局预判。武将立绘好看,跨势力羁绊联动很有意思,玩起来很考验思路。
教程有点长了 但是卡面都整的挺好 玩起来跟街机版差不多挺有内味 整个跳过动画选项吧 要不然真的好便秘
玩法很不错,三国题材的游戏本来就不好做,这个游戏还能做的怎么好玩,战旗加上肉鸽元素,越晚越爽
就是纯烧脑的自走棋策略游戏,加上国人都喜欢的三国题材,便宜耐玩非常的杀时间。
作为小品类策略游戏超出预期,兵种克制和计策还原街机手感。就是重复抽卡率太高,解锁新武将巨慢,建议先爬塔攒军师
虽然模式有好几种,但是目前看不是很平衡,一局能走多远比较看脸,多打打PVE积累吧,只能说熟练之后才能有较好的发展
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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