
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
竟然有諏訪部和伊藤靜
玩了几个小时 就卡在home page 进不去了。 商家也不fix!
BIG GAME.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 405 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun little autobattler :)
The game is super fun and it requires a lot more thought than it initially seems with 5 types of units mixing with 4 factions and various costs in units. The devs are also super cool and care a lot about the source material, as each character has a brief description of who the character is and what they're about, along with a lifespan if it is known, although the most accurate way to tell that they care about the source material is that they put Cao Cao in red like his banners are in the source material.
游戏还是不错,不过不能微操确实是遗憾,期待之后更新!
策略性极强,强推
気楽にお酒飲みながらできるのが良い。 本番は対人戦のモードができるようになってからかな。
兼具了策略性和娱乐性,是个很好的尝试,后续卡池深度增加的话,耐玩性也就大大加强了。
作为三国志系列衍生的创新型自走棋对战作品,《三国志BOND》也是把时下热门的自走棋玩法融和了肉鸽探索、卡牌羁绊等丰富要素,做出了十分独特的策略体系,不同于传统三国策略城建养成屯兵争霸的玩法,聚焦阵容搭配与临场博弈,不过目前游戏内容尚有不足,武将也稍微有些肝,适合喜欢自走棋策略玩法的部分玩家。 本作最大的核心特色,是随机肉鸽+固定羁绊的双重博弈体系,不同于主流的属性值系统,游戏采用双六棋盘式探索模式,每局对局的武将池、事件buff、地形效果完全随机,玩家无法照搬通用攻略,只能根据随机资源实时调整搭配。同时沿用经典的剪刀石头布式的兵种克制,也就是枪、骑、弓三种职业循环,再加上不同武将的技能特性,让每一次对战都破朔迷离,激情澎湃。 另外游戏的一大特色就是玩法轻量化,没有那些传统三国繁琐的关系运营,资源收集,发展内容等等,主打一个站前布置深度策略,战斗时全自动的,完全不需要操心。所以游戏操作核心集中在武将挑选、站位规划、羁绊凑齐与战术取舍上,体验是简单又爽快。 此外,游戏兼顾休闲与竞技双重属性。单人演武模式适合新手熟悉机制、打磨思路,排位和联机则可以满足“与人斗其乐无穷”的体验。但游戏的短板同样十分明显,目前内容短板尤为突出。单人模式体量单薄,通关流程较短,数小时即可体验完全部内容,重复游玩后期极易产生枯燥感。同时游戏存在明显的数值失衡问题,部分武将技能数值超标,平衡性不太好,大范围策略收益过高。 整体而言,还是很推荐的,毕竟这个性价比实在是不用多说,而且整体画风也十分优秀,说个爆的,光买这些原画都很赚。更不说他爽快简单的玩法体验,十分推荐。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.