
Craft a legendary deck and lead your troops to protect the Kingdom for the glory of the Han Dynasty in this fast-paced deck-building strategy roguelike. The Kingdom is on the verge of disaster against the Yellow Turbans rebellion, and only you – and your skills as a general – stand in their way!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏本身的玩法是很有意思的,题材也是我喜欢的三国,碰上打折入手,按理来说价格也很划算了。 但是!有两个大大的槽我真是不吐不快! 1、游戏的设定上,难度过于不合理! 最简单的初始难度,都让人不停地死掉,简直是过于劝退了。 至今为止,我玩了11个小时,打了6把。第1-5把是打的刘备阵营,之所以打了5把,你们懂的,前4把都死了,直到第5把才终于通关。然后第6把打的孙坚阵营,不出所料,又死了…… 如果一个游戏的难度分类是:极易、容易、普通、困难,而在极易这个难度就让人玩6把死5把,这真的就…… 如果要减少难度,其实可以有很方便的改动就能实现的,比如:可以像三国杀那种,手中牌每回合结束时可以保留几张(可以按难度来,比如极易的就可以保留2张、容易就可以保留1张之类的),或是给自己加的盾可以保留多几个回合(比如极易的可以保留3回合之类的),都可以大大降低难度,而让刚接触这个游戏的玩家不至于那么吐血。但是现在的这个游戏设计,那真不是玩家的问题,就是数据设计本身不合理! 2、BUG太让人无语! 我在第6把时,打到最后的董卓关卡,董卓召唤了2个小怪,我刚打死了一个小怪,忽然就整个画面卡死了,点结束回合也不行,点牌也点不动。于是我只好点系统的保存并退出,然后重新加载进来,结果……就发现……董卓身边换上了2个跟刚才不同的满血小怪!我那真叫一个吐血! 暂时不玩了。什么时候如果开发者改进了,我再回来改评论。
跑跑:我二弟天下無敵
有点上头的,一打开直接连着玩了四个小时,但是剧情内容有点少啊
"Great Potential, but Completely Undone by Game-Breaking Issues." Three Kingdom: The Journey immediately drew me in with its solid core mechanics and promising deckbuilding foundation. The gameplay flow feels smooth and strategic — it’s the kind of system that can easily get you hooked and eager for “just one more run.” On paper, it’s everything I look for in a roguelike deckbuilder. Unfortunately, that excitement quickly turned into frustration. Within my first hour, the game crashed twice. During a longer run, it completely stopped letting me proceed, effectively ending my session for good. For a game that relies so heavily on momentum and progression, these issues are devastating. The lack of polish doesn’t stop there. The UI feels clunky and disorganized, and there are no achievements — which feels like a missed opportunity for replayability. To make matters worse, I can’t refund it because I bought it as part of a bundle, meaning I’d have to lose access to another game just to return this one. Visually, the game is serviceable but underwhelming. The art direction doesn’t quite capture the personality or charm that similar indie deckbuilders manage to achieve. The sound design is also minimal, leaving the overall presentation feeling flat and unfinished. It’s a shame, because beneath all of these issues lies a genuinely fun and engaging system that could’ve stood among the better titles in the genre. If the developers fix the technical crashes and polish the overall experience, Three Kingdom: The Journey could easily become something special. But in its current state, it’s simply too broken to recommend.
好玩~有三國元素就是要給讚
国产卡牌游戏,卡牌不算多,有些枯燥。打折可以尝试
1
兵器护甲马匹这些不能直接解锁吗?还要完成指定条件才能解锁?有必要吗?肉鸽不必这样啊。花时间去肝这些东西,我是玩不下去了
只有刘备能玩玩,还不能存档,死了重头开始,呵呵。
its a good game w satisfying progression, maybe a little rough around the edges, worth a try if you like strategy games
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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