
Tactics algorithm RPG with a pop world view stretched out by the "Three Fairies of Light"! While Hoppin' & flappin' the world of quarter view, can the three fairies defeat Cirno by mastering "Tactics system"? Contrary to its pop appearance, it's a large-volume RPG with plenty of elements to play!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏虽然剧情玩法方面有不少可圈可点之处。但瑜不掩瑕,很多陈旧的设计比如大小地图方面的不便利性,选项读取的不便利性等达到了败坏游戏体验的程度,同时说好听点很多作者沉浸于自己艺术中的设计,只能说完全的充满恶意。哪怕鉴赏过相当多坨的设计情况对比下,也是相对大与有味的一坨。极其不推荐
I've never played a game so specific on the mechanics like this one. It's a really special game. From the outside, you see that this is a RPG, but you couldn't be more wrong about the genre. The first half to and hour, yeah, this could seem a typical turn-based (timed) RPG, with exploration, new moves, consumibles, etc. But once you advance up to the first boss and, somehow, defeat them, you start to realise this is no ordinary RPG. The tactics system is the cornerstone of the game, and it is heavily needed through the whole game, up to the breaking point on the post-game. You are required to comprehend your moveset, be able to modify and transform it tailoring the enemies you are going to oppose before the fight. The rock, paper, scissors is something you must think and prepare before fighting, specially against bosses, with equipment and buffs, debuffs, clears, objects use... everything planned out beforehand or you will not survive this game. It's a challenge that asks you to think and study all your available options prior to the fight, because sending all individual commands during the battle is impossible, thus, you make plans that organize the behavior of your units. One of your fairies is down? You should have in the tactics plan included a way to resucitate and apply heals to them so it gets done automatically without your input. In summary, I would classify this game as an RPG meets card building. Not in the sense of randomness, but in the preparation before the battle. Once you get in the motion of, (1) let's see what this enemy does and what's weak to, (2) let's see what do I have to go against it, and (3) win or try again changing the tactics plan, it gets really fun. Specially when you find ways of breaking the system, or so you may think.
三妖精がぴょこぴょこしててかわいい なお、クリア時間40~50時間ほど 【良い点】 かわいい あらかじめ決めた作戦に従って動くので意外と頭を使う いわゆるFF12のガンビットがあるため戦略を練る必要があってたのしい 【悪い点】 ワールドごとの敵の強さが大分違うので装備を取り逃がすと大変なことになる 序盤のドロップ品集めが大変
据说要六七十小时才能通关。虽然是还没通关,但实际体验下来感觉至少有八成时间都是花在刷刷刷上了(包括但不限于刷等级和刷材料),剩下两成是花在打BOSS和走迷宫,开宝箱上了(剧情部分除了教程基本只有打BOSS时才会有,个人感觉对于这个体量的游戏来说太少了点)。如果你能忍受这种无聊的刷刷刷过程(主要是一旦卡关就得花至少几十分钟去刷级和刷材料才能打过,要不然你属性不够前期很难打)那倒可以买来一试。(顺带一提,经本人测试,这个游戏有一定的防作弊机制,除了金钱以外的值要么加密了,搜不到:要么有一个专门的核定值,每操作一次就会核定一次你的数值,如果数值异常就会强制同步成核定值)
编程式的战斗但是战斗中有很多不稳定的因素,暴击和概率异常抵抗,还有转阶段换对策没有针对性的效果,根据 敌方/友方 状态对 友方/敌方 施加状态又不执行。 亚空间这种路径混乱和碰运角纯二选一碰运气还要连走十几次成功的还是太逆天了,亚空间纯靠到处爬和碰运角纯废时间完全重复操作甚至还不是很方便,这要是按住一个键流口水自动扣费我都不说什么,千分之一的概率跑到底,诗人啊,没作弊道具能玩?! 另外就是初见boss战斗走不了,也就是说带的装备要是不合机制就直接睡觉,即使挑战前可以靠等级优势弥补,要针对抗性的前期和摘不下戒指的中期就很明显。后面还有一些要手操难以对轴的,有些运气不好就会刮半天一波齐射重来,以及阶段变化较大也无法自动调节战斗流程又长的,另外就是速度差和伤害浮动导致的根据回合和次数的条件变得很头疼。 很多地方都能感觉到有不少考量,但是碰运角纯概率低和亚空间这种不是正常分布的地图还是免了,或者去看简单好抄或者摆完挂机的攻略。
好玩,但流程很长,可收集的东西非常多,可以编程的作战策略我很喜欢 不过这游戏并不休闲,战斗比较硬核,有几个解密流程很长而且折磨,所以如果只是奔着三妖精去的休闲玩家要考虑一下
游戏有很多缺点,存档限制、地图设计、反复的流程等等,但是,它依然是一款玩了绝对不亏的游戏,喜欢RPG游戏类型的一定要尝试下。
游戏很好玩,容易上头,但在妹红那卡关了,有没有大佬知道“完美的球体”这个素材怎么搞,不给备用升级根本打不下去了,好像看看后面的关卡长什么样啊
如果有玩過final fantasy 12的話應該會對系統很熟悉 遊戲是JRPG 但是進入戰鬥之後玩家要做的不是一次一次的下指令 而是事先擬定好作戰策略 讓三個腳色在什麼樣的情況下自動去執行什麼樣的動作 當然在戰鬥中都可以隨時暫停去變更每個腳色的作戰策略 遊戲整個主線故事完結的流程個人覺得不太有很刻意的去戰鬥提升等級 但是裝備必須要準備到盡可能最好 打完隱藏頭目和故事結束之後額外的頭目是蠻有成就感的 真正比較讓人興致消失很快的是故事結束後的部分 故事結束之後玩家可以回去跟所有頭目再進行限制玩家等級的戰鬥 戰鬥勝利可以讓玩家等級上限增加 但是原本等級上限100之內的能力成長相當有感 超過等級100之後只會增加相當少量的速度數值 其他能力完全不會再成長 感覺就少了培養腳色的感覺 另外有個成就要是不知道某種機關不能使用的話要解成就基本上要開另一個新遊戲的存檔重打...
游戏机制我挺喜欢的,编程式的战斗感觉很新奇。编写出合适的作战策略打败不同boss也是挺有满足感的。 地图的话毫无疑问亚空间是史,感觉晕头转向的。 另一个不太喜欢的就是地狱,感觉挺单调的尤其是后面几段,而且也没啥好探索的东西,小怪打起来也难受。 挺多人不太喜欢的竹林我倒是觉得还好,挺有趣的。 另外刷等级的话打二战河童比较方便,主要是好挂机,中途改一下策略就好(虽然如果编写的好的话应该这一步也是能省略的),掉的经验也多,总比不停切地图刷钛金史莱姆好多了(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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