
Tactics algorithm RPG with a pop world view stretched out by the "Three Fairies of Light"! While Hoppin' & flappin' the world of quarter view, can the three fairies defeat Cirno by mastering "Tactics system"? Contrary to its pop appearance, it's a large-volume RPG with plenty of elements to play!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is good!
还没打完,刚出新手村,作为刷级大王目前感觉还好 但是这游戏关于自动编程战斗的指引严重不足,就这样,关于这点我无话可说 我希望后面不要再有和竹林一样的扫码陷阱图了,后面打了继续回来改评测
如果你喜欢吃什么真女神转生3之类的史 请务必尝试这个游戏 全称三妖精的南北不分迷路踩坑见人就打坐牢大作战 在可爱的外表下隐藏着吃人的内核的妖怪级游戏 中期地图解谜和宝箱收集简直是地狱 一些boss初见杀问题不大,这种还挺好玩 但是有几个反复调行动刷脸过的真的难绷 还有几个低等级再战纯挂机刮痧的 老板娘开两晚店了才刮完简直意义不明 多亏了这个游戏我现在看到青蛙帽子就害怕 守矢神社信仰-1-1-1-1-1-1 打完诹访子二战实在懒得去刷级了 也懒得再开个档走沼泽 把剩下几个成就++出来就这样了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款披着东方同人的外衣,内核极其硬核的编程策略式RPG。冷门小众但是体量极其庞大。 本游戏看似轻松胡闹的剧情故事下,藏着相当独特的作战策略系统。编程规划能力直接影响战斗效率,是区别于其他传统RPG的亮点。此外,游戏采用了独特的斜角方格跳跃的移动模式,游戏围绕跳跃的机制,衍生出了大量的解密,隐藏宝箱,隐藏道路等。游戏主要乐趣在于理解对手战术,针对性编写克制敌人的策略以战胜敌人,以及探索围绕跳跃机制展开,隐藏内容丰富的广大世界。 本游戏可收集内容极多,考验探索,解密,逻辑推演,战术规划等能力,门槛较高。但如果能接受本游戏美术粗糙等弱点,享受编写策略与探索的乐趣,这款游戏能带来不错的长线游玩体验。小众硬核赛道不可多得的特色作品。本游戏全流程约50小时,推荐愿意投入时间收集养成的喜爱策略RPG的玩家游玩。
除开作为招牌的指令编程程序化战斗外这个游戏基本上都是些很恶意的设计。尤其是地图设计,就算没玩过这个游戏的多半也听说过竹林和亚空间的“大名”,地图设计的很刻意同时各种小游戏也是非常恶心人,如果没有经典rpg的游玩经验那就非常不建议直接购买此游戏,否则肯定吃灰。而且它甚至只有七首改编曲,对于一个基本剧情流程至少50小时起步的准大型rpg来说这也太少了。 但是算有这些很明显的挑人点,三蹦子也是一个非常好玩的游戏,其专注于编程战斗核心,整体设计相当轻量化的同时战斗深度也是足够有意思,针对怪物的特性分配指令,某种程度上来说这其实是一个披着atbRPG的皮的策略解谜游戏;地图虽然石,但是也难掩其探索体验的优秀(这并不矛盾)。同时本身故事与画风也是很令人舒适,可爱就足以让人忽略其大部分问题了(?)了。 (另外不要学商店页面的手操打雪原自机组……)
三妖精可爱,游戏设计思路挺不错,视角问题习惯之后也还好,就是没有steam云存档这个就有点难受了。。。因为我经常在pc和steamdeck互相切换着玩所以希望改善这一点。。
好玩,但烧脑
竹林雙兔打前先扣300血,睡眠和封招輪流渡 要怎樣玩?
boing boing zoop zoop
游戏有很多缺点,存档限制、地图设计、反复的流程等等,但是,它依然是一款玩了绝对不亏的游戏,喜欢RPG游戏类型的一定要尝试下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $767.5K | 607 | 99% | $24.49 | |
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| $278.7K | 1.2K | 96% | $6.99 | |
| $272K | 701 | 93% | $17.99 | |
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| $85.8K | 1.2K | 97% | $4.19 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $60.1K | 574 | 72% | $5.24 | |
| $60.1K | 543 | 44% | $4.99 | |
| $60.1K | 83 | 75% | $9.99 | |
| $60.1K | 571 | 75% | $5.99 | |
| $60.1K | 356 | 79% | $9.99 | |
| $60.1K | 162 | 78% | $8.99 |