
Play as an infamous mercenary known as "The Crow" in a decayed and corrupt world, find your way out of chains and get paid for your contract, in this enthralling Action-RPG with high production values.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun little RPG maker title, with some actually decent storylines. Comparisons have been made to this being a tiny 2D version of the Witcher, which is true insofar you are a mercenary hunting down mysteries and dangerous monsters. The script was a bit better than the standard RPG maker fare, I even found myself laughing a few times and feeling very moved by the conclusion of the story. I found some spelling errors and the game's real-time combat hit detection to be slightly wonky, but never enough to affect my enjoyment. If you're on the fence and want a fun little RPG with interesting sidequests I'd grab this one, especially on sale!
Nice game, definitely a bit short, but i know how much work making even a short game like this requires. You can feel it's a labor of love. World is full of events and great to explore. Nice implement of MA Quest Journal. Maybe a little bit too much "default" RPGMaker stuff left in for my taste (like that annoying walking sound effect which doesn't sound like walking at all). But every part that was different than usual, like combat system or map of the area was a nice addition.
que jogo bom, eu comecei no meme por causa que o nome do prota é o mesmo do meu personagem de rpg Thorne e comecei e amei desde o combate até a lore tudo é bom
[h1]Súmate al viaje agridulce de 'Thorne - Death Merchants'[/h1] [h2]Resumen[/h2] Bueno, bueno, bueno, aquí estamos con otro juego indie que intenta robarte el corazón (y parte de tu billetera): 'Thorne - Death Merchants'. Un título oscuro y enigmático que promete más misterio que un episodio de \Twin Peaks\ en una noche tormentosa. [h2]Aspectos importantes e interesantes[/h2] Lo primero que salta a la vista es que está diseñado para practicar ese amor odio que tenemos como jugadores: personajes locuaces, toneladas de clics, y una historia que trata de enredarte como spaghetti en tenedor. La jugabilidad tiene ese dulce sabor de los días de arcade, mezclado con puzles que harían sudar hasta a Einstein bajo presión. [h2]Aspectos por mejorar[/h2] No todo es un camino de rosas, claro. Los gráficos podrían hacer que te sientas en una máquina del tiempo, no precisamente hacia el futuro. Además, me atrevo a decir que algunos diálogos son más rígidos que un maniquí de tienda en rebajas. Y sí, esos bugs podrían considerarse como \extras no deseados\ pero ¿quién no tiene unos cuantos insectos en casa? [h2]Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Entretenida pero con espacio para pulirse como una piedra preciosa[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Desafiante pero a veces tan predecible como un chiste de papá[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para mantenerte atado, no tanto para pedirte matrimonio[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Vamos, artistas ¿qué pasó aquí? ¡Los '90 llamaron y quieren sus pixeles de vuelta![/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Engancha más que una novela barata en viaje largo[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Suficientemente oscura para no querer apagar las luces[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Bien, pero no esperes un show de luces en Las Vegas[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Pega más que algunas bandas sonoras de telenovelas[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Algunas tan dramáticas que podrían ganar un Oscar en otra vida[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Hacen un esfuerzo real, pero aún parece un buffet sin suficiente variedad[/td][/tr] [tr][td]Total Puntuaciones[/td][td]66[/td][td]Pasable, como esa salsa de tu tía en las reuniones familiares[/td][/tr] [/table] [h2]Recomendación de compra[/h2] [table][tr][td]Compralo con descuento[/td][/tr][/table] En resumen, 'Thorne - Death Merchants' es el ejemplo perfecto de o juzgues un libro por su portada\ (o en este caso, no juzgues un juego por sus gráficos iniciales). Si te sobra algo de cambio y amas un reto con sabor a nostalgia, ¿por qué no? Con un descuentico, claro está. ¡Dale una oportunidad, pero no esperes que te cambie la vida!
Игра хорошая, рекомендую... Бои интересные, сюжет очень хороший, геймплей лучше чем у других игр данного жанра. Я не сильно увлекался дополнительными квестами и шёл чисто по главной сюжетной линии, изза этого прошёл игру достаточно быстро и увлекательно. В начале я не сильно вникал в сюжет и изза этого долго тупил(где то час всего), но потом поискав гайд смог начать продвигаться и решил всё таки читать этот английский текст. Купил игру по скидке, очень дешёвая она, кому не жалко 100 рублей(или сколько она там) можете купить и получить часов так 5 приятного опыта.
<3
excelente
Score : 45/100 (my fav games are over 9000) " a cool little game but beware adventurer... it's far away from the turn-by-turn RPG we're accustomed to. You need to hit and evade and hit again in an RPG-maker limited interface. At first, I found my character stuck in closed-space and dying as a farmer who would have had the best of ideas as to use napalm to get rid of autumn leaves." "Joke aside, the gameplay isn't so enjoyable but the true good point of this game is the story-telling, even though the game design is an hassle too. For a little short game, it was ok though. Pros : > nice dialogues. The team must have played some role-playing game in real life (different characters types, nice rythm in the scenario but not perfect) > nice try with the non static gameplay but turn-based RPG would have been more immersive as Eragon on GBA for example. It's even more important in this game that was story-oriented. > nice portrait (even if 5 characters only got them) Cons : > not a big bestiary. There is a lack of monsters and items description. Even though you need some to accomplish quests. Several of these are even equipment types and not key-elements types, so you can "without-knowing" sell them. > the hassle of this pet bonus implementation. Your pet can find things but only on certain maps (trophee quest) and you need to go all the way to each tiles to find some bonus items that do...nothing. > as for the last boss, I was just bashing 4 times my firebal..."molotov" ? cause' your mana regen is stopped in this game when your in a fight. So, the immersive RPG is killed by a seemingless QTE. Imagine a warrior fighting a wolf but going to its inventory 2 times, drinking potions and constantly throwing Molotov to a werewolf right next to him ? Well, that's it. > dialogues were cut from time to time and the info was on the second pannel, cuting immersive progress. > the climax was... dumb as a rock who threw itself in a pond as to think it could suicide itself. Story-telling was good but you cannot make a good story only on good dialogues. There was no off-voice, narrative panel and the viewpoint was only on the hero. Killing the epicness. The lone hero was an abort-baby. > 2 success have got a bug and despite the online soluce, I couldn't get them. > cause yes, I needed to check on suceess as it is impossible for you to accomplish some of the success. In the end, a positive score for the benevolent behaviour of the dev and cool try but well, I you're on a project, render it perfect. NB : my english sucks, I'm french. :3
trash
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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