
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
War.
Recuerdo de vietnam
This War of Mine is not about winning a war. It's about surviving one more night. Instead of playing a soldier, you control ordinary civilians trapped in a city under siege. Every decision feels important: who gets food, who risks scavenging after dark, whether to help strangers, and how much of your humanity you're willing to sacrifice to survive. The survival mechanics are simple to understand but emotionally brutal. Hunger, illness, depression, exhaustion, and constant shortages turn even small victories into meaningful achievements. Finding medicine for a sick survivor can feel more satisfying than winning an entire battle in most games. The atmosphere is exceptional. The hand-drawn art style, haunting soundtrack, and bleak stories create a sense of desperation that few games manage to achieve. The added content in Final Cut further expands the experience with new stories, locations, and visual improvements. It can be repetitive after many playthroughs, and the difficulty can sometimes feel unforgiving. That's also part of what makes the game so effective: survival is never guaranteed. I began trying to optimize resources. I ended up questioning my moral compass because someone had canned food and I didn't.
There's so much to say about this game and I don't believe I can ever put into words how great this game is and how much i love it. The brutality and sheer realness of this game is like no other, its like fallout shelter woke up and drank whiskey with a cigarette. This is the only game of this genre that has little to no story and will still make you feel bad for losing a character or separating a child from a parent. There's a plethora of stuff to do in this game as there is. but i would much rather give this company $60 for a sequel than all these crappy triple A game studios. They also donate to charity! ( I own this game on all 4 of my consoles ) its seriously one of the best games ever.
Роман вспылчивый гандон
Nao esperava muito de This war of mine, mas o jogo me envolveu de uma forma que me peguei jogando horas e horas. Gostei das dinamicas e do clima tenso de sobrevivencia. Gostaria que houvesse mais formas de interaca possivel entre os personagens dentro da casa, mais possibilidades de dialogos para enriquecer e aprofundar os personagens e seu passado. No mais, excelente jogo.
人性与管理的考验,真希望不要有战争的来临。因为会比游戏残酷100倍。我现在试着用最黑暗的玩法去渡过战争。
Good game, I loved robbing the old people!
太苦痛了玩着。那物资吧,不抢我自己人要完蛋;抢了吧,那老人活不了。那咋办?
atmosphere, visual, concept all fine but a single raid around 8th day ruins everything, with no chance of recovery, repeatedly for all three runs. a fully informed perfect preparation may prevent this, but then what's the point of playing it?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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