
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Роман вспылчивый гандон
Can't say it's bad, but I don't think it's for me - the combination of slow pace and high stakes is not something I like. Some things are unrealistic enough to pull me out of the game: you cannot scavenge with more than one person, making bandages requires pure alcohol and herbs, you cannot disassemble large furniture to make fuel, you cannot boil water to purify it. Also the controls - mouse drags move the screen but clicks direct the characters, so it's way to easy to accidentally send a person somewhere while scrolling the map. Some actions take away your characters for the whole day, even when the description sounds easy. And so on.
Игра "This War Of Mine" - это шикарный коктейль атмосферы, элементов выживания, стратегии и менеджмента. Отдельно порадовала вариативность прохождения игры за разных персонажей, ибо здесь работает система рандома. Обогатили игру дополнения, которые увеличили количество локаций и сюжетных героев. Небольшое количество багов, конечно, порой выбивают из колеи. Так, например, когда вы начнете улучшать верстак, но прервете процесс, нажав на крестик, он просто исчезнет. И делай ты с этим что хочешь. Да, порой с этого копчик припекает, но заглаживает вину отлично переданная атмосфера и приятный, комфортный геймплей. В общем, категорически рекомендую. 10 поломанных верстаков из 10.
this game is probably one of my favorites. It got me on the edge of the chair. I play this with my GF and we are just obsess with the lore.
第一次玩《这是我的战争》,已经是十年前了。 那时候还在上大学,是弟弟推荐给我的。当时玩的还是盗版。 刚开始几乎什么都不会,交易不会、建设不会、探索也没有经验。每天都在想办法让角色活下去:饿了怎么办,生病怎么办,冬天怎么办,今晚又该派谁出去。 也正因为不会玩,经常一个剧本还没结束,就已经有角色先一步离开了。我总会心痛很久,然后默默重新开档。 前段时间,我又重新下载了手机版。一边查攻略,一边慢慢摸索游戏机制,才真正开始理解这个游戏。后来陆续通关了几个剧本,反而越玩越上瘾。最后又在 Steam 上补票买了完全版。 Steam 版最让我喜欢的是自定义剧本和丰富的 Mod。可以根据自己的想法调整难度、人物和剧情,让这款已经发售很多年的游戏依然保持很高的可玩性。 直到现在,我还清楚地记得第一次做出的那个选择。 那天角色已经饿得不行,我去了老爷爷和老奶奶家。当时并不知道偷窃会带来什么后果,只觉得必须活下去,于是拿走了他们的物资。 回到避难所后,角色一直处于低落状态。而我的心情,也跟着沉了下来。 后来再次回到那里,老人已经不见了。 游戏没有用很长的剧情去谴责你,只是通过角色的情绪和那个空荡荡的房间,让你自己去体会发生了什么。从那以后,不管物资多紧张,我都不会再去偷他们的东西。遇到能够帮助的人,也都会尽量伸出援手。 这是很多战争游戏没有带给我的体验。 玩过不少 FPS,也玩过很多以战争为背景的游戏,大多数时候,我们都是那个决定战局的人,甚至会产生一种自己能够掌控一切的错觉。 而《这是我的战争》换了一个完全不同的视角。 这里没有英雄,没有拯救世界,也没有激昂的胜利。你只是一个普通人,在战争中努力活过今天,再想办法活到明天。真正让人难受的,不是敌人的子弹,而是每天都要在善良、生存和道德之间做出选择。 当然,玩得久了之后,游戏机制也会逐渐被摸透。后期种菜、交易、囤物资,慢慢就会进入稳定循环,挑战性会下降一些。 但这并没有影响我对它的评价。 十年前,它让我第一次感受到战争并不仅仅属于士兵,也属于那些努力活下去的普通人;十年后再次回到这个游戏,它依然能够让我记住当初做出的那些选择。 对我来说,《这是我的战争》不仅是一款游戏,也是我游戏经历里最难忘的一段回忆。 最后,希望世界和平。
There's so much to say about this game and I don't believe I can ever put into words how great this game is and how much i love it. The brutality and sheer realness of this game is like no other, its like fallout shelter woke up and drank whiskey with a cigarette. This is the only game of this genre that has little to no story and will still make you feel bad for losing a character or separating a child from a parent. There's a plethora of stuff to do in this game as there is. but i would much rather give this company $60 for a sequel than all these crappy triple A game studios. They also donate to charity! ( I own this game on all 4 of my consoles ) its seriously one of the best games ever.
This War of Mine is not about winning a war. It's about surviving one more night. Instead of playing a soldier, you control ordinary civilians trapped in a city under siege. Every decision feels important: who gets food, who risks scavenging after dark, whether to help strangers, and how much of your humanity you're willing to sacrifice to survive. The survival mechanics are simple to understand but emotionally brutal. Hunger, illness, depression, exhaustion, and constant shortages turn even small victories into meaningful achievements. Finding medicine for a sick survivor can feel more satisfying than winning an entire battle in most games. The atmosphere is exceptional. The hand-drawn art style, haunting soundtrack, and bleak stories create a sense of desperation that few games manage to achieve. The added content in Final Cut further expands the experience with new stories, locations, and visual improvements. It can be repetitive after many playthroughs, and the difficulty can sometimes feel unforgiving. That's also part of what makes the game so effective: survival is never guaranteed. I began trying to optimize resources. I ended up questioning my moral compass because someone had canned food and I didn't.
War.
Nao esperava muito de This war of mine, mas o jogo me envolveu de uma forma que me peguei jogando horas e horas. Gostei das dinamicas e do clima tenso de sobrevivencia. Gostaria que houvesse mais formas de interaca possivel entre os personagens dentro da casa, mais possibilidades de dialogos para enriquecer e aprofundar os personagens e seu passado. No mais, excelente jogo.
人性与管理的考验,真希望不要有战争的来临。因为会比游戏残酷100倍。我现在试着用最黑暗的玩法去渡过战争。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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