
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.14/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pomysł na grę całkiem dobry bronimy swojej ziemi jako wódz indiański, coś co wielu ludzi z regionu europy środkowo wschodniej może się utożsamić, Wykonanie może być choć brakowało częstszych aktualizacji (naprawy bugów, urozmaicenie rozrywki itp.) Atmosfera całej gry mi się bardzo podoba spędziłem w niej obecnie ponad 200 h, i nie żałuje spędzonych pieniędzy. Niestety nie mogę polecić gry, firma która ją stworzyła, Game Labs, już nie istnieje a prawa do gry zakupiła Stillfront, wydawca który ewidentnie nie ma zamiaru utrzymać tej gry, Prócz braku kontaktu z nimi zaczęli wyłączać obiecanych elementóe gry, np, Jeżeli kupisz DLC do gry to nie możesz mieć dostępu do jego zawartości, a część funkcji w głównej grze jak online schowek, chat, czy handel z innymi graczami jest nie dostępny, Chciałbym móc zmienić recnezje i dać pozytywną ale póki co wygląda na to że dni gry są policzone.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чи є в цій грі кінець я зайняв 100 відсотків територій і що дальші потрібно робити?
Ce jeu est génial, vraiment dur au début le temps de prendre ses marques mais après c'est un régal! Les parties personnalisable sont top, l'histoire, le visuel, les compétences lié au village et même le coté talents. Petit plus avec la partie social.
Купив, спробував, повернув. Грати в це лайно не можливо, оптимізації немає зовсім. Хоча ідея цікава. Український розробник, але чомусь немає української озвучки, це дало б хороший плюс, але цю гру робили для анломовних гравців насамперед, ніж для українців.
Underrated game. I found it very immersive and loved the open ended sandbox world approach. There's no flashy AAA quests and cinematics or anything like that. Essentially you make your own adventures based on whatever your current needs or goals are. Annex tribes, build up your villages, equip your warriors.. conquer and loot the foreigner's settlements.. command your warriors to do the gathering of resource, looting, or even send them off to attack a settlement autonomously or group up with you and give them simple commands. A first/third person game, with RTS aspects. I had fun using stealth approaches, and it very much reminded me of games from back in the day like the Tenchu series on Ps2 and 360, and the music reminded me of "way of the samurai". With that being said, I think they missed the mark on that horizon.. not enough variety in the way you assassinate npcs. With a bit more omph it would of kept it fresher for longer. The start can be rough and there is a bit of a learning curve. Once you figure things out, it can be rewarding. Great value if you catch it on sale. Still worth a try at full price.. just keep in mind it's an indie title.
This Land Is My Land to gra z ogromnym potencjałem, który niestety w dużej mierze został zmarnowany. Mimo upływu kilku lat od premiery, tytuł wciąż boryka się z poważnymi problemami technicznymi. Najbardziej irytującym z nich jest praca kamery – potrafi skakać w najmniej odpowiednich momentach, psując immersję i utrudniając rozgrywkę. Do tego dochodzą częste problemy z łączeniem się z serwerami gry, które miały zapewniać dodatkowe atrakcje i rozszerzenia rozgrywki. W praktyce jednak często kończy się to frustracją i koniecznością ponownego uruchamiania gry lub oczekiwania w nieskończoność. Sama idea – wcielenie się w wodza plemienia rdzennych mieszkańców Ameryki walczącego o przetrwanie i wolność w brutalnym świecie kolonizacji – jest świeża i godna pochwały. Gra oferuje ciekawe mechaniki przetrwania, prowadzenia partyzanckiej walki i zarządzania obozem, które potrafią wciągnąć. Niestety, niedopracowanie i brak wsparcia ze strony twórców skutecznie odbierają przyjemność z zabawy. Największym problemem pozostaje jednak cena. Jak na projekt, który wygląda na porzucony i nie otrzymuje istotnych aktualizacji ani poprawek, koszt gry jest zdecydowanie za wysoki. Gdyby była sprzedawana za ułamek obecnej ceny, można by ją polecić jako ciekawostkę dla fanów gier z otwartym światem i nietypową tematyką. Obecnie jednak trudno ją uznać za wartą swojej ceny. Ocena: 4/10 Gra z duszą, ale pogrzebana pod ciężarem własnych błędów i zaniedbań twórców.
Its a nice concept and definetly enjoyable enough for the price. that is the tl:dr version there are some downsides though that will end up on ragequitting, playing it again some time later, then ragequitting again: - sometimes you have a map where you cannot reach what you want to reach because of a long mountain chain in the way. Every map is random. Hint: store the map seed before every game and remember wich ones are doable - fast travel takes about 6-10x longer then regular travel. Rough estimate. had an ato travel say its 6 hours, on very long game time scale it would take me 4 minutes. Also auto travel sometimes walks you 2 kilometers away from target, then into a mountain and then stuck on "recalculating route". this failure of pathfinding is also the case your your tribesmen. - in the game, foxes can kill a full war party of heavily armed tribesmen without your tribesmen firing back. In a few occaisions i noticed it was just 1 fox. war parties, patrols and gatheres only fire on enemy humans, not on animals < this is a big problem. the whole point of the game is grow your tribe members so having 12 of em die by 1 fox is annoying. - another point about creature spawning, there seems to be a max creatures per "tile" situation. And somehow useless deer take up all the space. So to kill that one single pesky fox that murderes your tribe you need to clear out all the deer in the area first, but wait theres more: after killing all the 20 deer, 10 more respawn. Finally you get that fox respawn, kill it, only to notice the foxes spawn isnt gone yet. I spend 3/4 of my time hunting foxes in some games only to be abe to activate my tribe (have it gather and produce stuff), even with meattraps this same problem persists. - the left or right side pov can make aiming rolls and stun a but fiddly. youll get used to it but take it into account. Even after getting used to it it isnt optimal....You cannot walk in a straight line literally. - you have to "guess" what name doesnt completely mess up your stats. first game you are probably trying out 20-30 names before you find a relatively decent one. and clicking trough 10 symbols per name. (Hint: go for health and carry weight, i got it to +450 health 90 carry weight) - You cannot completely chill and mess around. the enemy will increase in strength over time and if you dont get them back enough they will swarm you. So yeah, annoying unpassable or very long mountain chains are rlly annoying there. You have to stop the railroad and the "town name" expansion quite fast to be able to relax. - poisoning food or planting explosives is quite useless. By the time you can walk that far into their base you can just stealth kill em anyway. but doing kills instead of intimidate makes them more aware of you and this means you have less stealth. So you have to intimidate, always. This reduces the game to stealth and intimidate. meaning pres c, press w and shift, space bar when you are close, f for stun, wait till they are done talking for the intell on possible blueprints, rinse and repeat. This is it. This is the game after many hours. You chase invisible foxes that wont spawn and intimidate camps of invaders. Once you get to that point you heave reached your money's worth. it hasnt changed over the last year.
harika açık dünya
Compre el juego un día antes de que dejasen de funcionar sus servidores sociales, en si el juego tiene muchos bugs y sin la ayuda de los servicios online no merece el sufrimiento
Super Spiel man fühlt sich in der Zeit zurückversetzt
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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