
This is Interesting is a psychological horror mystery based game with roguelite elements. You are being watched, and you aren't really sure why. Delve through the depths of memory to uncover the mystery behind the gray purgatory you find yourself in.
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This is Interesting is a psychological horror narrative based game with roguelite elements. You are being watched, and you aren't really sure why. Delve through the depths of memory to uncover the mystery behind the gray purgatory you find yourself in.

Knowledge-based progression
While each run of the game will differ, the true progression of the story comes from knowledge gained in previous runs. Only by gathering all of this knowledge can you actually see where the ending of this tale lies.

Hidden Stats
Your decisions are tracked throughout the game via stats, and these stats drastically alter the way the game can end. You'll have to experiment with every type of choice in order to see everything the story has to offer.

Immersive Sound
Featuring a custom soundtrack and uneasy ambience, you'll never feel quite safe roaming the halls of this prison.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a great experience. The game revolves around doing runs and learning information to get different endings. It strikes a nice balance between having you discover things yourself and giving direct hints on what to do next. Generally speaking, whenever I had a lead I wanted to try, the execution was pleasantly straightforward. Outside of minor events / dialogue, I don't think there's any randomness for the main tasks of your runs. The experience is a bit short, but it felt engaging the entire time.
This is up there with one of my favorite rpg maker games, did not expect to find a little gem like this. Very weird, inventive and i liked figuring out what effects what. i'm on my 3rd pass rn and i already am having alot of fun for 7 dollars seems like robbery. i beat rock paper scissors first try. the 3d audio bits were freaky and really cool. i deff recommend this
It's a decently fun game and finding out what stats do was actually interesting, the humor is also pretty solid. However, the game becomes rather tedious as you go around for the 10th time trying to minmax said stats doing same things.
Neat.
This is Interesting But is it as interesting as a reverse chainsaw into Quentin hiding in a corner? Tough call.
huh. this really [i]was[/i] interesting.
This is Interesting, developed and published by Scott Jund, is a psychological horror experience that deliberately resists straightforward explanation, choosing instead to immerse the player in a strange, looping environment where understanding is something you earn rather than something you’re given. It presents itself less as a traditional game and more as an unfolding experiment, where your role is not just to progress, but to observe, question, and slowly piece together what is actually happening beneath the surface. The structure is built around short, repeatable runs that initially feel disconnected, even aimless. There are objectives, but they are often vague, and the game rarely explains its systems in a direct way. Instead, it encourages players to learn through repetition and observation. With each attempt, small details begin to stand out—patterns in behavior, changes in the environment, subtle differences in outcomes—that gradually form a clearer picture. Progression is not tied to upgrades or traditional milestones, but to the accumulation of knowledge. The more you understand, the more control you gain over the experience. Gameplay blends exploration with light puzzle elements, though neither is presented in a conventional way. Tasks may seem simple on the surface, but the context surrounding them introduces uncertainty. There is a constant feeling that your actions are being monitored or recorded, that even minor decisions might have consequences that only reveal themselves later. This creates a unique kind of tension, one that doesn’t rely on immediate danger but instead builds through the awareness that you are part of a system you don’t fully understand. The result is an experience that feels quietly unsettling, even during moments when nothing overtly threatening is happening. The narrative approach is intentionally fragmented. Rather than delivering a clear storyline, the game offers pieces—environmental clues, recurring elements, and subtle shifts in tone—that players must interpret on their own. It avoids explicit exposition, allowing meaning to emerge gradually through repeated exposure and careful attention. This method can be deeply engaging for players who enjoy uncovering hidden layers and forming their own interpretations, but it can also feel disorienting, particularly in the early stages when the lack of clarity is most pronounced. Atmosphere is one of the game’s strongest aspects. The visual design is minimal and subdued, often presenting environments that feel empty, artificial, or incomplete. This simplicity works in its favor, creating a sense of isolation and unease that permeates every moment. Sound design plays a significant role as well, using ambient noise and subtle cues to reinforce tension without relying heavily on sudden shocks. The horror here is not loud or aggressive; it’s slow, creeping, and psychological, building discomfort through suggestion rather than spectacle. The inclusion of roguelite elements adds an extra layer of unpredictability. Each run can introduce slight variations, preventing the experience from becoming entirely predictable and encouraging players to remain attentive. However, these elements are secondary to the game’s core focus on discovery and interpretation. They serve to support the central idea rather than define it, ensuring that the emphasis remains on understanding the system rather than mastering a set of mechanics. At the same time, the game’s design choices can be divisive. Its reliance on ambiguity and repetition means that the early experience may feel directionless, and not all players will find the process of gradual discovery rewarding. The minimalist presentation, while effective for atmosphere, can also feel sparse, and the lack of clear feedback may lead to moments of uncertainty about whether progress is being made. These aspects are intentional, but they require a certain level of patience and curiosity to fully appreciate. Ultimately, This is Interesting stands out as a focused and experimental piece of interactive design that prioritizes mood, interpretation, and player-driven discovery. It doesn’t aim to provide immediate satisfaction or clear answers, instead offering an experience that becomes more compelling the deeper you engage with it. For those willing to embrace its unconventional structure and explore its layers, it delivers a uniquely unsettling journey that lingers beyond the screen. Rating: 8/10
It's a fun puzzle game filled with constant "Aha"-moments. It felt incredibly rewarding. I even found myself stuck in a loop! I thoroughly enjoyed it. Well done!
W game
This game taught me that fishing is evil.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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