
In this game, you follow an eternal being who got bored in heaven and tries to make their way back into the world of the living. To return to earth it has to pass the path of trials... a path filled with traps, difficult jumps, and hidden secrets. A unique philosophical platformer awaits you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 51reviews | 92% | — | $15.8K |
| $6.99 | 25ratings | 42% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“... I understand where I came from, but I don't understand where I'm going ...” Actually, it's a philosophical game ;)
An ordinary, well-stylized runner on unusual worlds, I would even say on the mosaics of various worlds. Good soundtrack, but I want more variety. I would like to see more game mechanics for a more spectacular movement around the world.
La musique style Vaporwave est très cool et planante... mais pour le reste, dans le style fps parcours, je vois pas comment je pourrais vous le recommander, surtout quand on a joué à "Neon White" qui est surement la référence actuelle... Graphiquement c'est sans plus, et le gameplay se résume à un saut(lent en plus!) + power up double saut(youpi!), et les niveaux bien que paraissant ouverts par leur panorama, sont dans la pratique d'une grande linéarité... Enfin pour résumer: allez ailleurs, c'est vraiment pas ouf!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From Heaven To Earth - это прекрасный и несложный платформер для расслабления) Плюсы: +Невероятно красивые миры +Плавный, быстрый и простой гейминг +Отличная оптимизировация (тут даже есть настройки графики) +Присутствуют секреты и доля сюжета +Куча уровней и миров Минусы: -Некторые пропы не имеют коллизии -Всего один саундтрек Итог: 8/10 (Цену бы поменшье и стараний побольше, было бы 10/10, но это всего лишь поделка на unity)
The idea of the developers is insanely cool! In this game u are playing for a being that is not from the real world of people, not from our planet, not from thr Earth. It is from the Heaven, it wants to get back to the Earth. As I think, this being was also living on the Earth, but it died. Eventually, our main character began to miss these sensations of a mortal creature on earth. Have never seen smth like this, big respect to devs - it's really interesting♥ As I have already said, the plot, story is insane, TOP. I got interested with the problem of the main character and while playing I felt myself in his position and wanted to help him get back. In addition to all of the above, gameplay becomes more breathtaking and exciting with the SOUNDTRACK devs have chosen. It ideally compares with the everything happening in the game + Big variety of levels, locations. Many different events, challenges, tasks to solve. Rlly WELL-REALISED parkour. Parkour is the main part of this game. If u like parkour - it's ur choice. Beautiful picture, graphics, locations, nice gameplay, relaxing atmosphere with a calm plot. All this I found in "From Heaven To Earth" How the message to YOUTUBE and Twitch bloggers: stop recording talking videos with CSGO Parkour on the background. Choose this one, it will be much more pleasure for eyes of our subs to see parkour in @ From Heaven To Earth @
Softlocks if you click Next Level after completing the final level. No credits? No closing thoughts? Fix this.
played something similar on the Play Store
[h1]Falling from Grace (On Purpose) 🕊️[/h1] [i]Usually, video games are about trying to avoid death or ascend to godhood. This game flips the script: you are an eternal being so bored with Heaven that you risk everything just to feel mortal again. A philosophical parkour runner? Count me in.[/i] [hr][/hr] [h2]What is it? / Gameplay[/h2] Heaven To Earth is a first-person 3D platformer that prioritizes [b]flow and speed[/b]. Think of it as a standalone version of those satisfying CS:GO surf/bhop maps, but with a surreal, artistic soul. Your goal is to traverse 11 unique worlds (broken down into levels) to return to the land of the living. The gameplay loop is straightforward: run, jump, dodge traps, and solve light environmental puzzles. It’s not about fighting enemies; it’s about mastering the movement and maintaining your momentum through floating islands and abstract landscapes. [h3]Atmosphere & Vibes[/h3] The game nails a very specific mood: "High-speed Zen." The visuals are stylized—almost like moving through a mosaic or a dreamscape—and the soundtrack pulls everything together. It manages to be relaxing despite the fact that you are hurling yourself over bottomless pits. [hr][/hr] [h2]Pros & Cons[/h2] [b]What makes it soar:[/b] [list] [*] [b]The Flow:[/b] The movement physics are smooth. Bouncing through levels feels satisfying, making it a perfect game to "zone out" to. [*] [b]Visual Variety:[/b] From clouds to space-like voids, the environments are mesmerizing and keep the run visually fresh. [*] [b]The Hook:[/b] The story premise (immortality is boring) adds a nice layer of depth to what could have been just a simple runner. [*] [b]Contenter Creator Friendly:[/b] As one reviewer noted, this is the perfect "background gameplay" for commentary videos. [/list] [b]Turbulence ahead / Cons:[/b] [list] [*] [b]Simplicity:[/b] It is an "honest runner." While the movement is good, don't expect complex skill trees or revolutionary mechanics (like wall-running combos from Titanfall). [*] [spoiler]Replayability: Once you beat the levels and find the secrets, the main draw is speedrunning. It's a linear experience.[/spoiler] [/list] [hr][/hr] [h1]Verdict[/h1] Heaven To Earth is a hidden gem for fans of movement-based games. It’s a beautiful, stylish, and oddly comforting experience that challenges your reflexes without stressing you out. If you miss the days of parkour servers or just want a game that looks like a moving painting, this is your ticket back to Earth. [b]Recommended for a chill evening. ☁️[/b]
However, there is one feature the game noticeably lacks. I would really like to see an option for continuous jumping by simply holding down the spacebar. Having to press the jump key for every single jump can sometimes interrupt the flow and make movement feel less smooth. Such a feature would make the gameplay more comfortable and allow players to focus more on their trajectory and speed rather than constantly timing each jump input. its bhop time!
Beautiful world and a few creative ideas, the game has a few problems that are very difficult to look past: - camera angle: its not wide enough, often making it impossible to see platforms you are landing on, especially if they are small. - jump length feels inconsistent, on certain platform sequences jumps seem to be longer, often resulting in overshooting the platform. - colors: while white on white might look beautiful, it very hard to see the next platform. - jump field sometimes just doesn't work resulting in fall - no checkpoints for longer levels. Truly a pity, could be a beautiful little relaxing game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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