
This Bed We Made is a third-person mystery game in which you play as a maid in a 1950s hotel and snoop around strangers' rooms to uncover their deadly secrets. Discover what links guests together in this tale of love, heartbreak and murder!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 90% | — | $1.5M |
| $24.99 | 1.5Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was genuinely pleasantly surprised from this entire endeavor. Having said that, constantly replaying so often to get all the achievements was not exactly something I enjoyed especially because cut-scenes and dialogue was not at all skip-able, however that is a review for another game. I enjoyed the ACTUAL voice actors, not ridiculous AI voices that don't know how to keep an accent to save their lives. I loved the personality the characters had and made you either love or hate them. I never met the other maids save for the opening sequence where they're talking smack about me RIGHT in front of me... but you'd best believe just that little writing in their character development made me throw away their cigarettes so guess who's NOT going on smoke breaks? That's right. THEM. I loved the cleaning aspect and the fact that Sophie had probably the worlds best wipe cloth ever known to man-kind. The mop was the same way! I enjoyed every little nuance of the actual maid part of the game, as well as the puzzles! They weren't incredibly difficult, and so long as you're actually paying attention to what is needed- you don't really have to worry about failure. These types of deduction games are much more enjoyable when you don't get to frustrating boiling points and are forced to scour the internet for guides that may or MAY NOT have the actual solution you're looking for. All-in-all it was beautifully done. [i][u]After this line is possibly a ton of spoilers, so please refrain from clicking lest you spoil the game for yourself. (But this also contains the issues I had with the game... so... read at your discretion)[/u][/i] I have a few small issues with the way some characters spoke... like I am fully certain people in the 19-almost-60's wouldn't talk the way [spoiler]Andrew did when he catches you snooping by the Manager's office[/spoiler]. That kind of took me out of the immersion a bit, and of course the unskippables but that is really honestly it. She walks plenty fast, so while I lamented not being able to RUN... she got to the destination with a quickness. The last thing I could think of is either Sophie was incredibly dense, or her emotions need to be evaluated- [spoiler]because I'm certain if someone came across that much blood, a dead body and clearly having to touch it to leave it... she would have probably screamed. Possibly fainted- or almost did at the very least. There should have been a nice dialogue, though, of why she didn't just call the cops on the room phones- if it was because they only are for internal calls, either establish that in the beginning of the game somehow, in passing dialogue maybe with the front desk? Or when Sophie's making calls to the front? Or even when she see's the body she can mention (to herself) how she wishes the phones in the rooms made outbound calls or something. It was kind of a strange plot hole, that she was trapped on the 5th floor and HAD to move the body to call the cops... also she could have easily moved the building materials, I'm pretty sure she moved the heaviest thing there, which was the bag of plaster. So everything else could have been moved aside to descend the stairs without disturbing the body.[/spoiler] I wish that had been a route to go to further [spoiler]her innocence when she's being interrogated[/spoiler] Also this was no reflection on the game or anything like that, but I think I found a really gnarly bug. I had managed to turn on all the radios that I could, all the TVs I could, and all the water faucets I could... and even starting a new game- some of the faucets were still on, audibly. Visually they weren't. Turning them off and on again didn't stop the sound either... and it seems in doing all that glitchy-ness, I had somehow managed to glitch out [spoiler]the foot prints in the blood by the ice box, because even when not leaving foot prints, the cop accused me of walking through it- and since the faucet bug- I've never had him skip that line of questioning, he's always suspicious of me touching things even when I only take the ice pick. He constantly asks "you're a size 7, right?" indicating that he has seen my foot prints there, despite them not[/spoiler].
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
| $24.99 |
| 338ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved it! I loved the story, I loved the characters and the ability to pick between the male and female! So many fun choices and little details!
sí, muy weno, vivan las lesbianas
还行吧!谜题没有很难。[spoiler]本人战战兢兢搜房间,结果房间门大开搜多久好像都无所谓[/spoiler] 好像有很多结局,但没有动力刷了。Beth美而萌之!!女同线加分
i liked the story and am excited to go back to complete the alternative endings
생각보다 재밌었고 엔딩하나만 볼꺼면 짧게 즐기기 좋은 게임입니다 객실 털면서 심장 쫄리고 너무 무서웠지만 무서운 요소는 사실 하나도 없습니다 다들 안심하시고 하세요 선택형 스토리게임 좋아하시면 한번씩 해보세요! 간간히 섞여있는 퍼즐도 쉬워서 할만합니다
Увидев как-то в тиктоке обзор этой игры, я очень заинтересовалась ею, поскольку сеттинг разгадывания загадок "Мэри-Сью" мне близка и откликается. Из плюсов - очень приятная графика, интересное повествование, приятная озвучка, хоть и нет русского языка, на бусти можно купить руссификатор - это не проблема. Поначалу тебя захватывает интерес и ты пылесосишь полностью все объекты, думая, что они интерактивны и обладают интересными механиками. Довольно прикольно сделан сам отель, очень интуитивно и понятно. То, что там присутствуют несколько сюжетных концовок (хоть они и выполнены в виде статичных фото без малейшей анимации, игрок понимает, что его действия приводят к выбранному результату. Однако, проиграв в нее залпом около 5ти часов, игра начинает надоедать своей надоедливостью. Было ли разве раньше бросание в глаза ЛГБТ людей, не боялись ли сами люди подобного? Какой-то гиперфикс на теме "нетрадиционности", что в отношении лесбиянок, что в отношении человека, который попал в психо больницу. Проблемы начались с запоминанием имен, когда за несколько часов игры на нас выкатили пласт информации, которую игрок должен как-то голове укомплектовать и составить план дальнейших действий, мнения, при том, что этих людей ты не увидишь в игре. Они просто обговариваются. То, что еще не могло никак не утихнуть у меня в голове - это какие-то пластиковые фигурки главныз персонажей, безэмоциональность и фарфоровость, что в реальной жизни не бывает. Короче, игра на 6/10, не стоит своих денег
Super jeu entre narratif et interactif, c'était super !
A good indie game, with a completely new concept. In addition, the story is exciting and the characters are well-written. Now only the graphics and animation need to improve in the sequel, and it would be perfect.
Loved it! This game is more narrative than puzzle solving but it scratched my itch for a mystery solving, investigative, thriller storyline I've been wanting in a game! I also loved the music and art style!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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