
Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
上世纪80年代黑手党风格的潜入逃脱游戏~主角躲避着各种保镖敌人到达目的地~ 游戏操作很手游风,不应该是手游移植作品~但移植得很棒!风格也很别致~ 剧情是左右拖动的幻灯片~每个大关卡前后都有剧情~超别致~ 从刚开始的敌人只能追着玩家跑,到追着玩家突突突~ 好在指南里有全关卡攻略!!!不然我的小脑袋就完全玩不下去了~ 唉!怎么不一开始就看指南呢!!那样说不定老子可以全部都拿到星星!! 可是最后我悲哀地发现即使看了视频!!!我的小脑袋依旧只能让我·········勉强过关~
[h1]Описание игры:[/h1] Third Eye Crime представляет из себя головоломку в нюар стилистике, в которой нашему герою (а играем мы за преступника) предстоит пройти по длинной дороге состоящей из восьми эпизодов, в каждом из которых больше десятка неповторимых уровней. Нашей задачей будет пройти от точки респауна до финиша попутно выполняя некоторые задания на уровень (например не быть замеченным противником, не быть подстреленным, собрать все сокровища на уровне, пройти уровень за определенное время и тп). Каждый эпизод преподносит нам что-то новенькое и игра в итоге не успевает надоесть. [h1]Плюсы:[/h1] ¥ Музыка выполненная в духе 30-40х годов (жаль звучит только в меню и между уровнями) ¥ Достижения (проходятся легко и просто, но в тоже время заставляют пройти всю игру идеально) ¥ Атмосфера Америки 30-40х годов выполнена неплохо даже для 2д казуальной игры. ¥ Сюжетные комиксы. ¥ Уровни не повторяются и постоянно преподносят нам что-то новое. ¥ Игра рассчитана на несколько вечеров. [h1]Минусы:[/h1] ¥ Игра перенесена из IOS и это иногда сказывается на управлении и использовании бонусов своевременно. ¥ Каждый раз при перезагрузке игры спадают настройки музыки. ¥ В игру введены бонусы причем дают их нам всего пару раз за всю игру в очень и очень маленьких количествах. Вероятно в мобильной версии игры их можно было купить, а тут такая возможность отсутствует. В связи с этим эти бонусы только для теста если посмотреть как они работают, они моментально кончаются. ¥ Нет русского языка (а в жирный минус перевод на странице игры с ее описанием выполнен через самый левый переводчик, даже гугл лучше переводит) [h1]Итог:[/h1] То, что игры с IOS и Android давно выпускаются в стиме это уже стало нормой. Но хочется видеть нормальные порты этих игр. К сожалению этой игре не повезло. Управление подкачало, никаких багфиксов и прочего разработчики никогда не делали и даже не соизволили убрать перевод на русский через левый переводчик в описании игры. Это все не может не радовать. Чуть чуть бы допилить и могли себе позволить. Но в целом игра не плоха и приятна для прохождения. [h1]Оценка: 6 из 10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
First impression after getting 3 chapters perfect (there are 8 in all), while it's still on sale on the IndieGala Friday bundle: I like this game. It's a stealth game, but it's different: you don't get a knife, you don't get to kill anyone (but you [b]can[/b] get shot), there are some surveillance cameras (but you can't disable them), the guards will not stop looking for you just because they lost sight of you for a minute (but you can see where they think you are), there is no easy way to sneak in to the loot and then out again (but you [b]can[/b] distract the guards), the levels are fairly easy to beat (but some of them are hard to beat perfectly). You also get a film noir vibe (except it's black and white [b]and[/b] red), complete with gumshoe investigator, long-legged femme fatale, and jazzy music - the perfect athmosphere to bash your heads against some of the challenges, because of course I want to do those levels perfectly (but I'm not ashamed to sneak onward when I'm out of ideas for the moment). Those challenges, well, looking at the global stats it is suprising that more people got the first 3 chapters perfect than got chapter 4 at all -- it seems after level 3 mostly those players stick with the game who are able to put off perfection until later. The game can sometimes be frustrating because on some levels, perfection means trial and error, learning to translate the red indicators on the map into paths the AI is going to send these guards, and finally understanding and getting it right. You also need to learn how to use the distraction devices properly. But like I said, if you allow yourself to put off perfection until later, and get on with the story when frustration looms, it won't spoil your enjoyment of this game. A good game needs to be diffcult, or beating it won't mean anything. Mobile port -- of course it is one; you drag with mouse a lot, and sometimes I miss not being able to WASD my way around, but by and large, this works well: the dragging is the right interface mechanic for the semi-animated graphic novel cutscenes (static screenshots don't really do justice to those), and dragging your path lets you take the shortest path around corners without having to develop prime keyboard twitch skills, and it also is the natural way to operate the decoy you get in chapter 4. There are keyboard shortcuts for the devices, which means your mouse does paths, your keyboard hand activates devices, and your brain outwits the guards -- if I failed a level, the latter was usually at fault. Outwitting the guards is indeed mandatory: while it is perfectly ok on your first runthrough to reach the exit with all of the guards in tow behind you, perfection often requires reaching the exit unseen or unhurt, which means losing the guards around a few quick corners, and then staying lost: especially important as the fat out-of-breath rent-a-cops get reinforced by better-trained collegues who are able to outpace you -- maybe your alter ego should've cut down on the whiskey and cigarettes (not shown in the game) and gotten some exercise. If you've always wanted a stealth game where the guards keep looking, look no further: you should be eyeing (and playing) Third Eye Crime.
スクリーンショットちらっと見てタクティカル系のシミュレーションゲームかと思ってましたが、実際はアクションパズルゲームでした。一言でいうなら、迷路にあるお宝を全部とって出口から出るというパックマン的ゲームです。いや、敵から逃げ回って出口を目指すのだからロードランナーの方が近いかもしれません。 このルートで進むと敵に見つかる、ここでアイテムを使えば敵を誘導できる…クリアするためにはこんな感じでトライアンドエラーが必要です。タイミングや進行ルートに遊びが無く、ほぼ決まった手でないとクリアできない面が多いので感覚的には詰将棋っぽくもあります。 というわけで、ロードランナー系のパズルが好きなら楽しめるんじゃないかなぁ、と思いました。
Some people come at this game expecting Metal Gear Solid. It may feel like a let down if you're expecting MGS. Instead, expect a puzzle game, and you'll find it to be a mind-bending, challenging, rewarding experience. As you progress, additional game mechanics are introduced, and as you play you'll find additional ways of working around each mechanic. You get a "rumbler" (noise maker) to place. Do you put it down and run across the map so that the enemies are drawn to it? Doing so will allow you to break the laser, and even though the alarms will trigger, nobody will be around to catch you. Or perhaps you'll place the rumbler so that it goes off after you've triggered the laser, so the enemies will think you ran somewhere else after triggering the laser. Or maybe you want to run past all the guards, through the laser and around the corner, where you'll drop rumbler. Then you'll proceed to the exit, and as you turn the corner, the rumbler goes off so everyone figures they missed you and they turn around. Unseen, you walk to the exit. Let's be honest. Every good puzzle game has those levels that make your brain melt and you're super glad to be done with them. You can expect a bunch of those as you make your way through this game, sneaking, picking-locks, wearing disguises, and distracting the guards with all manner of tactics.
Yaaaaaaaay, another horrible I-OS port that really isn't made for a keyboard and mouse.
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Ni siquiera como juego de móvil levantaría el dedo por esto. Un mapa. Uno o varios objetivos. Trazas con el ratón la ruta. Los enemigos te ven y te persiguen. Tú puedes ver por donde van a investigar porque lo marca con un trazo rojo (¡oh! ¡gracias al tercer ojo! ¡ole por el guionista!). Pero es que en realidad: da igual. El juego es aburrido. La mecánica repetitiva. El personaje y los enemigos se mueven, por algún extraño motivo, como zombies borrachos, meneando los brazos de un lado al otro (¿será por efecto del tercer ojo?). No es un juego de infiltración. No es un juego de robo. Ni siquiera es un buen juego de puzzles (aunque intenta ser un juego de puzzles). Es un juego de móviles de esos que instalarías gratis para echar un par de partidas en el autobus y que luego borrarías sin recordarlo nunca más. Y no me vale que hagas 'cutscenes' en plan noir con música de jazz para intentar darle un toque de calidad. Aquí venimos a jugar... y esto es un bodrio.
처음 스크린샷이나 동영상을 봤을 땐 핫라인 마이애미 같은 탑뷰 방식 슈팅 액션 게임인 줄 알았는데, 레이 해보니 방탈출 퍼즐 게임이었습니다. 각종 함정과 적들 사이에서 맵에 주어진 아이템을 사용해서 방을 탈출하면 되는 게임으로 각 미션마다 3가지 조건을 주고 모두 달성하면 퍼펙트 클리어가 됩니다. 미션 숫자는 적지 않은 편이나 미션 클리어 하는데 걸리는 시간이 짧은 편이고 스토리로 짧은 편이라 전체적인 볼륨이 작은 편입니다. 스토리를 그래픽 노블 스타일로 꾸며서 분위기를 살린 점은 좋았습니다. 마우스로만 조작하는 게임이고 게임 내 퍼즐에서 플레이어의 순발력이 요구되는 방식임에도 조작감이 정말 좋지 않습니다. 이 게임의 전체적인 완성도를 조작감이 다 깎아먹었다고 볼 수 있을 정도로 최악의 조작감을 가지고 있습니다. 퍼즐의 난이도는 퍼펙트를 고려하지 않는다면 그렇게 어렵지는 않은 수준이고 퍼펙트를 노린다면 상당한 수준의 난이도입니다. 한 번 해볼만하긴 한데, 그리 추천하고 싶지는 않네요.
[b]Third Eye Crime(第三眼犯罪)是一款美漫风格的俯视益智游戏 [/b] [h1]>画面表现 7.7/10 [/h1] 不同于大作的写实亦或大部分独立游戏的像素画风,本款作品采用了美漫画风,对于广大美漫爱好者来说是一个不小的福音。游戏中大部分画面都由红灰白三色构成,红色象征着警戒危险让玩家始终保持着神经紧张的状态,能非常好的配合着快节奏的BGM。 [h1]>核心玩法 7.4/10 [/h1] 这款游戏是从移动端上移植过来的,所以无论是从操作界面还是操作方法上都有很多触摸操作的影子。 游戏中你需要扮演一个神偷,通过“第三眼”也就是上帝视角的能力来在目标地点进出自如,窃取物品之后完美的躲避安保人员从而逃出。敌对势力多种多样,从最初级的玩家能够轻易凭借速度取胜的胖保安,,到速度与玩家相近的跑者,再到后期的配枪保安等等。随着难度的加深,地图复杂性的提高,玩家需要一步步深入,利用敌方警戒机制来顺利逃出生天。 而每一关都有一些附加要求诸如“限定时间内通关”或者“一次都不被发现”,完成这些要求可以解锁完美成就,这给多周目游戏带来了理由。 [h1]>音乐音效 8.0/10 [/h1] 本游戏BGM大多数都采用了爵士风格,而爵士风格的最大特点即为节奏感强烈动感活泼,营造出紧张刺激氛围的同时表明了轻松愉悦的益智游戏的本质。 [h1]>总结[/h1] 不得不承认,游戏后期确实有一些无聊重复,而且长时间卡关所带来的挫败感很容易使人怒删游戏,但不管怎么说,这款游戏仍然值得一入。 [h1]7.6/10[/h1]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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