
轻松欢乐的细节向JRPG,《囧魂》、《对不起,我是个NPC》、《空陆》制作组“四块二茶会”最新作品。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太好玩了我非常喜欢!!很久之前载的了,断断续续的玩,玩的进度特别慢,每次打开都觉得特别有趣,但是关掉之后就又跑去玩别的了,偶尔再打开玩一下,可能是因为不喜欢没有快进和自动的回合制吧,没耐心一场场打。这几天突然非常上头,一周内玩了二十多小时给它推完了。游戏的主线和支线都特别特别轻松搞笑,制作组太有幽默细胞了吧!在这个游戏世界里,神人真的太多了,这些npc各有各的逗。这也让我感到非常轻松,比起黑深残作品玩着更加舒心以及没有负担。 整个游戏都散发着幽默的日常基调,只有每次主线推进消失城镇的调查的时候会气氛略显凝重。结局真是让我意想不到,感觉全作最悲伤沉重的地方就在揭露真相这里,让人感觉心情很闷。不过总算是个好结局,视频都解决了,大家又回到了各自原本的生活中,虽然主角团散了,不过可能某天还有机会能遇到吧。保持乐观和努力,一切都在向好的方向发展。 游戏制作方面,真的特别用心,每个城镇都各有特色,不会让人有同质化的感觉,每个房子都能进去探索。而且也特别有生活气息,npc都很鲜活。每次解决完一件重要的事,或者时间明显变化,npc的对话都会更新。很多小支线就埋藏在这些日常对话里。地图上有很多有趣的彩蛋,有的还做了成就。就是容易漏掉,只能靠多周目来补了。 喜欢像素风和冒险故事的人一定要玩!强烈推荐!(如果不喜欢手操且无法快进的回合制战斗的话就不推荐了,怕玩不下去。练级还挺重要的,不过每场战斗能降低两次难度,感觉还可以。越往后装备越好,记得买了以后及时更换。人物满级是60,升级会自动学新技能,平时在搜地图和做任务的时候也可能会给新技能,后期超好用!)
挺有趣的
我的第一部JRPG游戏,改变了我对JRPG游戏的刻板看法,是个值得购买,不可多得的国产佳作
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
从文本和世界观来看,这游戏真的是很用心了的,玩到最后很满意没有什么槽点,很喜欢你们做的游戏,感觉你们这帮人也很有趣,期待下一部。
本来想打完结局再来发评测,但我实在被蓝色水母恶心到忍不了了,这游戏的战斗系统就是一坨粪便,为什么我简单模式只想过剧情会打怪打半个多小时,怪能抢场地技能用就已经很夸张了,这水母的小怪免疫所有伤害,被摸一下就是即死,这种机制你也设计的出来?我知道可以用复活加放逐打,但我进战斗之前哪知道用什么,只能大退读档换人,这么劣质的游戏体验也太恶心了。被抢场地技就没法全体复活只能硬刮,好不容易快打死了,他还能回血真给我气笑了,除了水母以外,其他所有boss也是各有各的恶心,前期只能用四个角色,弓箭手到中期才有用,前期算半个人,法师的武器是小刀只加物攻不加魔攻,前面奶人技能也是完全没有,打怪全靠扔道具,很难想象随便扔块石头碎盘子的伤害比用三四次技能高,一个简单模式的boss伤害是爆炸的,血条是厚的夸张的,机制是恶心的,场地技能是可以抢的,异常状态是免疫大部分的,玩家伤害是低的,回血,解控,削弱技能是没有的,道具是缺的,行动条跑不过怪的,每次打不过我反复降低难度是要被制作组恶心的,我寻思我每个支线都打了,每个城镇都及时更新装备为什么会不如一个盘子一个雕像打怪伤害高,甚至一只臭袜子也比我的武器伤害高。 战斗之外的部分,包括剧情世界观人设·等等,我可以给个还算不错的评价,总之想玩的去看看实况得了,不值得买。
①神仙人才把确定键设置为加速键, ②战斗系统无聊,非要搞什么2种消耗, ③剧情也无聊, 这下真的可以说出那句话了,不如YS,虽然我没玩过YS,但至少见过,完全没有通常的RPG该有的东西 ④一大段硬拖的迷路剧情后,直接进入战斗,6
有意思的游戏
好玩!
jrpg的优秀作品,要是打磨一下20年前绝对神作
为啥打开游戏 小键盘左和上不能使用 键盘没问题
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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