
Become the best thief. Gather intel, steal things and sell them to buy hi-tech equipment. Do everything that a real thief does.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Simplified Chinese, French, Turkish, Korean, Japanese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不是怎么更新给自己更成这样了,卡飞了
It takes too long to get to interesting (by this games standards) level designs, by the time I got there I was sick of the game. Too much time in between areas, should be level based like Crime Scene Cleaner, has no reason to be this half assed open world. The car stripping part of this game is way too tedious and boring. I get it, you made that other game about stripping cars, but why put that games mechanics into here? It's not fun when half the parts you are stripping gets deleted because you can't sell them. Game loved to throw new behaviours towards the end without explination, such as guards suddenly being able to hear gates opening. And alarms going off when you take a phone from a safe. I enjoyed maybe the first 6 hours, but after that it just really got stale. 4/10
这个游戏有一个大多游戏都有的问题中期没事干只能日复一日但总体很好
前几个小时还好,后面有点无聊,而且经常莫名其妙被发现,可能是我太菜了,不过这个价格不亏
本作就是2010年代后期那批“机制先行”独立/中小体量游戏的典型样本:它并不试图讲一个黑帮史诗,也无意成为《神偷》或《杀手》那种复杂潜行作品,而是像一份游戏设计课堂的课后作业,拿到“小偷”这个主题后,老老实实把它拆成观察、踩点、摸清住户作息、选择入侵路线、撬锁、翻箱倒柜、背包取舍、销赃、升级工具等一组可交互机制,辅以完成打手任务作为额外奖赏,开启新地图和新家园作为辅助动机。它的优点正在于这种朴素而聚焦的设计——玩家很快能理解“做贼”这件事在玩法层面可以怎样成立;但它的局限也同样来自这里:所有内容几乎只围绕“如何更有效率地偷东西”展开,缺少更复杂的人物、城市、道德、风险链条与长期后果。因此它既精细又粗糙,像一个创意题目被认真完成了第一版原型:主题明确,机制成型,反馈直接,却也始终停留在“把小偷这件事游戏化”本身,而没有进一步把它扩展成更完整、更有厚度的世界。
文科生就业方向
最开始玩的时候很有趣,新手期过了就开始无聊了,适合看别人玩的一款游戏
Simulador de petista, muito realista por sinal
komşular beni görünce niye çök kapan tutun yapıyolar amk
Es un videojuego bien hecho y con una historia decente y después de jugarlo seguido por un año, abandonarlo 2 años, y terminar la historia hasta el 2026. Creo que puedo decir que es muy bueno porque da muchas cosas que hacer incluso si ya acabaste la historia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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