
In Thief of Thieves you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world. Based on the comic book series by Robert Kirkman, it’s time for Celia to make the leap from apprentice to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game, love the style, reminiscent of TellTale Games. Played it through in one sitting. A little awkward on keyboard controls but I'm usually more of a console gamer so that might be a me problem. Would recommend and would have loved a season two!
Mostly good game with a good plot, aesthetics and characters. The biggest flaw of this game is in the gameplay, with bad camera control and at times clumsy movement. Still enough for me to enjoy the game, but but could've been a lot better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent
Thief of Thieves: Season One, developed by Rival Games and published by Skybound Games, is a story-driven stealth adventure that adapts Robert Kirkman’s comic book of the same name into an episodic interactive format. It places players in the role of Celia, a skilled thief and former apprentice of the legendary Conrad Paulson, known as Redmond. The story follows her journey from a promising protégé to a professional criminal orchestrating her own heists across Europe. Much like the source material, the game focuses on the moral ambiguities of a life built on deception, trust, and loyalty. It’s a game that aims to balance narrative immersion with stealth gameplay, attempting to blend comic book storytelling with cinematic tension, but the results are a mix of stylish ambition and uneven execution. The visual presentation of Thief of Thieves is one of its most striking elements. Rival Games uses a cel-shaded art style that feels directly lifted from the pages of a comic, with strong linework, saturated colors, and panel-inspired transitions between scenes. Every location—from Italian villas to high-security vaults—is painted with an expressive, stylized flair that captures the feeling of reading a graphic novel in motion. The character animations are deliberately minimal but effective, maintaining the illusion of comic panels coming to life. This aesthetic extends to dialogue sequences, where conversations are presented in cinematic camera angles reminiscent of television crime dramas. The voice acting, too, adds depth to the experience; performances are delivered with confidence, giving weight to Celia’s world of suave thieves, nervous allies, and double-crossing partners. The soundtrack supports the game’s tone perfectly, blending jazzy, noir-like compositions with subtle ambient cues that enhance the tension of each mission. The gameplay in Thief of Thieves: Season One centers around stealth and choice-based progression. Players are guided through a series of heists that unfold as semi-linear missions. Each mission offers opportunities for sneaking, reconnaissance, and minor puzzle-solving—such as disabling alarms, distracting guards, and finding alternate routes. The mechanics are easy to grasp: crouch to stay quiet, use cover to avoid detection, and interact with objects to progress. While these systems are functional, they lack the complexity or freedom found in other stealth-focused titles. The levels are structured in a way that prioritizes story beats over player-driven exploration, and as a result, the stealth sequences feel more like scripted set pieces than open-ended challenges. Guards have predictable patrol patterns, and the detection system is forgiving to a fault in some areas yet punishingly strict in others. This inconsistency makes it hard to find a rhythm, turning moments of tension into occasional frustration. Where Thief of Thieves succeeds most is in its narrative design and character development. Celia’s journey is written with nuance, exploring her internal conflict between loyalty to her mentor and her desire for independence. The supporting cast includes a colorful mix of professionals and opportunists, each contributing to the web of lies and alliances that define the story. The writing does a good job of giving every character a distinct personality, and the branching dialogue choices allow for subtle variations in tone. While these choices don’t always have dramatic long-term consequences, they create the illusion of control in shaping Celia’s relationships and reputation. The story unfolds in a satisfying episodic structure, with each chapter ending on a cliffhanger that propels you forward. The pacing is brisk enough to keep you invested, and the narrative focus ensures that the emotional stakes remain at the forefront, even when the gameplay falters. However, the technical and design shortcomings are hard to ignore. Performance issues—particularly on certain platforms—undermine the game’s fluidity. Frame rate drops, stuttering animations, and occasional crashes can interrupt the immersion, especially in a genre that thrives on tension and precision. The camera, while cinematic, can sometimes work against the player, obscuring critical lines of sight during stealth sequences. Artificial intelligence is another recurring weak point; guards occasionally fail to react logically to player actions, alternating between hyper-awareness and inexplicable blindness. These issues, combined with simplistic mission objectives, can make the gameplay feel more like a guided narrative rather than an interactive stealth experience. While the developers clearly intended to prioritize story over mechanics, the imbalance leaves players wishing for more depth and agency. Despite these flaws, Thief of Thieves: Season One has an undeniable charm that comes from its presentation and storytelling. The atmosphere it builds—a blend of noir intrigue and sleek European heist fiction—feels distinctive. It succeeds in evoking the allure of the criminal underworld, portraying thievery not as a power fantasy but as a craft that requires wit, timing, and teamwork. The short, episodic format works in its favor, allowing the game to maintain focus and avoid overstaying its welcome. For fans of the comic series or those drawn to narrative-driven games like Telltale’s The Wolf Among Us, this title offers a comparable mix of stylish visuals and character-driven drama, even if it never reaches the same level of polish or emotional weight. In the end, Thief of Thieves: Season One stands as a well-intentioned experiment—a game that places storytelling and aesthetic fidelity above gameplay complexity. Its world and characters are compelling, and its visual identity is strong enough to leave an impression. Yet the uneven mechanics and technical roughness prevent it from fully realizing its potential as a great stealth experience. It’s a game best appreciated as an interactive crime drama rather than a pure stealth simulation, rewarding those who value atmosphere and narrative over mechanical challenge. While it may not redefine the genre, Thief of Thieves delivers a solid, if imperfect, exploration of what happens when style, story, and moral ambiguity collide in the world of high-stakes crime. Rating: 7/10
Um jogo com excelente estilo e narrativa! O estilo de desenho em quadrinho criam um ar 'épico'. Você se sente em missôes a lá Missão Impossível. A dublagem (em inglês) é muito boa, a história envolvente. O gameplay é um tanto fraco. Tive vários problemas com a câmera. Me diverti e terminei o jogo. Recomendo
I played less than 30 mins and gave up. Controls are horrible (who uses CTRL to crouch??) and the game play really didn't make any sense. Do no recommend wasting your money on it like I did.
故事情节精彩,但配音和角色被愚蠢的AI和镜头移动所破坏了。
Норм
визуальный стиль позабавил. Изометрия топ как гритс
Thief of Thieves
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Where this game's players are, estimated from review languages.
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