
Play as a telekinetic gunslinger infiltrating a rebel base to find the deep space coordinates of kidnapped royalty and uncover a secret conspiracy.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please add achievements!
There was only one problem I ran into in the game: sometimes when you die you lose all your guns and equipment slots, but it always fixes itself after resetting a couple times.
It's a really fun little game, it took me about an hour and a half to beat and in that time it never felt too easy or too difficult, and each level felt interesting and unique.
Pretty short, though I could not beat the spongy boss on Hard. Being a literal tank on rails, it's no wonder he outtanks me every time.
Very fun time also. Some neat tricks you can come up with, though. It gets a little less sandbox and more puzzle-solving once you get the sniper outside of the final missions.
Buggy. Whether you restart the level with or without your previously held gear seems to be random. You can beat each level with the weapons available on that floor, so why the inventory mechanic? I will refund the game because the puzzles simply aren't fun. If you or the weapon are in line of sight of the enemy, they will 1-frame insta kill you. There is no indication whether you are in that line of sight. When you shoot enemies from behind or while they are looking around, sometimes they look back at you straight away or take their sweet time finding you. Ultimately I don't feel very rewarded finishing the levels because the difference between me killing the enemy or getting insta-killed seems completely arbitrary way too often, so wins feel unsatisfying and losses are frustrating. I like the concept and I'm sure that I would have enjoyed the game if there was more information about the enemy states, like an LOS indicator or a little icon above their heads whether they are investigating a noise/death, looking around or just patrolling as usual.
Pretty fun. Buy on sale.
Very fun, Neat concept and short but sweet game play. Only problem is that it was a little hard to process everything visually. Also, I love to see someone making games with Godot out in the field.
Quick fun
Found this game on yt. Well worth the price. Sure it's not winning any awards, but it is a nice game to have for just €5.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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