
[Visually Disturbing Short Horror] You’re walking through the aftermath of a cannibal’s obsession. He didn’t just take lives — he turned them into something worse. What’s left of his victims still hangs in the dark, staring, twitching, waiting. A stomach turning, gross experience.
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[Visually Disturbing]
You enter what’s left of a man’s madness — a place soaked in blood, bone, and silence. Once human, now something else entirely, the cannibal left behind a trail of horror stitched into every wall and nailed to every beam. His victims aren’t gone… they’ve been remade.
The deeper you go, the worse it gets. The rooms twist between the past and the present — one moment quiet, the next filled with screams that don’t belong to this world anymore. You’ll see what he did to them, how he made them last, and maybe even why he couldn’t stop.
There are no puzzles, no missions — just the sick feeling of being somewhere you shouldn’t. Every sound, every shadow, every flicker of light makes you question if something’s still alive down there… or if it’s all just him, waiting.
A short, brutal experience designed to make you feel trapped, disgusted, and deeply uncomfortable.
This isn’t about fighting back. It’s about getting through it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Just beat the game. A short realistic horror game taking place in a forest filled with random funny dead mutilated people and poltergiests that haunt manniquins. Its a fantastic and super trippy experience, highly recommended tons of fun, laughs and scares 10/10
worst game ever!!
I feel sort of bad since this only costs a dollar and its not like its unplayable or actively offensive or insulting you for buying it, but man... Maybe I should say "i don't know what i was expecting" but like even for a buck based on the screenshots and store description this seemed like it had promise as long as it nailed the atmosphere and provided something more than just the re-use of stock assets. when your game is as simple as this thematically, you really need to have something engaging or fresh SOMEWHERE and it just doesn't - and even though i played it briefly i really don't get the vibe it escalates much. the scenes are just what feels like a "default creepy" asset pack spilled arbitrarily across a field with the lights off. but to be frank you know what really took me out and made write this? it wasnt the lack of options or ways to turn off the very egregious visual AND audio fuzz that destroys any sense of immersion since there's no sense of place. it wasn't even the stock body parts that reminded me of a middle school haunted house or the loud sound "jump scares" it was that this game has invisible walls e v e r y w h e r e. and it makes no rhyme or reason. youll be walking in the only direction that seems like it makes sense since there's a light or something and then smack an invisible wall. if i had to guess, it's because the dev didnt have another way of ensuring people moved in the proper diirection to see whatever stock horror prop they placed somewhere as a set piece you can barely see. but why even do a big area then? set it in a house or something, but then i guess its even MORE short and is that also why there's no run button? i can't recommend it even at a buck. but at the same time, im not about to ask for a refund for a dollar either. i wish the dev well anyway. oh yeah and almost forgot - almost 9 GIGS for this. that's WILD.
it was ok
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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