
They Are Coming is a hybrid game that combines roguelike, tower defense, and base building in a side-scrolling shooter format. It offers a straightforward gaming experience for pure enjoyment.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Portuguese - Portugal
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely great simple game. Few bucks for a little mindless don't know what else to play game. Just kinda click away and mess with all the weapons.
Kupiłem tę grę bo lubiłem pograć w nią na telefonie, jednak nic specjalnego nie zostało zmienione. Bez podwójnej gotówki ciężko cokolwiek zarobić w poźniejszych dniach i gra staję sie monotonna. Wiem że to dopiero early access więc mam nadzieje że twórca doda coś więcej niż tylko nowe bronie. Powinien pomyśleć o dodatkowych umiejętnościach postaci (szybsze przeładowanie lub szybsze rozstawianie przedmiotów używalnych). Na ten moment jestem bardziej na nie niż na tak. Mam nadzieję że gra się rozwinie
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Hours played at review time, across 80 reviews with recorded playtime.
빌드 : 5일차에 히트맨 사기, 10일차에 골디 사기 (처음 태어난 장소에서 최대한 벗어나지 않기 - 끝에가면 골디가 못 쫓아옴..; 버근가..) 꾸준히 : (속도 > 킥 > 체력) 훈련 + 스파이크 바리게이트 + 푸짐한 아침식사 목적 : RPG 사기.(노가다) > 5만달러 모아서 1000코인 사고 최종무기 사기. 팁 : 초반은 더블베럴 사는게 편함. 그리고 근접 헤드샷 및 컨트롤로 충분 결론 : 슬로우 깔고 , RPG 들면 사실상 최종 템까지 30일 안 걸림. 진짜 최종템은 RPG다.
great lil game, replayable and nice
its a good game but is there no full screen?
作为消磨1到2小时的15块小游戏是及格的,可惜这个游戏没法玩很久。 优点包括优秀的布娃娃系统(甚至它还做了断肢断头,带派大脚下去把僵尸的头踹飞起来真的很解压)以及独特的僵尸防具特性(比如一般头部带有护具的僵尸虽然头部是防弹的,难以一击必杀,但是依旧有漏风的区域。带盾僵尸能够正面全防,但是可以通过踹倒或者修脚来处理。重装僵尸除了腿部几乎完全防弹,而且没有护甲的腿部甚至要求区分左右) 接下来就是缺点了 首先是那些塔防元素基本上可以当作没有,花费大强度低。 其次后期的无聊。到了后期基本没有新的机制或新的怪物,每一波和上一波可能最大的区别就是数量可能更多了,就纯在那堆怪。 接着后期数值相当膨胀。有些种类僵尸有可以再次细化分类成慢速单位和快速单位。在前期怪物数量比较少,玩家可以先打完那些快速单位,再来处理那些高防厚血低速单位(比如重装,带盾和强壮僵尸)。但是后期制作组没有新机制,就在那堆怪。导致那些慢速单位会被那些快速单位推着前进,而且速度还不慢,比前期压力还大。而且后期武器一个比一个贵,我差不多打到40天了,一天差不多给5w,但是那些好武器已经飞升至20w+了。 不过还是有意思的小游戏,轻度玩玩还不错。要是开放联机和创意工坊就更好了
жду самое интересное (мульти плыер, зоби что от каличества своего будут прямом смысле выпадать через аграду и предмета временого (щит) веть плевуны многих дастали а это щитай будет полезным предметом).
好玩,求更新!
别买PIR-L3 OC买了就无敌了没有游戏体验了,不冲榜就不用买
TE ENTRETIENE DEMASIADO
Players by region
Where this game's players are, estimated from review languages.
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| $888 | 3 | 100% | $9.99 |
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| $35K | 281 | 83% | $6.99 | |
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