
Follow the clues, solve the puzzles and reveal the secrets These Lands possess. Grab, throw and shoot your way through this mysterious VR puzzle adventure. Will you find your way through These Lands?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
When I bought this game I was worried the price would be too steep, but after the first hour of playing I changed my mind. This games puzzles are fun and challenging, the storyline kept me hooked and I spent hours wandering around playing in the environment. The artwork is beautiful and I didn't get motion sickness once. Would highly recommend.
Couple of bugs, but very immersive. My favourite part was throwing fish on the floor! :P Otherwise an awesome game!
Takes about an hour. Simple puzzles, best for kids, fun place to visit. My GTX 970 was rendering frames in 3 milliseconds, so the minimum required GPU is probably much less.
[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my review & gameplay here: https://youtu.be/uhqYxjxC6ZY This is a very casual, puzzle adventure game. It took me approximately 2 hours to complete this game (although I probably spent around 30 minutes playing around with Steam controller bindings trying to get WMR to work properly). However, I would estimate this game should only take 30-40 minutes to complete. The reason it took me so long (besides the playing around with controller bindings) is because I experienced several bugs in my playthrough. From items not spawning, making the puzzle impossible, to levels not completing properly and thus having to restart from the beginning, to saves not properly saving my progress, I had lots of issues. However, with patience I was able to persevere. I did enjoy the art style. I liked the casual puzzles. It's nice to play just a relaxing puzzle game and explore an island. You have full locomotion and smooth turning, as well as teleportation options. The game ran fine for most of the game. However, near the end the game was dropping frames severely. It did make the last portion of the game, more difficult than it needed to be, as well as unpleasant. While all the puzzles were super easy, they weren't all polished. The bow & arrow was not very good, although I was able to get this portion done easily on the Oculus Rift (it seemed difficult on WMR with the control scheme I had). Then the throwing rocks puzzle at the very end was frustrating, especially given the warping and low frame rates I experienced. Overall, I would have enjoyed this game, if I hadn't experienced all the bugs I did. However, I can't really recommend this game given it's current state. I would say get it in a bundle (it just happens to be in a bundle at the moment). [b]Rate 5/10. Got it in a bundle? I can recommend. Didn't get it in a bundle? Can't say it's worth it, even at the $2.49 USD sale price that I bought it for. Consider this a generous neutral recommendation. [/b]
only game in VR that has given me motion sickness. the game is jumpy and glithy.
Great until the weight puzzles. There is a complete lack of logic. One rock weighs "5" another weighs "3" another that looks like exactly the same weight as the first, actually weighs nothing at all. I'm searching amongst the items strewn around to find those that the developer has pinned a weight to. A pebble weighs 1, a boulder weighs 0. That's when I lost faith.
Played on HTC Vive Pro/Vive Wands/RTX2060Super.Sadly I cannot recomment this game in the state as it is.It seems like it hasn't been properly playtested through.Even though I can imagine the developer not having index controllers available, but after the comment in the discussion it could have been fixed so the game is playable with the Index Controller (as they seem to be mirrored and flipped, the back of the model is visible to you and the laser is pointing in the wrong direction).Teleportation only works properly on the first 2 levels, third level it doesn' work with any of the bridges so it leaves you wondering what you should do, and at level 4 it doesn't work at all, level 5 also has the same problems with the bridges.The menu is another example, as it's freaking hard to use it on many levels, as the laser seems to cut off midair, also it doesn't pop up in front of you but a lot of times behind you.Level 5 with the throwing coconuts into the baskets I just gave up, it's so f-ing hard to throw the coconut in all the baskets without missing it once, if you miss once you can start all over again. The problem is with the throwing itself, it is far from consistent.Another minor thing is with the stone weight puzzles, you shouldn't be able to lift up stones out of the environment if you can't use them. The difference between a 2 points stone or a 3 points stone could have been better, by making the 2 point stones even a little more smaller. The stone weight puzzles themselves weren't the problem, it just needs some thinking.It's been a long time I've been frustrated by a game like this, which clearly wasn't properly tested (which shouldn't even be that hard as it isn't a large game).I do like the graphicsstyle for this type of game, it doesn't need to be all realistic and detailed.It could also use some more different puzzles.So until the game has it's problem fixed I cannot recommend (which is something I rarely do) it in this state, and that's a shame as with a few simple fixes the game could be recommened.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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