
Collect Cards, build Decks, alter with Trinkets, discover Synergies, win Locations, beat Bosses. All this and more await you in this roguelite deckbuilding auto-battler, but please remember - There Is No Lore, stop looking.
Modeled estimate, not a reported figure. How we estimate →
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About
Sometimes you want to sit down with a nice, deep, immersive story - you won't get that here.
There Is No Lore is a roguelite deckbuilder alright - unlock cards to build decks upon decks upon decks! Outsmart the opponent with your setup of decks and trinkets, and watch them win those locations.
Play a variety of modes, from "Story" mode to unlock a series of base decks, to Draft mode making your own from scratch. Lay out your way through the map to collect the best cards and prepare for the final boss fight. Only watch out, some tricky fights can block the way - prepare yourself for them!
Once you beat a scripted fight, take one of their cards for your own. Knowledge of them ahead of time will help you plan out your run.
Infinite setups and possibilities await you:
90+ Cards with all the effects you'd expect and some you mightn't.
40+ Trinkets with different ways to affect your decks and to line up your strategies.
20+ Locations to play into and around.
20+ Starter Decks to build upon in your runs.
15+ Scripted Fights to tackle from different perspectives.
No stakes await you, remember that. Go forth and have fun!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Reviews
Fun game, satisfyingly challenging rounds and a wide range of mechanics. Still looking for the Lore. Definitely recommend.
Still trying to figure out what I am doing and it is pretty hard but there is a fun game here with nice music and lovely art. A bit of a cross between artifact and gwent. Worth the money and looking forward to playing more!
I'll just have to believe there's no lore because the tutorial was so slow and boring I didn't bother to go any further.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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